Death Troopers on TIE Shuttle

By dadocollin, in X-Wing

I thought I'd create a new thread for this combo. Does this finally make the shuttle viable and what do you run on it? It seems like the cheapest option is best (18 point Scimitar Shuttle + Death Troopers). Throw on a Lightweight Frame because it'll be an obviously priority target? Is it worth running more than one of these?

Only one, they are unique

Death Troopers are unique (for fairly obvious reasons) so more than one is out.

I'm not really sold, as I've mentioned elsewhere. Literally all they're doing is stress and maybe a bit of blocking; they won't do much damage .

Assuming the priuce is right, 22 points-ish for a Death Troopers Reaper will probably be better.

Just now, Flaren48 said:

Only one, they are unique

Ah, right! They must have figured out that 5 death troopers shuttles rolling in would be the least fun ever.

I would probably put them on a Deci surrounded by Ties:

Rear Admiral Chiraneau — VT-49 Decimator 46
Death Troopers 2
Rebel Captive 3
Ship Total: 51
Academy Pilot — TIE Fighter 12
Ship Total: 12
Academy Pilot — TIE Fighter 12
Ship Total: 12
Academy Pilot — TIE Fighter 12
Ship Total: 12
Academy Pilot — TIE Fighter 12
Ship Total: 12

Just have the TIE Shuttle (with LWF) roll along-side the Reaper. I came up with this:

Major Vermeil (26)
Opportunist (4)
Director Krennic (5)
Moff Jerjerrod (2)
Lightweight Frame (2)

"Whisper" (32)
Veteran Instincts (1)
Fire-Control System (2)
Agent Kallus (2)
Advanced Cloaking Device (4)

Scimitar Squadron Pilot (16)
Death Troopers (2)
Lightweight Frame (2)
TIE Shuttle (0)

Total: 100

View in Yet Another Squad Builder

Rebel Captive on the Reaper would have been fun, but 1 point too many. Double stress in some circumstances. Janky? Yes.

I'm wondering if there will end up being a really good combo with 3 Gunboats and a Death Troopers carrier, but I sense that in this case the points are there to make the Striker a better option than the TIE shuttle.

•Tomax Bren (29) - TIE Bomber
Crack Shot (1), TIE Shuttle (0), Lightweight Frame (2), •Death Troopers (2)

I don’t like munitions, and I’ve been looking for a card to make Tomax more of a pocket ace. I think this might be it.

3 Nu + Harpoons + LRS = 66 points

With that you could have Major Vermeil (26) + Death Troopers (2), LWF (2), and 4 points left for an EPT of your choice depending on what bid you wanted.

Major Stridan (32)
Fire-Control System (2)
Death Troopers (2)

Edited by SEApocalypse
27 minutes ago, thespaceinvader said:

Death Troopers are unique (for fairly obvious reasons) so more than one is out.

I'm not really sold, as I've mentioned elsewhere. Literally all they're doing is stress and maybe a bit of blocking; they won't do much damage .

Assuming the priuce is right, 22 points-ish for a Death Troopers Reaper will probably be better.

I'm with you here. 22 (24 with LWF, more depending on Ailerons utility and cost) feels like a reasonable choice. You get a punchy ship and a PS1 blocker, and you make people sad for attacking your main ship. That's a lot of utility in there.

4 minutes ago, SEApocalypse said:

Major Stridan (32)
Fire-Control System (2)
Death Troopers (2)

I like the Stridan synergy. With bombs and harpoons so prevalent, these cards like Death Troopers which encourage a swarm at range 1 seem like a tough fit.

51 minutes ago, thespaceinvader said:

Death Troopers are unique (for fairly obvious reasons) so more than one is out.

I am an idiot, I'll admit; but where did you see "Unique" in the article?

1 minute ago, clanofwolves said:

I am an idiot, I'll admit; but where did you see "Unique" in the article?

On the death trooper card?

Just now, clanofwolves said:

I am an idiot, I'll admit; but where did you see "Unique" in the article?

Not you are not, it is not in the text, but if you open the image clicking on the text, you will see the point before "death trooper" card illustration.

And Death trooper shuttle blocker, I am totaly in!

4 minutes ago, player2422845 said:

Not you are not, it is not in the text, but if you open the image clicking on the text, you will see the point before "death trooper" card illustration. And Death trooper shuttle blocker, I am totally in.

....so the dot means Unique ? I guess I am an idiot...never thought about that actually, I don't really fly unique stuff save sometimes Palpatine and I always assumed that anything with a proper name would obviously be Unique , but troopers seem very, very generic. That's odd they are Unique . I'm learning despite my alleged experience. Thanks guys!

0j2bgfW.png

Where's my tea?

Edited by clanofwolves
1 minute ago, clanofwolves said:

Um, I still don't get any Unique text....

0j2bgfW.png

the little dot in front of *Death Troopers demarks a unique card.

I missed the dot, don't feel bad. This is the rule:

Quote

Some Ship cards and Upgrade cards have unique names, which are identified by the bullet (•) to the left of the name. A player cannot field two or more cards that share the same unique name, even if those cards are of different types.

Although if you're talking about why Death Troopers should be unique from a practical standpoint, there's no reason. There are lots of Death Troopers one assumes (or at least more than enough for more than one ship). Perhaps its the feel that there was only one squad assigned to Krennic so it was "unique" from a flavor standpoint. It'd be a real problem if you could field multiples I think.

Edited by dadocollin
3 minutes ago, dadocollin said:

I missed the dot, don't feel bad.

Yeah, well, I missed all the dots. I must be asleep mentally.

But hey, I can now connect the dots; thanks to you guys.

So, if I understand the timing right: opponent declares your "wingman" as the target of their attack. Deathtroopers slap on the stress at that moment, or after the attack?

4 minutes ago, Malabor said:

So, if I understand the timing right: opponent declares your "wingman" as the target of their attack. Deathtroopers slap on the stress at that moment, or after the attack?

I'm understanding from the card text that the stress occurs when the friendly ship "becomes the defender" and that would be when the attacker declares that ship as the target. So I'm voting they slap on the stress "at that moment."

Edited by clanofwolves
1 minute ago, clanofwolves said:

I'm understanding from the card text that the stress occurs when the friendly ship "becomes the defender" and that would be when the attacker declares that ship as the target. So I'm voting they slap on the stress "at that moment."

Gets my vote!

"becomes the defender" happens before dice are rolled. So troopers will negate any "if you are not stressed" abilities when attacking.

Just like Rebel Captive does.

i think the fact that the troopers are a 2slot crew kinda kills their potential. I'd rather them be a 3pt 1slot. Whatever they go in wont be doing anything other than lucky red dice

https://geordanr.github.io/xwing/?f=Galactic Empire&d=v4!s!49:-1,-1,-1,-1,-1:35:31:u.-1,u.260;270:126,243:-1:25:;269:27,126,243:-1:25:;269:27,126,243:-1:25:&sn=Unnamed Squadron&obs=

Unnamed Squadron ( 100 )

Scimitar Squadron Pilot — TIE Bomber 16
Death Troopers 2
Lightweight Frame 2
TIE Shuttle 0
Ship Total: 20
Nu Squadron Pilot — Alpha-class Star Wing 18
Extra Munitions 2
Harpoon Missiles 4
Guidance Chips 0
Ship Total: 24
Rho Squadron Veteran — Alpha-class Star Wing 21
Veteran Instincts 1
Extra Munitions 2
Harpoon Missiles 4
Guidance Chips 0
Ship Total: 28
Rho Squadron Veteran — Alpha-class Star Wing 21
Veteran Instincts 1
Extra Munitions 2
Harpoon Missiles 4
Guidance Chips 0
Ship Total: 28

Am I wrong thinking this would be pretty anti-meta in TIE swarms?

Scimitar Squadron Pilot (16)
Tie Shuttle (0)
Death Troopers (2)

Lightweight Frame (2)

"Howlrunner" (18)
Adaptability (0)
Stealth Device
(3)

Wampa (14)

Black Squadron Pilot (14)
Crack Shot (1)

Black Squadron Pilot (14)
Crack Shot (1)

Black Squadron Pilot (14)
Crack Shot (1)

Total: 100

View in Yet Another Squad Builder

I'm sure this could be better optimized, but this looks like it could really mess with anything that attacks twice (Gunner, Ghost VCX, QD, etc) or requires no stress (Maul), while also providing a bit of annoyance to most other lists.

Edited by Enigami