targeting scramblers worst upgrade in game?

By Vontoothskie, in X-Wing

Lambdas gonna love it.

I think its a great card. The U-wing regularly loses arc on ships with no native re-positioning and very low PS, and considering it doesn't get any benefits from sitting at range 3 like a lambda etc, blocking is its only real use.

Scrambler will allow you to dive into a block manoeuvre with the failsafe of that if you miss it, that ship can't modify its range 1 attack. Or maybe you want to block a particularly wiley ship but may risk a range 1 shot from another ship. Scrambling that second ship potentially ruins both ships plans for that round. With this card you can pump that 0 stop in the middle of a lane and feel that little bit safer doing so. Yes its less useful for non shuttle ships, but is that a bad thing? I don't think so. QD, Corran, and Nym don't need any extras right now.

Considering U-wings go down so **** fast, and consequently sinking points into them is a bad idea, scrambler will be my go to upgrade for this ship.

It may even make Cassian crew a little more usable.

28 minutes ago, Vordyn said:

Scenario:

At the beginning of the planning face , Acey McAceFace has a shuttle in sight and he's going in for the kill, but wait before he can even put down his dial he get's a scrambled condition. Now he has a choice go for the shuttle and risk whiffing or choose another target where he can modify dice....

Now he's going to reevaluate how he sets his dial.

"Hmm it doesn't even matter if I'm in the shuttle's arc, he's not shooting at me. So as long as I can control range 2, I get dice mods and an unanswered shot."

For perspective, this nets the same effect as if you are confident in hitting with a high PS tractor beam (vs a small ship, in a 1v1) and jamming beam (sometimes), and it's cheaper, but it can't benefit anyone except you, at Range 1 only.

13 minutes ago, BVRCH said:

I think its a great card. The U-wing regularly loses arc on ships with no native re-positioning and very low PS, and considering it doesn't get any benefits from sitting at range 3 like a lambda etc, blocking is its only real use.

Scrambler will allow you to dive into a block manoeuvre with the failsafe of that if you miss it, that ship can't modify its range 1 attack. Or maybe you want to block a particularly wiley ship but may risk a range 1 shot from another ship. Scrambling that second ship potentially ruins both ships plans for that round. With this card you can pump that 0 stop in the middle of a lane and feel that little bit safer doing so. Yes its less useful for non shuttle ships, but is that a bad thing? I don't think so. QD, Corran, and Nym don't need any extras right now.

Considering U-wings go down so **** fast, and consequently sinking points into them is a bad idea, scrambler will be my go to upgrade for this ship.

It may even make Cassian crew a little more usable.

Agreed.

The only thing that makes me sad is that ill have to give up Advanced Sensors & Engine Upgrade to do it.

Was to many pts anyway although that combo did make U-Wings much easier to block with and unpredictable.

Blocking is a lost art that is widely underappreciated.

This isn't a unique upgrade? Pretty sure you can have one ship apply the condition and several others enjoy the benefit.

Its not the best upgrade in the game but it certainly is not the worst.

Quote

When attacking a ship at Range 1 that is equipped with the "Targeting Scrambler" upgrade, you cannot modify attack dice. At the end of the combat phase, remove this card.

Edited by Boom Owl

Humor me, X-Wing Biggs with this card = What exactly?

Not saying Biggs has it equipped, just same squad

Edited by Zeoinx
6 minutes ago, Zeoinx said:

Humor me, X-Wing Biggs with this card = What exactly?

Not saying Biggs has it equipped, just same squad

There's basically 0 interaction between this and Biggs. Biggs stops other ships being targetted, this only works if the ship it's on is being targetted, and Biggs can't equip it.

2 hours ago, thespaceinvader said:

IT COSTS 0 POINTS.

It SHOULD be awkward and highly situational to use, or have a MAJOR downside (or be a fix).

And yeah, Lambdas and U Wings (and Upsilons) frequently know for sure that they won't have arc and will have people shooting at them from close range.

I think the issue the OP has is the U-wing is really bad. Giving it a free really bad upgrade makes it still really bad, but now with more text to read.

I'd rather they tried to make the U-wing better. If there are other upgrades that do make it better, perhaps hype those.

"You know that ship you all have that's terrible? Well guess what. Now it still is."

Sweet, I know I'm pumped.

Wishes they'd used the U-wing as the Rebel Coordinate ship intensifies

Edited by impspy

Gunboats would love it if they had a sensor slot lol

I mean. If I had 8 other points of upgrades I was interested in I could be convinced to run 4 uwings with scrablers. Or maybe bbbbz with scramblers, or b-wings with scramblers and linked batteries. Basically, if you know you arent getting a shot that turn, there is no downside.

Just now, emperorscanaries said:

I mean. If I had 8 other points of upgrades I was interested in I could be convinced to run 4 uwings with scrablers. Or maybe bbbbz with scramblers, or b-wings with scramblers and linked batteries. Basically, if you know you arent getting a shot that turn, there is no downside.

It's unique.

I would put it on my Upsilons, but they are usually using their attack to land massive amounts of damage (4 hits every round thanks to focus shenanigans) and because I already have Advanced Sensors.

3 minutes ago, Sekac said:

It's unique.

I now care about 264% less about this upgrade. Guess Ill use it when splashing a single b-wing in my swarms. *insert sad face*

1 hour ago, SEApocalypse said:

Lambdas gonna love it.

Exactly. This creates a new archetype: the support ship. It is not involved in the fight, but affects it:

swx74_targeting-scrambler.pngswx74_scrambled.png

The support ship sits out at R3. One of your low PS jousters gets into a face-to-face brawl with the enemy, and the support ship leverages the chance he'll be there to return fire at close range.

If this card doesn't get used, it's because no one thinks to fight in a new way.

Ok, here is a situation that will help people understand the upgrade.

- Palpatine is in a low PS Tie Reaper.

- Soontir just destroyed a target, but is very far away. It may take him 2 or 3 rounds of flying just to get back in the fight

- Meanwhile, Poe is closing in on the Tie Reaper from behind. Thanks to his superios PS and dial, he most likely will be in range 1 and out of arc.

When controlling the Tie Reaper, the player assigns targeting scrambler on Poe (he won't have a shot anyway). He then does small move (straight 1), and does an evade action. Poe closes in at range 1 and would normally say "yay!", but here's the catch. His 4 attack dice can't be modified, so they average 2 hits. Meanwhile, thanks to Palpatine and the evade token, the Tie Reaper is garanteed 2 evades. Poe could suddenly find it very hard to get through those 6 hull and 2 shields and find Soontir coming up all too quickly.

Situational, definitely. Useful? It might very well be, especially if the local meta favors a low count of ships.

yeah people already correctly pointed out it's 0 points. It's meant for super clunky ships that won't be getting shots anyway (like the conventionally packaged U) to help them live longer against far more manueverable ships

but, more importantly, you have to be high off your **** *** to believe anything could approach the utter worthlessness that is r3 astromech

Swx53-r3-astromech.png

even if they were THE SAME COST, scramblers would kick its *** any day

Edited by ficklegreendice
10 minutes ago, Darth Meanie said:

Exactly. This creates a new archetype: the support ship. It is not involved in the fight, but affects it:

swx74_targeting-scrambler.pngswx74_scrambled.png

The support ship sits out at R3. One of your low PS jousters gets into a face-to-face brawl with the enemy, and the support ship leverages the chance he'll be there to return fire at close range.

If this card doesn't get used, it's because no one thinks to fight in a new way.

It doesn't work that way. It ONLY protects the "support" ship. Your opponent is free to ignore the "support ship" knowing it won't shoot him, and then trashes the low PS jouster with full mods.

3 minutes ago, Sekac said:

It doesn't work that way. It ONLY protects the "support" ship. Your opponent is free to ignore the "support ship" knowing it won't shoot him, and then trashes the low PS jouster with full mods.

OK, missed the bit the the R1 ship is the ship with the upgrade itself.

A. So much for the idea of a support ship.

B. I hate fussy upgrades like this. Couldn't the **** thing just say "Choose a ship at R1-3. It may not modify dice when attacking you this round if attacking at R1. Receive a Weapon Disabled token."

1 hour ago, Sekac said:

It's unique.

I'm just quoting this in advance, because it's sure to crop up again in the next page or two.

3 hours ago, Dragon_King said:

It's not a unique card, right?

it is for your casual 4-B-Wing-List ;) because one activates the card on an enemy ship, and all B-Wing profits of it:

4x Blue Squadron Pilot (22)
Targeting Scrambler (0)
Linked Battery (2)

eh going from 12 attack dice (or 16, since T.S. triggers at range 1) to 9 really seems like youre giving up your only advantage.

rough statistics is that you could situationally block 1.5 damage at the gaurantee of doing no damage with the T.S. ship. thats not a good trade.

the only ship i see being buffed by this is the E wing, though it would be a weird list

Yet another post in the ongoing series of "This card isn't great for my personal play style, so therefore it's entirely useless to everyone." brought to you courtesy of people who believe they speak on the behalf of the entire community.

No. Expose is the worst upgrade in the game.

2 hours ago, dotswarlock said:

Ok, here is a situation that will help people understand the upgrade.

- Palpatine is in a low PS Tie Reaper.

- Soontir just destroyed a target, but is very far away. It may take him 2 or 3 rounds of flying just to get back in the fight

- Meanwhile, Poe is closing in on the Tie Reaper from behind. Thanks to his superios PS and dial, he most likely will be in range 1 and out of arc.

When controlling the Tie Reaper, the player assigns targeting scrambler on Poe (he won't have a shot anyway). He then does small move (straight 1), and does an evade action. Poe closes in at range 1 and would normally say "yay!", but here's the catch. His 4 attack dice can't be modified, so they average 2 hits. Meanwhile, thanks to Palpatine and the evade token, the Tie Reaper is garanteed 2 evades. Poe could suddenly find it very hard to get through those 6 hull and 2 shields and find Soontir coming up all too quickly.

Situational, definitely. Useful? It might very well be, especially if the local meta favors a low count of ships.

TIE Reaper doesn't have a System Slot.

However, I am throwing my vote in the, "This is going to be stapled to my Palp Shuttle and Collision Detector is very sad now" column.

2 minutes ago, kris40k said:

TIE Reaper doesn't have a System Slot.

However, I am throwing my vote in the, "This is going to be stapled to my Palp Shuttle and Collision Detector is very sad now" column.

I um... oh... that's embarassing. My mind auto created that slot because it seemed so natural. Ahem... um... same example but with a G-1A Starfighter? lol.

Note to self: having the baby and the cat wake me up every hour (alternatively) at night makes for some wishfull X-Wing upgrade hallucinations.

1 hour ago, Slugrage said:

Yet another post in the ongoing series of "This card isn't great for my personal play style, so therefore it's entirely useless to everyone." brought to you courtesy of people who believe they speak on the behalf of the entire community.

You do realize he's asking a question right? The question mark was a dead giveaway to me.

When someone asks "is this the worst upgrade?" Or "who would take this?" Then you can make your stance clear by saying "it's not the worst." Or "I would take it." Hopefully with an explanation to follow.

"How dare you, you don't speak for everyone!" Not only doesn't make any sense as a reply, it seems to indicate you went into this ready to rage before reading.