Counter to Ghost and Phantom 2 lists?

By Sasebo75, in X-Wing Squad Lists

Hello All,

New here and I wanted to start off with a question to you all. In my area, I have encountered Ghost and Phantom 2 list in slightly different variations. From Lothal Rebel or Kanan, with of course Fenn. Good list but I have gone 0-6 against them. Tried different strategies to either attack Fenn first or to try to wear down the Ghost, all to no avail. I haved used (Scum) Fenn, Cobra, and Thweek. No luck. Then Quickdraw, Backdraft and Omega Leader, almost but no win. Then out of fun, I did a rebel list with 3 T-70s, well I knew I would lose that anyways. So any input would be appreciated. So far our league has about 6 list that use this combination of Ghost and Phantom 2. I am to the point of "If you cant beat them, join them" but that would be my last resort, hahahahahhah. Thanks!

Anthony

I played against it at a Kit tournament last weekend with Ezra (Snap Shot, Stressbot, Gunner), Keyan (VI, Collision Detector, E2, Maul), and Poe (VI, BB-8, Adv. Optics, IA, Black One), and it was my only loss. It's a hard list to beat for sure. But you need to kill Fenn first. If you can drop him first round of shooting, maybe second, you won't have lost too much ground to the Ghost. UNLESS you have attacks that do not rely on tokens. Then you kill the Ghost first, and it can drop fast, and Fenn isn't gonna kill you

Expertise Rey and Norra would do a condireable amount of damage to that list.

Kimogilas are good. My current world standard is Dalen with Concussion, GC, and Expertise (plus title and unhinged). Thats pretty much a guaranteed 4 hits if you get Fenn in your bullseye. He can't prevent you from spending the target lock to fire the missile, and any return tokens he has get shut down by your Bullseye. So you come out on top.

You could also switch to Torani, and if they roll no evades, potentially one shot Fenn. And then just destroy the ghost due to PS, or chipping away with torani's ability, or just reload and sink another 5 damage in one shot (especially because if they shoot you in the bullseye arc, they take a stress, which means you can heck with their maneuverability and if they don't take actions force them to take damage with Torani.)

Just a thought: I haven't played against it locally (mostly because I haven't had the chance to go to the flgs for a while)

Best,

Cow

I've recently done some play with an escalation build that has some potential. I kylo/emporered a RAC to make my favorite RACLO and VI'd him as well. I had him paired with some obnoxious ties youngster with Markmanship and Wampa. Basically I used a Kylo first round to put a stunned Pilot on GHOST. After that I just bumped with Ties and RAC/LO, used Kylo for some blind pilots or other things as available. It was effective. used Markmanship/Kylo if I didn't bump with them, and in the meantime it created a huge problem for my opponent to try and place his ship/who to attack since Wampa could push through. When it was said and done, I still had RACLO running around, though I did lose both ties, chasing a limping Ghost. Now this was a 90 PT Escalation round, but the theory still works, but does require some... shenanigans.

Thanks everyone,

I am a fan of B-Wings so the Keyan build sounds good to me. I'll modify it a little and give it a try this Thursday for our league. Thanks again!

Anthony

Edited by Sasebo75

More ships is the simplest answer. Fenn can hot-cop a focus off one ship and prevent tokens on another. But the more ships you have, the higher the chance you have of doing damage. I'm not saying bring a TIE swarm to a competitive tournament, but you have a very good chance of burning down the ghost very fast.

Your other option is things that don't use tokens to mod dice. Expertise, Dengar, Maul are good examples. That way, Fenn plus sensor jammer does nothing. I pulled out a win at a kit tournament against that combo specifically because I had an expertise Quickdraw heading my list.

Attack with Quickdraw and Sabacc from inside Fenn's Arc and Inquistor from outside of Arc. Fenn should be dead in 1 or 2 rounds. Then hit the Ghost with a Proton Rocket. Works well against lots of other lists to including Timewalk Assaj and Poe since they can't countermeasures or black one the procket. The Fenn player will have to be "bad" at the game to allow it all to happen...but thats typically not a problem.

"Quickdraw" — TIE/sf Fighter 29
Expertise 4
Fire-Control System 2
Harpoon Missiles 4
Lightweight Frame 2
Special Ops Training 0
Ship Total: 41
The Inquisitor — TIE Advanced Prototype 25
Push the Limit 3
Proton Rockets 3
Autothrusters 2
TIE/v1 1
Ship Total: 34
"Pure Sabacc" — TIE Striker 22
A Score to Settle 0
Lightweight Frame 2
Adaptive Ailerons 0
Ship Total: 24
Edited by Boom Owl

Kath Scarlet (Scum) (38)
Expertise (4)
"Mangler" Cannon (4)
Dengar (3)
Burnout SLAM (1)
Bomblet Generator (3)
Guidance Chips (0)
Andrasta (0)

Boba Fett (Scum) (39)
Wired (1)
Maul (3)
Contraband Cybernetics (1)
Plasma Torpedoes (3)
Guidance Chips (0)
Slave I (0)

Total: 100

View in Yet Another Squad Builder

All offensive passive mods. Action is to evade so dont care bout HSCP. Plasma ghosts shields off, then mangler away.

41 minutes ago, wurms said:

Kath Scarlet (Scum) (38)
Expertise (4)
"Mangler" Cannon (4)
Dengar (3)
Burnout SLAM (1)
Bomblet Generator (3)
Guidance Chips (0)
Andrasta (0)

Boba Fett (Scum) (39)
Wired (1)
Maul (3)
Contraband Cybernetics (1)
Plasma Torpedoes (3)
Guidance Chips (0)
Slave I (0)

Total: 100

View in Yet Another Squad Builder

All offensive passive mods. Action is to evade so dont care bout HSCP. Plasma ghosts shields off, then mangler away.

I like it, except that wired won't work against sensor jammer. Sensor jammer states you can't re-roll the changed die.

1 hour ago, Biggsy_boy said:

I like it, except that wired won't work against sensor jammer. Sensor jammer states you can't re-roll the changed die.

Ya, guidance chip that one.

I ran this list at the Hyperspace Qualifier at Copenhagen System Open:

Dengar
Expertise
K4 Security Droid
Punishing One


Asajj Ventress
Expertise
K4 Security Droid
Glitterstim
Glitterstim

Teared through 3 Ghost/Fenn lists! Sadly I lost to Asajj/Ketsu so only went 5/1

In the USA, there was a regional where a 7xZ-95 Bandit squadron swarm came second. He beat out a Ghost/Fenn in top 4. Sheer weight of fire doing for the ghost.

If I recall right, it was 4xThread tracers and 3xHarpoons.

6 hours ago, Dreadai said:

In the USA, there was a regional where a 7xZ-95 Bandit squadron swarm came second. He beat out a Ghost/Fenn in top 4. Sheer weight of fire doing for the ghost.

If I recall right, it was 4xThread tracers and 3xHarpoons.

If you are talking about Blair Bunkes Z Swarm, that was before the Sheathipede was released and he beat a Ghost/Low list.

17 minutes ago, wurms said:

If you are talking about Blair Bunkes Z Swarm, that was before the Sheathipede was released and he beat a Ghost/Low list.

Cool ... I'm not sure it's any worse against the latest versions though?

Expertise Dengar and Timewalk Asajj is very good against Ghost Fenn.

Thanks everyone for their input!

So I decided that I'll try this list against the Ghost/Fenn list:

Kath Scarlet: Expertise, Heavy Laser Cannon, Dengar, Engine Upgrade = 56

Bossk: *Expert Handling, Mangler Cannon, Boba Fett, Greedo, Burnout SLAM = 44

*want to see people's expression when I barrel roll with the YV-666, hahahahahahah!

So my main target will be the Ghost, using the heavy power of Kath with Heavy Laser Cannon and then follow-up with Bossk with Mangler, hoping to get all the shields off and into hull by this time and use Greedo with Boba to take off TLT. I'll use Burnout SLAM to either get away or to turn Bossk around. Bossk will be the sacrificial lamb and hopefully have a healthy Kath to finish the job. What do you think? OK?

I wouldn't take the stapler if I was wanting to beat Ghost/Fenn. They can likely get out of your arc because of how fast they are and they will absolutely tear the stapler to shreds, especially with greedo. Boba will help a lot if you can trigger it, but you're still going to be in a lot of pain. If I was the ghost player I'd be trying to make you bump with Bossk and after that it's going to be difficult for you to get arc on it again, especially with the mangler.