Hey all,
I only have two games under my belt and I'm looking for some help with selecting objectives for my fleet. I'd also like to know if this fleet stands any chance at all in general, especially against squadrons. I understand that I am low on deployments, low on activations (debated a Strategic Advisor), and have no squadrons. I only own core TIE Fighters and no Gozantis (yet). I picked Moff Jerry because his ability offers me training wheels for learning the movements of this game. I suspect there are better Admirals for ISDs and VSDs that I should/could be looking at, but I find Jerry very helpful right now. Would it be better to put him on the VSD though?
With the list As-Is, what objectives should I be looking at? Should it matter if I want to go first? If I get to go first, what enemy objectives should I be looking to choose? If the list is beyond all hope, where would you make adjustments?
Thanks!
Name: Admiral's First Commission
Faction: Imperial
Commander: Moff Jerjerrod
Assault:
Defense:
Navigation:
Imperial I (110)
• Moff Jerjerrod (23)
• Boarding Troopers (3)
• Avenger (5)
= 141 Points
Victory II (85)
• Gunnery Team (7)
• Disposable Capacitors (3)
• Quad Battery Turrets (5)
• SW-7 Ion Batteries (5)
= 105 Points
Gladiator I (56)
• Ordnance Experts (4)
• Assault Concussion Missiles (7)
• Demolisher (10)
= 77 Points
Arquitens Light Cruiser (54)
• Taskmaster Grint (5)
• Slaved Turrets (6)
= 65 Points
Squadrons:
= 0 Points
Total Points: 388
Edited by Smashotron