Super Soontir

By Tbetts94, in X-Wing Squad Lists

10 minutes ago, Tbetts94 said:

Yep, Vader would benefit more from Kylo. 3rd Crew with Kylo would probably be Gunner or Rebel Captive. Depending on how meta shapes out.

Moff Jerjerrod seems reasonable. To a certain extent, all the crew are somewhat disposable. Losing Krennic doesn't remove OP from Vader, although you miss out on potential free TLs, but that's not too hugely important (maybe Vader died, maybe you're just taking your own TLs because you already booted Kylo). Losing Kylo once you've already tossed out some Blinded Pilot cards is also probably not too bad. Tacking on a spare Ion Bomb on a Decimator can really trap some folks sometimes.

1 minute ago, theBitterFig said:

Moff Jerjerrod seems reasonable. To a certain extent, all the crew are somewhat disposable. Losing Krennic doesn't remove OP from Vader, although you miss out on potential free TLs, but that's not too hugely important (maybe Vader died, maybe you're just taking your own TLs because you already booted Kylo). Losing Kylo once you've already tossed out some Blinded Pilot cards is also probably not too bad. Tacking on a spare Ion Bomb on a Decimator can really trap some folks sometimes.

Friend who has run RAC for years use to take Ion bombs. Would catch me off guard every time.

Soontir Fel — TIE Interceptor 27
Push the Limit 3
Autothrusters 2
Stealth Device 3
Royal Guard TIE 0
Ship Total: 35
Rear Admiral Chiraneau — VT-49 Decimator 46
Adaptability 0
Director Krennic 5
Emperor Palpatine 8
Engine Upgrade 4
Ship Total: 63

Like you guys mentioned before this list is really nice to fly.

In a couple of practice matches I didn’t lose soontir once.

I get in with rac and soontir and immediately retreat afterwards.

I want to run Jousty Soontir at least once before 2.0 comes. Because screw green dice.

Scarif Base Pilot (22)
Director Krennic (5)
ISB Slicer (2)
Lightweight Frame (2)
Advanced Ailerons (0)

Soontir Fel (27)
Push the Limit (3)
Hull Upgrade (3)
Shield Upgrade (4)
Royal Guard TIE (0)

Rho Squadron Veteran (21)
Crack Shot (1)
Heavy Laser Cannon (7)
Linked Battery (2)
Long-Range Scanners (0)
XG-1 Assault Configuration (1)

Total: 100

3/3/4/2 stat line is basically a Tie Silencer and with focus/focus/evade, he'll be pretty annoying to finish off. Especially with the Reaper jamming things up. I threw in a Gunboat, but you can do a bunch of stuff with 32 points left over. Maybe even a second Reaper with Palp?

Edited by Jo Jo
On 2/14/2018 at 8:16 AM, Tbetts94 said:

Soontir Fel (27)
Push the Limit (3)
Autothrusters (2)
Stealth Device (3)
Royal Guard TIE (0)

Rear Admiral Chiraneau (46)
Veteran Instincts (1)
Emperor Palpatine (8)
Director Krennic (5)
Engine Upgrade (4)

Total: 99

View in Yet Another Squad Builder

Soontir that has a shield upgrade, Autothrusters, Stealth Device, Palp, and can actually beat regen and do some offense.

While I think the bid might be helpful, I think I'd take TIE mk. II to get better greens on Soontir since I've got the space. Those green 3-banks should not be underestimated.

18 hours ago, Praetorate of the Empire said:

While I think the bid might be helpful, I think I'd take TIE mk. II to get better greens on Soontir since I've got the space. Those green 3-banks should not be underestimated.

You can't equip 3 modifications...

46 minutes ago, muribundi said:

You can't equip 3 modifications...

Whoops, missed Stealth Device. Sneaky devil... :ph34r: