Fear the Reaper?

By Ronu, in X-Wing

So curious about this. From what I can gather about it, this may be a mainstay in a lot of Imperial list. Just because of the cost alone. So the top Ace at 26 Points is a decent Value in and of itself. That also means we’re looking at 18-20 for the PS1. While a snudge higher than a TIE Shuttle Bomber variant, it survives longer, and on the surface has a better action bar for being a Crew carrier. Assuming it gets similar capabilities to it’s sister ship the TIE Striker, it’s going to be ultra maneuverable meaning it can help maximize the crew that is on it. Also a small base which protects it a bit by allowing it to maneuver through Asteroid fields much easier and will be somewhat able to contribute overall in battle. Certainly the dial will be a curious thing, I could honestly see it being only 1s and 2s with a 3 straight, if it in fact flies like the Stiker. Depending on how many get elite slots you could add Squad Leader to allow them a Coordinate Action as well further giving the other ships options.

Not sure I have been this excited for a ship since the Striker. The last few have been interesting but this could really be a step to that low point crew ship we have been wanting/needing. Also since it is a TIE MK2 Engine Eligibility. If you want maneuverability over the extra Defence dice from LWF. Options galore.

I think you have accurately described what the tie reaper is meant to be. It’ll be interesting once we learn more. The fact you can in fact take palps in one leads me to think that the base ship will be 20, but they surprised us with the gunboat being 18 points so anything is possible.

I don’t think 4 or even 3 will be viable like Wookiee’s, but I could very well see it being a staple 1 of. RIP lambada though.

As a side note, if the focus article on the TIE Reaper isn't "Fear the Reaper" FFG is doing it wrong. :P

4 minutes ago, Deimos said:

As a side note, if the focus article on the TIE Reaper isn't "Fear the Reaper" FFG is doing it wrong. :P

Blue oyster Cult probably has a trademark on that. But I will be disappointed if there isn’t at least a reference. Shame fearlessness is scum only...

Agreed. It's a nice, tactically flexible toolbox ship; if it's a shuttle which can actually move - even if it'll struggle to hang onto the coat-tails of a 'proper' striker - it opens up a whole new world.

It looks great paired with strikers and hopefully it might offer the one thing a 5-ship striker swam desperately needs; some control elements. If it's cheap enough, throwing in stuff like jam tokens or death troopers to pass out stress can really give them an edge they need when facing their normal nemesis; stuff like Miranda Doni or Dash.

I really want to try the three named striker pilots with a striker-that-ate-all-the-pies. Krennic's crew card is awesome too; imagine him fettling Pure Sabbac's ship - keep your bonus die for longer, and be able to 'cash in' an unmodifiable blank for a shield off the enemy? Without giving up lightweight frame?

I think the base ship might be as much as 21. A +5 increment between bottom and top pilot isn't unheard of, and they'll probably want to hold that minimum point for bringing Palp into the team.

It's certainly an interesting ship, and god knows the Imperials needed some great crew options.

21 would be so disappointing. It would have to have a really strong dial for that cost, and we already know it has a red 2 turn.

3 minutes ago, thespaceinvader said:

21 would be so disappointing. It would have to have a really strong dial for that cost, and we already know it has a red 2 turn.

It depends on the Advanced Ailerons. That first part of the title could very plausibly let you treat red maneuvers as white, but at a cost. I think that would factor into the cost, so if Advanced Ailerons are 2pts or something I could see a 20pt Reaper with them knowing that most of the time you're going to want to pay 22pts to use it properly.

Given the chassis, it could cost 20 base and have green 1 turns and still be fine. It has no repositioning actions and it's a B Wing. It should be cheap.

Or, to put it another way, compare it to the Lambda. It loses the Cannon and System slots and a bit of toughness, and has the same red 2 turn and the lagre base (which actually matters for an Imperial support ship, because of the range limits on Fleet Officer, Systems Officer, Hux etc). If it doesn't have a significantly better rest-of-the-dial than the Lambda, WITH Ailerons installed, it very much ought to be cheaper.

Not to mention that it has a point tax for either TIE Mk2 or Lightweight Frame built into it.

Edited by thespaceinvader

Unfortunately if we plug it into the old efficiency calculator, we see that a 100% efficient cost would be 21 points.

which isn't super great for the generic, but does make the named pilots seem pretty reasonable.

im thinking that the title boosts some other colours into greens and that PTL Palpatine and LWF is going to be decent, maybe too expensive, but decent.

jam and evade to hurt the opponents damage, 2 agility dice, palpatine for your boys (jam also helps them) or a cheaper version with Lone Wolf could be solid.

im very exited for this ship :)

I'm finding it hard to get excited about another Imperial Shuttle, we already have the Lambda, Upsilon and TIE Shuttle. A 4th Shuttle just doesn't seem like anything interesting to me. I'm happy to be proved wrong and think some of the upgrades in the box look really awesome so I'll but it just for that, but really I would have liked to have something other than another shuttle.

2 minutes ago, Quadjumper King said:

Unfortunately if we plug it into the old efficiency calculator, we see that a 100% efficient cost would be 21 points.

which isn't super great for the generic, but does make the named pilots seem pretty reasonable.

im thinking that the title boosts some other colours into greens and that PTL Palpatine and LWF is going to be decent, maybe too expensive, but decent.

jam and evade to hurt the opponents damage, 2 agility dice, palpatine for your boys (jam also helps them) or a cheaper version with Lone Wolf could be solid.

im very exited for this ship :)

I'm hoping the lack of native repositioning gives it some kind of discount.

But I doubt it.

Similarly, I am hoping that there will be a generic 'gain coordinate' crew for 1 point, but I suspect it'll be wildly overcosted at 3 if it exists.

Just now, thespaceinvader said:

I'm hoping the lack of native repositioning gives it some kind of discount.

But I doubt it.

Similarly, I am hoping that there will be a generic 'gain coordinate' crew for 1 point, but I suspect it'll be wildly overcosted at 3 if it exists.

Things have been priced aggressively recently, shuttles most of all, heck yeh upsilon is 1.5 points undercosted and the Lambda is 100% efficient at 24 points. So we should be in th market for some kinda discount.

te gain coordinate crew (if that's what it is) may be interesting, but I'm really hoping for something that plays around with the jam tokens.

1 point for a gain coordinate seems strong, I'm thinking three or two as to not give those it takes too much of an edge over ships with native coordinate.

2 minutes ago, Quadjumper King said:

Things have been priced aggressively recently, shuttles most of all, heck yeh upsilon is 1.5 points undercosted and the Lambda is 100% efficient at 24 points. So we should be in th market for some kinda discount.

te gain coordinate crew (if that's what it is) may be interesting, but I'm really hoping for something that plays around with the jam tokens.

1 point for a gain coordinate seems strong, I'm thinking three or two as to not give those it takes too much of an edge over ships with native coordinate.

1 point gives you an option for your action. But that option comes with a MASSIVE opportunity cost, which is that you spend your action on Coordinate. It's the reason every single Action: EPT is overcosted expect Rage. Because they're not costed to take into account the cost of using them in play.

VT and EU need to be priced how they are because repositioning is so powerful, not because adding actions to your bar is. I don't feel like 1 point for an Imperial only add coordinate would be OP.

Just now, thespaceinvader said:

1 point gives you an option for your action. But that option comes with a MASSIVE opportunity cost, which is that you spend your action on Coordinate. It's the reason every single Action: EPT is overcosted expect Rage. Because they're not costed to take into account the cost of using them in play.

VT and EU need to be priced how they are because repositioning is so powerful, not because adding actions to your bar is. I don't feel like 1 point for an Imperial only add coordinate would be OP.

If it's imperial only then we can keep the cost down, less to balance, but I feel FFG may need to price it higher if all factions have access to it.

9 minutes ago, Quadjumper King said:

Things have been priced aggressively recently, shuttles most of all, heck yeh upsilon is 1.5 points undercosted and the Lambda is 100% efficient at 24 points. So we should be in th market for some kinda discount.

te gain coordinate crew (if that's what it is) may be interesting, but I'm really hoping for something that plays around with the jam tokens.

1 point for a gain coordinate seems strong, I'm thinking three or two as to not give those it takes too much of an edge over ships with native coordinate.

I also have the feeling that the officer is going to be related to Jam, not coordinate.

Though i'd prefer coordinate by far.

Just now, Malasombra said:

I also have the feeling that the officer is going to be related to Jam, not coordinate.

Though i'd prefer coordinate by far.

I'm already thinking that rush hour variants will like the reaper, give it coordinate and it can be pretty strong. PTL coordinate and Jam? Solid.

also gives imps a high PS coordinator that can help ships boost/br like Fenn does.

That's a lot of points in a small base arc locked B wing tho.

1 minute ago, thespaceinvader said:

That's a lot of points in a small base arc locked B wing tho.

It's certainly overloaded with all that on it, but if we're considering palp then it isn't too bad ;)

I think the upgrade bar is pretty underwhelming.

20 minutes ago, Hannes Solo said:

I think the upgrade bar is pretty underwhelming.

Hey, it worked for the wookies :P

Jam isn't Reinforce, and it doesn't have an expanded arc or a cheap way to mod its attack dice using crew slots.

It ain't no aussie truck bruv

Edited by thespaceinvader

I'm so hyped for this ship. I've been predicting it since Rogue One and am just soooo happy that we got it.

Since the ship has a plethora of new crew, I wouldn't be surprised if this ship really helps stuff like the generic TIE Phantoms (which I love), Lambdas, Decimators, Upsilons, and TIE Bombers.

In preparation for this expansion, I already ordered 2, plus another Striker and Bomber.

Yeah, I'd take a solid stab at ISB Agent being good in a TIE Phantom, personally.

7 hours ago, FlyingAnchors said:

Blue oyster Cult probably has a trademark on that. But I will be disappointed if there isn’t at least a reference. Shame fearlessness is scum only...

The song is called (Don't Fear) The Ripper.