Wave 7 includes a number of excellent upgrade cards that gives squadrons hard time. Big ship fleet players say, "Woo-hoo!"
That's great and all, but the objective shouldn't have been to Nerf squadrons overall. (Okay, so it's not exactly a Nerf too squadrons, it's a counter to squadrons. Whatever.)
But, the real problem with squadrons is relay. Well, Relay and flotillas! Yeah, the Cannot Get Your Ship Out blog and Green Knight's new blog both just addressed this issue. The wave 7 upgrade cards do nothing to address either of these problems. Why should Squadron heavy fleets that rely on traditional activation techniques be penalized? This just means that whenever relays and flotilla spam are addressed, the effects will be overpowered against Squadron fleets, instead of fixing the real problems that made the game less fun. (Or at least less thematic, or ruined the risk-reward balance.)
Edited by elbmc1969typo