Super Soontir

By Tbetts94, in X-Wing Squad Lists

Soontir Fel (27)
Push the Limit (3)
Autothrusters (2)
Stealth Device (3)
Royal Guard TIE (0)

Rear Admiral Chiraneau (46)
Veteran Instincts (1)
Emperor Palpatine (8)
Director Krennic (5)
Engine Upgrade (4)

Total: 99

View in Yet Another Squad Builder

Soontir that has a shield upgrade, Autothrusters, Stealth Device, Palp, and can actually beat regen and do some offense.

Mwha ha ha...

Its fun but having Whisper instead is a better option.

27 minutes ago, Celestial Lizards said:

Mwha ha ha...

Its fun but having Whisper instead is a better option.

That would mean, no engine on RAC, which only works when Kylo is in the list.

I'd use something other than Palp - Gunner maybe, HotCop too

I've actually thought a lot about this Soontir and need to get him on the table:

Fel/title/Autothrusters/Experimental Interface/Debris Gambit

Two evades, Two Focus, one maneuver. You just gotta shoot the rocks like you should be doing anyway with Fel! I don't know how the math works out with Stealth device and one less token against multiple shots, but it should be about the same. That one extra point could possibly put an ion bomb or lone wolf or title on RAC if you don't care about a bid.

It's a great list until you hit Nym with Bombs, or anything at PS 10-11. Soontir is fun, but, unfortunately, he is no longer playable in competitive lists because of bombs and the High PS push.

Although, I love the double/evade and focus idea, debris gambit means soontir can never leave an area with lots of debris. That's not necessarily a bad thing thou. It'll be harder for an opponent, especially big ships.

2 hours ago, Biggsy_boy said:

It's a great list until you hit Nym with Bombs, or anything at PS 10-11. Soontir is fun, but, unfortunately, he is no longer playable in competitive lists because of bombs and the High PS push.

Although, I love the double/evade and focus idea, debris gambit means soontir can never leave an area with lots of debris. That's not necessarily a bad thing thou. It'll be harder for an opponent, especially big ships.

If Inky could survive before the Nym nerfs than a 4 hit point Soontir can.

17 hours ago, Tbetts94 said:

Soontir Fel (27)
Push the Limit (3)
Autothrusters (2)
Stealth Device (3)
Royal Guard TIE (0)

Rear Admiral Chiraneau (46)
Veteran Instincts (1)
Emperor Palpatine (8)
Director Krennic (5)
Engine Upgrade (4)

Total: 99

View in Yet Another Squad Builder

It's an interesting list.

You've basically got the toughest Soontir Fel imaginable; yes you need to pre-commit Palpatine, but you only have one fighter, so you know who it's going on.

17 hours ago, Celestial Lizards said:

Mwha ha ha...

Its fun but having Whisper instead is a better option.

Maybe, maybe not. Whisper is better if and only if you can play PS games and recloak before the incoming fire hits. PS10+ turrets are a phantom's worst nightmare, but a twin laser turret firing outside its arc is pretty much a joke to throw at fel - 4 dice with autothrusters and one once-per-turn trick (focus, focus, evade, palpatine) for each of a ghost's four TLT shots.

The critical weakness will be the same problems Fel has always had. Bombs hurt, but with Genius taking two nerfs in quick succession not as much as they might. But Stress-boats (especially the cheap R3-A2 sheathipede or the mob of tactician-carrying wookies) are really, really bad ju-ju for a fighter dedicated to Push The Limit.

I'd almost be prepared to consider taking Palpatine off and replacing him with an inspiring recruit and another officer of your choice.

6 hours ago, Magnus Grendel said:

It's an interesting list.

You've basically got the toughest Soontir Fel imaginable; yes you need to pre-commit Palpatine, but you only have one fighter, so you know who it's going on.

Maybe, maybe not. Whisper is better if and only if you can play PS games and recloak before the incoming fire hits. PS10+ turrets are a phantom's worst nightmare, but a twin laser turret firing outside its arc is pretty much a joke to throw at fel - 4 dice with autothrusters and one once-per-turn trick (focus, focus, evade, palpatine) for each of a ghost's four TLT shots.

The critical weakness will be the same problems Fel has always had. Bombs hurt, but with Genius taking two nerfs in quick succession not as much as they might. But Stress-boats (especially the cheap R3-A2 sheathipede or the mob of tactician-carrying wookies) are really, really bad ju-ju for a fighter dedicated to Push The Limit.

I'd almost be prepared to consider taking Palpatine off and replacing him with an inspiring recruit and another officer of your choice.

If Fel gets in arc of a stress hog it will be my fault that I lose the game.

What about Kylo Crew and Gunner on RAC? It even works with Whisper (but without gunner). You can ps0 the high ps pilots...

Just now, Ryuneke said:

What about Kylo Crew and Gunner on RAC? It even works with Whisper (but without gunner). You can ps0 the high ps pilots...

I only like Kylo with Palp, Gunner maybe if high agility aces come back. I’d rather have Palp insurance for bombs.

32 minutes ago, Tbetts94 said:

If Fel gets in arc of a stress hog it will be my fault that I lose the game.

for a 'normal' hog, I agree, but I can't help but picture trying to avoid the multiple croissants-of-instant-death that a trio of wookies can lay down, and that's not all that uncommon a squad.

Worked out well tonight. Would had beat Ghost/Fenn if I was just smarter with RAC but my lack of games in the last few weeks showed. Second game I played versus trip boats and an aggressor and was able to beat it pretty easily. Soontir seemed like old Soontir and the damage output was so much better for him now.

Also, I think Adaptability is better on RAC so Soontir takes shield and RAC does the crit.

This is how I am planning on running RAC Whisper

Rear Admiral Chiraneau — VT-49 Decimator 46
Veteran Instincts 1
Director Krennic 5
Kylo Ren 3
Engine Upgrade 4
Ship Total: 59
"Whisper" — TIE Phantom 32
Veteran Instincts 1
Fire-Control System 2
Agent Kallus 2
Advanced Cloaking Device 4
Ship Total: 41

But I also like this RAC Fel

Rear Admiral Chiraneau — VT-49 Decimator 46
Veteran Instincts 1
Director Krennic 5
Emperor Palpatine 8
Engine Upgrade 4
Ship Total: 64
Soontir Fel — TIE Interceptor 27
Push the Limit 3
Autothrusters 2
Shield Upgrade 4
Royal Guard TIE 0
Ship Total: 36

Soontir Fel (27)
Push the Limit (3)
Autothrusters (2)
Stealth Device (3)
Royal Guard TIE (0)

Rear Admiral Chiraneau (46)
Adaptability (0)
Emperor Palpatine (8)
Director Krennic (5)
Engine Upgrade (4)
Dauntless (2)

Total: 100

View in Yet Another Squad Builder

List has a very high potential and feels like old x-wing with arc dodging.

Beat @Crimsonwarlock last night who was playing the list that knocked him out of the cut this past weekend. Sol Sixxa/Nym.

12 hours ago, Tbetts94 said:

Soontir Fel (27)
Push the Limit (3)
Autothrusters (2)
Stealth Device (3)
Royal Guard TIE (0)

Rear Admiral Chiraneau (46)
Adaptability (0)
Emperor Palpatine (8)
Director Krennic (5)
Engine Upgrade (4)
Dauntless (2)

Total: 100

View in Yet Another Squad Builder

List has a very high potential and feels like old x-wing with arc dodging.

Beat @Crimsonwarlock last night who was playing the list that knocked him out of the cut this past weekend. Sol Sixxa/Nym.

All looks pretty sensible. Do you really get enough mileage out of Dauntless, though, when you're not needing an action to use Kylo Ren? A lot of the time I'd have thought you unable to boost if blocked.

It leaves the question of 'what the heck else do you use', I guess, but maybe Seismic Torpedoes to clear a road for him? After all, even if he's flying straight at a rock at close range, blowing it up means he has a 50/50 chance of taking damage, but he'd take the same risk if he hit it and lose his action(s). Plus, you might be able to catch someone else in a seismic blast, and it might help the admiral instead (that big base can be awkward to fit through tight gaps).

5 hours ago, Magnus Grendel said:

All looks pretty sensible. Do you really get enough mileage out of Dauntless, though, when you're not needing an action to use Kylo Ren? A lot of the time I'd have thought you unable to boost if blocked.

It leaves the question of 'what the heck else do you use', I guess, but maybe Seismic Torpedoes to clear a road for him? After all, even if he's flying straight at a rock at close range, blowing it up means he has a 50/50 chance of taking damage, but he'd take the same risk if he hit it and lose his action(s). Plus, you might be able to catch someone else in a seismic blast, and it might help the admiral instead (that big base can be awkward to fit through tight gaps).

The title makes my opponent play differently knowing I can boost over them which has been nice. But if I ever need the bid, it will be the two points to go.

5 hours ago, Magnus Grendel said:

All looks pretty sensible. Do you really get enough mileage out of Dauntless, though, when you're not needing an action to use Kylo Ren? A lot of the time I'd have thought you unable to boost if blocked.

It leaves the question of 'what the heck else do you use', I guess, but maybe Seismic Torpedoes to clear a road for him? After all, even if he's flying straight at a rock at close range, blowing it up means he has a 50/50 chance of taking damage, but he'd take the same risk if he hit it and lose his action(s). Plus, you might be able to catch someone else in a seismic blast, and it might help the admiral instead (that big base can be awkward to fit through tight gaps).

Title is absolutely worth the two points. Frequently (even if I didn't need Kylo) you can maneuver into one ship and Target Lock another closeby - assuming that boost wouldn't get you out of the other ships' arc if you weren't already. TL + minifocus is solid!

3 hours ago, jonnyd said:

Title is absolutely worth the two points. Frequently (even if I didn't need Kylo) you can maneuver into one ship and Target Lock another closeby - assuming that boost wouldn't get you out of the other ships' arc if you weren't already. TL + minifocus is solid!

Also, if you get blocked on a rock, you can still use dauntless to boost over the ship.

After the full reveal of Krennic the lists mentioned above are even better. I really hope krennic will bring soontir back on the table.

Soontir Fel (27)
Push the Limit (3)
Autothrusters (2)
Stealth Device (3)
Royal Guard TIE (0)

Rear Admiral Chiraneau (46)
Adaptability (0)
Director Krennic (5)
Kylo Ren (3)
Rebel Captive (3)
Engine Upgrade (4)
Dauntless (2)

Total: 98

View in Yet Another Squad Builder

With Soontir attacking first, RAC will get the free TL from Krennic when at range 1-2 to Soontir.

I don't know if its better to drop Kylo, title and captive for the emperor...

Personally, I feel like Kylo looks nice, since Krennic gives Target Locks to RAC through OP-condition and RAC has the soft-focus Crit. I'm not convinced on Rebel Captive. My worry with Soontir is that he might be too fragile to withstand heavy fire if he's the target, so it might be sub-optimal to put Rebel Captive on RAC, since that encourages folks to try to kill Soontir. 4 dice with Focus/Evade isn't what it used to be. I might be inclined towards... Moff Jerjerod?

Maybe Soontir is evade-y enough. I first started thinking against Rebel Captive when thinking of RAC/Vader. I feel like Vader really doesn't want encouragement to be the first target. On the other hand, Rebel Captive might be necessary against all the Expertise out there...

Edited by theBitterFig

I think Soontir would benefit from 2 other ships (maybe 1 x Reap PS1, Soontir, and QT)

Swap Soontir with Feroph Imho, i think krennic works on the ship itself right, "to a friendly":

Debating if LF can be swapped for Twin Ion Engine...

Rear Admiral Chiraneau — VT-49 Decimator 46
Veteran Instincts 1
Extra Munitions 2
Emperor Palpatine 8
Kylo Ren 3
Seismic Charges 2
Dauntless 2
Ship Total: 64
Captain Feroph — TIE Reaper 24
Push the Limit 3
ISB Slicer 2
Director Krennic 5
Lightweight Frame 2
Advanced Ailerons 0
Ship Total: 36
1 hour ago, theBitterFig said:

Personally, I feel like Kylo looks nice, since Krennic gives Target Locks to RAC through OP-condition and RAC has the soft-focus Crit. I'm not convinced on Rebel Captive. My worry with Soontir is that he might be too fragile to withstand heavy fire if he's the target, so it might be sub-optimal to put Rebel Captive on RAC, since that encourages folks to try to kill Soontir. 4 dice with Focus/Evade isn't what it used to be. I might be inclined towards... Moff Jerjerod?

Maybe Soontir is evade-y enough. I first started thinking against Rebel Captive when thinking of RAC/Vader. I feel like Vader really doesn't want encouragement to be the first target. On the other hand, Rebel Captive might be necessary against all the Expertise out there...

In my playtesting, Soontir was immune to bombs except for Sabine autodamage. With Palp and the extra shield Soontir can afford a mess up, but just like Inky Soontir can now stay at Range 3 and still do damage and be safe from bombs. I think the best combo is Palp/Krennic. The combo just makes Soontir absolutely unkillable. I haven’t lost Soontir in any playtesting except 1 game I think which was Ghost/Fenn only because I had to leave soon so took some moves to speed up the game. RAC isn’t starving for mods with Palp, that TL is nice, yes, and he may receive a benefit from krennic, but usually they’re far apart to take advantage every turn.

31 minutes ago, Tbetts94 said:

In my playtesting, Soontir was immune to bombs except for Sabine autodamage. With Palp and the extra shield Soontir can afford a mess up, but just like Inky Soontir can now stay at Range 3 and still do damage and be safe from bombs. I think the best combo is Palp/Krennic. The combo just makes Soontir absolutely unkillable. I haven’t lost Soontir in any playtesting except 1 game I think which was Ghost/Fenn only because I had to leave soon so took some moves to speed up the game. RAC isn’t starving for mods with Palp, that TL is nice, yes, and he may receive a benefit from krennic, but usually they’re far apart to take advantage every turn.

I can see that. A large part is thus: Soontir =/= Vader. I feel like Vader probably really wants Kylo (unsure 3rd), but Soontir would like Palp.

6 minutes ago, theBitterFig said:

I can see that. A large part is thus: Soontir =/= Vader. I feel like Vader probably really wants Kylo (unsure 3rd), but Soontir would like Palp.

Yep, Vader would benefit more from Kylo. 3rd Crew with Kylo would probably be Gunner or Rebel Captive. Depending on how meta shapes out.