Evaluation: TR90a vs HIE90b

By Church14, in Star Wars: Armada

I’m having a goofy moment of wanting to try CR90b with HIE over The usually CR90a with TRCs.

Long Range Damage output (front/side/double) (no CF dial or token or IF):

TR90: 2.7/2.0/4.0

HIE90: 0

Close-Medium Range Damage:

TR90: 3.45/2.75/4.75

HIE90: 4.0/2.8/6.0

I guess at speed 4, closing range isn’t a problem. Damage output is higher against shielded targets and most of it can’t be braces or redirected. Though closing range makes Evades iffy. So maybe a Cracken or Mothma fleet ship.

Any thoughts from the collective here on whether or not this could be a thing?

Why not both?

Just wondering if you have accounted for the fact that HIE is exhausted on use?

Well considering that in your assumption you get a shot off with the TRC90 at long range and then at medium then its total damage output is the combined right? Also don't forget for the double arc that you can only TRC/HIE one of the arcs when calculating your averages.

I incorporated the exhaust into the math for damage. There is some room for error as I did the math assuming you see the results of both shots and TRC the most needy die.

I am actually going to run both during my next match to see. I was wondering if anyone got out ahead of me in this one.

I AM running both currently, and it seems to work fine. HIE sets up the TRC and is pretty fun. If you're trying to fight ISDs, HIE is a good start. Make sure you have a way to actually GET the crit, though, if you're depending on it. Leia reroll, Toryn, Raymus Antilles, etc.

What about the Sato Cr90A with HIE that isnt legal in game supported by Toryn?

21 minutes ago, Ginkapo said:

What about the Sato Cr90A with HIE that isnt legal in game supported by Toryn?

That seems really good, yeah

Throw Dodonna's Pride on there with FCT and you're really huffing with gas

52 minutes ago, geek19 said:

I AM running both currently, and it seems to work fine. HIE sets up the TRC and is pretty fun. If you're trying to fight ISDs, HIE is a good start. Make sure you have a way to actually GET the crit, though, if you're depending on it. Leia reroll, Toryn, Raymus Antilles, etc.

Double arcing sits at about 75% chance of dealing crit. A CF die/token puts it to about 82%. Add in Commander Leia or token+dial and its about 87%.

I was having a “let’s put every not complete garbage ship variant and title I haven’t run in at least a year on the table” fleet building mentality. The CR90B was the second I am trying.

on a side note, Tantive IV, CR90B, Leia (officer), and HIE makes an interesting “Combat Comms Net” concept.

1 hour ago, Ginkapo said:

What about the Sato Cr90A with HIE that isnt legal in game supported by Toryn?

It's not even legal in building, that's how illegal it is!

So, is HIE shaping up to be very strong? Is it the much needed damage buff for the Interdictor? Does it make Raider2s less useless?

What's the preferred ship to take it on? Should small ships take it? Or better to simply combo with large ships (and possibly FC Team with ACM?)

Does it need to be doubled down, or one is enough?

I've said it elsewhere, but based on the card itself, and from the few times I've already seen someone else use it I believe HIE to be superior to XI7s in most cases (assuming you can get that blue crit). They hugely increase your damage output early on. If an enemy had only 2 shields on an adjacent hull zones to begin with, they're XI7s with additional dmg on top. If target had 3 shields adjacent, it equals XI7s (they loose one "redirected" side, and redirect 2 instead of one but they lost one extra on a defending hull zone already!). When en enemy has more than 3 shields adjacent? Well, if it's large MC or ISD, in which case you're still severely limiting their option to move shields with engineering - since they're gone. You would probably strip those shields anyway, since taking them down requires multiple shots.

I'm going to try them tomorrow using Raddus-jumping Star Cruiser with Cait&Sho, and I have a list lined up with both Raddus bomb HIE90b and Mothma swarming two HIE90b and some good old-fashioned TRC90s (also, Toryn nearby).

Okay, I wanna know how that all goes.

7 hours ago, Shanturin said:

I've said it elsewhere, but based on the card itself, and from the few times I've already seen someone else use it I believe HIE to be superior to XI7s in most cases (assuming you can get that blue crit). They hugely increase your damage output early on. If an enemy had only 2 shields on an adjacent hull zones to begin with, they're XI7s with additional dmg on top. If target had 3 shields adjacent, it equals XI7s (they loose one "redirected" side, and redirect 2 instead of one but they lost one extra on a defending hull zone already!). When en enemy has more than 3 shields adjacent? Well, if it's large MC or ISD, in which case you're still severely limiting their option to move shields with engineering - since they're gone. You would probably strip those shields anyway, since taking them down requires multiple shots.

I'm going to try them tomorrow using Raddus-jumping Star Cruiser with Cait&Sho, and I have a list lined up with both Raddus bomb HIE90b and Mothma swarming two HIE90b and some good old-fashioned TRC90s (also, Toryn nearby).

Obviously HIE can outdamage XI7s in gross damage, but it's awfully limited.

HIE requires a crit (blue to be specific), XI7 doesn't. HIE requires an exhaust, XI7 doesn't. HIE only has an effect against shields, so it's not very useful if shields are already stripped. HIE is more expensive than XI7. HIE requires you to be closer to the target while XI7 can be used at long range.

It's really an apples and oranges type of thing. XI7 is used to drill down on one specific zone. Dig past the shields, into the hull, and maybe land a crit of some sort. HIE is meant to spend a crit to do wide spread shield stripping. XI7 is great for just wasting smaller ships and giving smaller ships the ability to get past larger ships defenses. HIE is for stripping shields to allow others to get damage on the target. XI7 is meant for coordinated attacks against the same hull zone. HIE is meant for just mass attacks from any angle.

On the surface it appears to be a APT vs ACM kind of thing, but it really isn't.

I'm not saying HIE is bad or worse than XI7s. HIE are powerful, and a really solid slot for Ions finally, but the number of differences between XI7 and HIE make them pretty difficult to compare.

The dream is to do this off of fc team at long range with sato. Red accuracy for evade. Blue crit black hit crit.

Hie and acm

20 hours ago, kmanweiss said:

HIE is for stripping shields to allow others to get damage on the target. XI7 is meant for coordinated attacks against the same hull zone. HIE is meant for just mass attacks from any angle.

Expanding on that, HIEs on a Kuat (with Screed) most importantly expand it's threat bubble dramatically.

With HIEs, closing from long to medium, instead of an extra 1/2 damage, means taking an extra 4/5. And Sadness Alley , which is normally "at close range, in the front arc", expands to become Sadness Roundabout, covering "at medium range, in any arc".

If you park your MC30 at medium range of the front, you take an HIE hit. Then it moves up, you activate, shoot it, and fly past it, landing at close or medium of a side or rear... and take another HIE hit. Where against a different build you'd now be activating and happily flying away, bruised but intact; instead you're dead, or limping away and hoping there's no other dice coming your way from the backfield.