I will try him on Pure Sabacc. Krennic will personally have overseen contruction of this fine Vessel until Tarkin told him to give it to Pure Sabacc!
Edited by DwingDirector Krennic
Countdown will love him.
Put this on Quiz and he's going to be a nightmare for Dash, Asajj, Wookies and Regen Poe.
Edited by vieditthey got it wrong... it should have been "discard this card and a die result. reduce the targets printed shield value by 1"
He'll be great if Soontir, Vader, or Whisper ever become a thing again.
Soontir w/ PTL, SD, AT, Krennic (and Palp)... That's going to be ridiculous. The biggest downfall of Fel is that he doesn't have a way to reroll his blanks. Now he can just cancel them for damage. And he has 33% more health, so he sticks around even longer. Or if you wanted, you could put SU and HU on Fel, putting him at 3/3/4/2 statline, and basically have the health of a defender, but the maneuverability of an interceptor.
Whisper w/ ACD, Gunner, FCS, Krennic, VI... Now Whisper can cancel a hit to take a shield off and to ensure the miss, acquire a TL via FCS, then 4-5 dice with TL+F on the gunner attack to do massive damage against a ship that's already lost a shield. And again, she has an extra shield.
Vader can finally take something besides predator, I don't know exactly what he'll take, but his #1 issue (cannot spend the TL to reroll) has been resolved.
The real power of Krennic comes from his ability to further buff ships that he's not on, so you're already high defensed ships will become even higher defensed ships in ways that were previously unavailable to them. A 5pt shield upgrade isn't that good, heck the 4pt shield upgrade isn't that good. But I guarantee you that there are plenty of Imp Aces out there that will gladly pay 5 points to give Fel or Whisper an extra shield - they would be paying the 4pts right now if they had a mod slot to take it. And that's where Krennic's power is going to come from.
I still think this will be a strong boost for Whisper.
He provides basically a weaker version of Plasma Torps plus Shield Upgrade while leaving the Mod slot open for the affected ship. That is really cool, obviously, but look at it this way:
Gaining a single Hit Point is very situational and generally only prevents lucky one-shots- the traditional shield upgrade showed us this time and again. The offensive boost is mostly a safety net for bad rerolls or a boost when forced to fire unmodded- and loses it's effectiveness in the late game. Finally, there's the Director himself: Once his condition is on the field, he's very much dead weight, so his only remaining use is for Jerjerrod to punt him out the window and take one for the team.
I realise that none of this is bad, but that's the point: Krennic is a fluffy, well-costed safety net for your battle plan, not a win button. Just as it should be- he comes prepared, but he's doomed to watch from the sideline when things go south.
6 minutes ago, DampfGecko said:He provides basically a weaker version of Plasma Torps plus Shield Upgrade while leaving the Mod slot open for the affected ship. That is really cool, obviously, but look at it this way:
Gaining a single Hit Point is very situational and generally only prevents lucky one-shots- the traditional shield upgrade showed us this time and again. The offensive boost is mostly a safety net for bad rerolls or a boost when forced to fire unmodded- and loses it's effectiveness in the late game. Finally, there's the Director himself: Once his condition is on the field, he's very much dead weight, so his only remaining use is for Jerjerrod to punt him out the window and take one for the team.
I realise that none of this is bad, but that's the point: Krennic is a fluffy, well-costed safety net for your battle plan, not a win button. Just as it should be- he comes prepared, but he's doomed to watch from the sideline when things go south.
The offensive boost is there to combat hyper defensive ships. Timewalk Asaajj. Palp Aces. Rebel regen. Lone wolf dash. **** even the new Ghost + Fenn builds will be a little worried about this. Think about the power of being able to shoot at Quiz or Vader when they are range 3 behind a pile of tokens and backed by Palp. You *AREN'T* hitting them with anything short of 4 or 5 high modified dice and some horrible rolls on their end. With this? Who cares. Take a shield away. If Quiz is down to half health he's getting a bit worried. Same with Dash or Asajj. Think about the ability of being able to take Dash down to half health without ever showing paint on your attack dice. Or with Rebel Regen and being able to auto-strip a shield from Poe at range 3 when he's tokened up. Then you make it a little bit easier for the rest of your list to whittle away at him.
In the case of "Kanan + Fenn". Quiz has the condition assigned and is in range 1 bubble of Ghost. Kanan uses ability to reduce down to 2 dice. You throw hit and focus. He sensor jams the hit. Fine. Spend the "focus" dice and make him eat a shield. Rinse and repeat.
It's not just about a safety net about bad dice, it's locking in a guaranteed shield removal on virtually impossible to hit targets.
I would love to put him on soontir. But what if he get killed...what happens with the condition?
Just now, Ryuneke said:I would love to put him on soontir. But what if he get killed...what happens with the condition?
Currently, nothing. Speculation on the half of the card thats covered is it gets removed, but i doubt it. Why would Krennic going away suddenly revert his modifications?
So - Soontir Fel can now have THREE mods - Autothrusters, Stealth, Shield Device - plus two focus tokens and an evade each round, and can strip a shield with a blank attack dice.
Oh, and you can probably field Krennic and Palp in the same list if you want to double down on the craziness. Just stay awau from bombs.
4 hours ago, Vineheart01 said:Currently, nothing. Speculation on the half of the card thats covered is it gets removed, but i doubt it. Why would Krennic going away suddenly revert his modifications?
Certainly didn't on the Death Star.
At what stage do you spend the dice to cancel the shield? At your mod step?
Everyone wanted a general TIE Fighter/low health-high agi ace fix. Here it is!
3 minutes ago, Celestial Lizards said:Everyone wanted a general TIE Fighter/low health-high agi ace fix. Here it is!
That's going a bit far. He'll be good on expensive aces, but only one of them at a time, and only if you can fit a shuttle in your list.
21 minutes ago, HolySorcerer said:That's going a bit far. He'll be good on expensive aces, but only one of them at a time, and only if you can fit a shuttle in your list.
Krennic will be on RAC most of the time with an ace.
Ole buzzsaw whisper just got nastier. What can you pair with her that can contribute and carry him? If it's a reaper at ~25pts you've got room for another ace...but you probably want Krennic on that other ace just as badly.
At least on the VT-49, with Jerrard , Krennic counts as a shield and 2 halfs. But at 7pts total there should be more on Krennic's card.
Edited by Rakky Wistol7 hours ago, FTS Gecko said:So - Soontir Fel can now have THREE mods - Autothrusters, Stealth, Shield Device - plus two focus tokens and an evade each round, and can strip a shield with a blank attack dice.
Oh, and you can probably field Krennic and Palp in the same list if you want to double down on the craziness. Just stay awau from bombs.
@Tbetts94 had a very similar thought ....
It's going to have problems with bombs and stress, but that's one heck of an interceptor to try and take down with 'normal' attacks.
11 hours ago, SabineKey said:Certainly didn't on the Death Star.
18 hours ago, Magnus Grendel said:Definitely a TIE/D. Again, the key to making the best use of Krennic's ability is spending a die result that you didn't need anyway. A tractor beam, twin laser turret or ion cannon shot needs 'enough' hits - unlike a primary weapon shot, there's no value to overkill, and if you've got 2 hits against an agility 1 target like Nym, Miranda Doni or the rest or similar, you're going to get your 'if you hit' trigger off anyway.
A TIE/D throwing out a shield loss, a tractor token and a damage on your wingman with the 'free' attack is pretty nasty.
Or, you know, you can always go the other way and put it on Wampa. An effective 21 points isn't a totally unreasonable price for 'filler' (if you have a crew slot spare somewhere) and 1 shield/3 hull and both krennic and wampa's ability go a long way to being a TIE fighter that will really punish you for ignoring it.
Plus, I guess I just like the fact that it's really, really suited for dealing with shield-regeneration types.
Condition is primary weapon only, doesn't work with Cannons.
It's going to be at its best on ships that need durability, and can't easily get rerolls.
So, Vader, Sabacc, Countdown, maybe x7s, Soontir, Howlrunner, Wampa, etc.
4 minutes ago, thespaceinvader said:Condition is primary weapon only, doesn't work with Cannons.
Yes, this is well known. You can however spend your focus on the cannon (if necessary) and still force shield damage through with blanks on your primary. Or if you have other passive mods (Vessery's ability, Predator, Lone Wolf, A Score to Settle), save your focus for defense.
10 hours ago, HolySorcerer said:That's going a bit far. He'll be good on expensive aces, but only one of them at a time, and only if you can fit a shuttle in your list.
The nice thing about the Reaper (hopefully) is that it's a shuttle which can actually dogfight. A bit. The dial and Advanced Ailerons will make or break the ship.
As it stands, it's a G-1A - 8 hits, 1 agility, swapping a crew slot for a system and illicit slot, target lock for jam, and a point cheaper (based on Vermeil versus 4-LOM).
Given that the G-1A impresses precisely no-one and even the Mist Hunter title doesn't do much to impress, that means it's (currently) not worth the effort of a second look.
Yes, new crew, but unless there's a real game-changing Imperial Only crew in there, whatever you can suggest from the Imperial Crew pool, scum can pull out something more impressive.
If the resulting dial once you add in the ailerons is more like a TIE striker, then we could be in business, especially if it has the green moves to support Systems Officer without needing Twin Ion Engines MkII.
Look at it this way:
- 4 x B-wings with a small selection of toys was a valid squad, way back when ("panic attack", I believe it was called)
- You can still field this squad but I suspect it wouldn't do too well. B-wings go down too fast against stuff like massed harpoon missiles for the long-term malus of stress tokens to really do it's job
- 4 x TIE reapers can almost certainly duplicate this (4 x 8-hit point ships with tactician) but I don't see that working any better by itself, because the base chassis's stats are no better.
- Logically, there is a level of 'extra stuff' where that squad starts to work again - if, for example, you can fit in tactician and the 'agility 2' of lightweight frame and the 'free boost' of ailerons and a few extra 0, 1, or 2 point crew...that might be worth a look.
3 minutes ago, FTS Gecko said:Yes, this is well known. You can however spend your focus on the cannon (if necessary) and still force shield damage through with blanks on your primary. Or if you have other passive mods (Vessery's ability, Predator, Lone Wolf, A Score to Settle), save your focus for defense.
It is but I'm a cretin and this didn't sink in when I first started posting.
The point I was making was about 'if you hit' attacks often having 'overkill' hits they could afford to sacrifice, but if Krennic is limited to primary weapons, then as
@thespaceinvader says that's irrelevant.
Edited by Magnus Grendel
17 hours ago, Khyros said:
The real power of Krennic comes from his ability to further buff ships that he's not on, so you're already high defensed ships will become even higher defensed ships in ways that were previously unavailable to them. A 5pt shield upgrade isn't that good, heck the 4pt shield upgrade isn't that good. But I guarantee you that there are plenty of Imp Aces out there that will gladly pay 5 points to give Fel or Whisper an extra shield - they would be paying the 4pts right now if they had a mod slot to take it. And that's where Krennic's power is going to come from.
I agree, but the really interesting question is if such a ship is a true alternative to a Palpshuttle. The Reaper looks like the cheapest possibility to carry either one, and might be a solid ship. He's 3 points less, and a single crew, so the question is whether either that second crew slot or 3 more points in the aces is actually better than having Palp.
Kylo stands out as a really strong extra crew, and has a similar benefit to Krennic in that his effect is front loaded, so after you use him a couple times, you don't care if the live all that much.
Alternatively, you can put Krennic on a single crew ship, which isn't an option with the Emperor. That's really only the Phantom and Firespray, I think, neither of which are particularly inspiring, but might have something interesting going on in 3 ship lists.
Something like Bounty Hunter, Krennic, Slave 1 is 38, and basically just a big, inefficient beatstick. It does leave room for Pure Sabacc and a real ace, though.
As for what to do with a post-Place forces Krennic upgrade; Moff Jerjerodd would like a word...