So, several years ago, maybe, certainly some time ago, at least, I wondered about a couple of interesting ideas for xenos hulls, and have two that I've kind of fixated on, based on elements from my main Rogue Trader story, and I was wondering if anyone might be willing to help me figure out mechanical ways to handle them? NPC ships can potentially suffer, in space combat, when they have to go up against an even semi-optimized crew of players, where each is doing "something" every Strategic Turn, and with really good numbers, while the NPC has regular crew values, and such. So, to harden them up, I had two ideas for some specific enemies to my story.
The first is for Orks. While I don't have a scenario where they are the main enemy of a chapter, as most of the published stuff either focuses on Eldar, Chaos, or the races new for FFG RT, I like using them as side-battles, in between other episodes, and want the Ork ships to really take a pounding, but survive for it. They are made of junk, and kind of have no business even working (I know Orks "make it work", and that there are actually sounder principles behind it than just that), so I like the idea of whole chunks blowing away, but then seemingly not effecting the ship; those parts were superfluous armor plates, or redundant components. Something like "the ship can lose some armor value, instead of losing Hull Points (and thus Crew and Morale)", but i don't know how to word it, and to balance it, properly. I was thinking something like "subtract 5 from Armor to negate the damage, sort of like gaining an extra Void Shield", but again, I wasn't sure how to make it work. As i type this, though, I suppose I could note that many Ork ships seem to have more Hull Points, with their cruisers, for example, having around 20 extra HP, so should that maybe be enough, and ignore some wanky system?
The second is Nurgle. Later in the story, after the Warpstorm Trilogy, and one other OC campaign, against invading Tau, the Expanse is visited by the Plague Wind fleet of Raiders, under the patronage of Nurgle. Originally, I wanted these ships to do something like the above, sort of copying the "blisters" from Star Wars Mon Cal ships, before I decided that could better serve Orks, while Nurgle-hulls could have cancer, and "regenerate", as the hull plates metastasize, and re-knit wounds, if you will; imagine if Deadpool's cancer-healing factor was part of a ship. I'm not sure how much healing is fair, though, and how often?
That's about it. Anyone with some ideas, please feel free to let me know, and also please have a good one!
Edited by venkelos