TIE Reaper and the (Epic) Jam actions

By Marinealver, in X-Wing

So the TIE Reaper has an action bar we first seen on the GR-75 Rebel Transport.

swx75_spread.png

However it also comes with the new jam token.

So what does this mean. Well A couple of things, here are some possibilities

  1. The stress dealing Jam action has been given to Imperials in standard and they can now start handing out 2 stress tokens to range 1-2
  2. The Jam action is being errata to dealing out Jam tokens (if you have huge ships and haven't bought the latest in power creep you are out of luck).

Now throw in the jam token into consideration and you end up with some other possibilities.

  1. Jam action has been given to Imperials in standard and they have an upgrade that allows them to deal jam tokens too
  2. Jam action is specific that small and large ships give the jam tokens while huge ships give out stress.

So thought on Possibility 1 This would move Imperials to the stress dealing faction to even greater than stress bot rebels. However I don't think it would make that much of a difference as I stated before thanks to accretion stress tokens to include double stress doesn't hold the same weight that it use to back in Wave 6 and 7. You got things like Inspiring Recruit and Ten Numb who can easily deal with stress that there is no problem.

Now on the the problems with Possibility 2 and that is well given the smaller ships a major advantage over the already underwhelming huge ships. I guess Changing jam to jam tokens could be a buff to huge ships but again now the problem is huge ship players will need to acquire the new jam tokens one way. (I guess the pros will just say the shoe is on the other foot with the likes of C-3PO and Emperor Palatine but that is merely the opinions of the thoughtless in my perspective.

So Jam action in standard, is it going to be the double stress or the jam token?

Not even a question that it will be the token

Just now, GreenDragoon said:

Not even a question that it will be the token

So now where does that leave Huge ships, do they follow the change or get left out like always?

Just now, Marinealver said:

So now where does that leave Huge ships, do they follow the change or get left out like always?

Wait, so do you think the token is better than double stress?

Just now, GreenDragoon said:

Wait, so do you think the token is better than double stress?

Depends, the jam token can be used on most huge ships to take away the target lock token. As for double stress I already said it isn't as bad as it used to be since there are numerous ways to get around or get rid stress before they could have a negative effect on a ship.

So it would be perfectly fine to leave epic jam the way it was, and 100/6 jam the way it is now.

6 minutes ago, GreenDragoon said:

So it would be perfectly fine to leave epic jam the way it was, and 100/6 jam the way it is now.

yeah but those were jam tokens not the jam action. Just because they both have the word jam doesn't mean they are the same.

I would lean more to the epic action being changed to the new Jam mechanic, possibly to reduce confusion ( I would say with all the FAQ's and errata's we're well past this point anyway ), Would the epic action be broken in standard play ?, not sure since.. well you know... Asajj.

Also:

Edited by Vordyn

It would make sense that they errata the Jam action to give jam tokens both for small and huge ships.

If they do so, they need to rewrite the whole rule, because currently it says "Assign stress tokens to the chosen ship until it has 2 stress tokens."
Regardless of what some people think, tokens in this game have always been given and resolved one by one, even when the giving effect specified multiples of them.
So by changing "stress token" for "jam token" in that rule, you would give jam tokens until it ends with two jam tokens.

But every time you give one jam token, you need to resolve its effects, that are immediate. That is, as soon as the token is given, if it has focus, evade or blue lock tokens, the jam token and one of those is immediately discarded.
So a Jam action on a ship with, for example, focus, evade and lock would basically remove all those tokens, because it would keep giving them until there are two jam tokens. That would be brutal.

My bet is that they will rewrite the rule to "Assign Jam tokens to the chosen ship until it cannot discard any more jam tokens." Still very good, but not as good.

Edited by Azrapse

I honestly suspect it'll be as "an action you assign a jam token"

Provided it's range 1-2, it's still really good - Jam is a nice mechanic, it's just that scrambler missiles and jamming beams weren't because giving up an attack to remove 1 token probably is a bad deal.

By comparison, being able to spawn tokens as an action is pretty good - assuming Advanced Ailerons is Adaptive Ailerons in a false nose and glasses, you've got your boost for free, and if Vermeil spends his action to jam someone, he also gets his offensive focus free, so you don't really lose anything and get to fire the rest of your squad at a tokenless target....

1 hour ago, Marinealver said:

So now where does that leave Huge ships, do they follow the change or get left out like always?

Precisely where they always were, just like the standard-play Reinforce is different to the huge-ship Reinforce, so will the standard-play Jam action be different from the huge-ship one.

As with the the Reinforce action, I suspect 'normal' ships will get their 'own' version of the Jam action.

Coordinate works the same, both for epic and normal.

Reinforce works 'almost' the same.

IMO, Jam will perform 'almost the same' as well.

Also, don't forget that those Jam tokens may be dealt by the new tactical officer. Coincidentally, there're 2 cards too.

Advanced ailerons seem to modify the Reaper's dial, in addition to the boost effect of the 'conventional' ailerons.

2 hours ago, Marinealver said:

So Jam action in standard, is it going to be the double stress or the jam token?

Maybe quoting the actual text regarding the TIE Reaper's Jam action from the article will help?

"This ship bears the unusual jam action that lets you jam nearby ships and prevent them from using a focus, evade, or target lock—opening a wealth of tactical opportunities when you’re building your squad or flying into battle."

I wanna say it's gonna be 'each other ship at range 1 gets a Jam token' because why would they make it useful to fly in formation with?

i hope of an errata that jam tokens als affect reinforce tokens

Edited by Taiowaa
21 minutes ago, Taiowaa said:

i hope of an errata that jam tokens als affect reinforce tokens

Keep hoping.

We know its with the jam token because one of the pilot abilities has the word "jamming" in it and also because of Major Vermeil (who has an amazing pilot ability).

I kind of want to put together Vermeil with Krennic, Opportunist, and LWF/TIE MK II depending on the dial.

It is 1000% the token. It's basically Jamming Beam as an action that autohits. Just like the other Epic actions small ships get their own tamed down version.

It has to be the token.

Its not better than the stress, but its balanced. We've had several threads talk about getting the jam action and every time its shut down because of:

1) If you moved after the Jammer, you literally never get to do red moves/actions as you will ALWAYS be stressed w/o Inspiring Recruit around (which still denies red moves)
2) The way Jam worked it evades literally all anti-stress mechanics, since it keeps assigning it until theres 2 there. When theres 2-4 ships instead of 10-15, having one ship get jammed out is much more punishing.
3) The only way to get away from it is to kill the Jammer or Jam it back.

Legitimately it would break the game if they gave it the stress jam. Its probably "assign 1 jam token" - theres 2 tokens because jam tokens stick around between rounds.
For the record, the jam token rule is pretty good, its just the weapons that sucked balls. The action for that token will probably be used a fair bit, especially against Poe.

Know why jam in epic isnt that bad?
1) Epic ships have other actions they MUST do to survive
2) 1 out of 10-15 ships losing its actions is not worth losing your own action
3) Only one source of it

Edited by Vineheart01
57 minutes ago, Vineheart01 said:

It has to be the token.

Its not better than the stress, but its balanced. We've had several threads talk about getting the jam action and every time its shut down because of:

1) If you moved after the Jammer, you literally never get to do red moves/actions as you will ALWAYS be stressed w/o Inspiring Recruit around (which still denies red moves)
2) The way Jam worked it evades literally all anti-stress mechanics, since it keeps assigning it until theres 2 there. When theres 2-4 ships instead of 10-15, having one ship get jammed out is much more punishing.
3) The only way to get away from it is to kill the Jammer or Jam it back.

Legitimately it would break the game if they gave it the stress jam. Its probably "assign 1 jam token" - theres 2 tokens because jam tokens stick around between rounds.
For the record, the jam token rule is pretty good, its just the weapons that sucked balls. The action for that token will probably be used a fair bit, especially against Poe.

Know why jam in epic isnt that bad?
1) Epic ships have other actions they MUST do to survive
2) 1 out of 10-15 ships losing its actions is not worth losing your own action
3) Only one source of it

Technically, you can run 2 transports/Gozantis*/C-ROCs (They all cost 2 epic points, and you have 5 in solo epic and 3/3 in team epic), so you can have two sources.

*For those who've forgotten, the gozanti can pick up Jam via a cargo upgrade.

1 hour ago, Vineheart01 said:

Know why jam in epic isnt that bad?

1) Epic ships have other actions they MUST do to survive
2) 1 out of 10-15 ships losing its actions is not worth losing your own action
3) Only one source of it

Huge ships also go after all non-huge ships, so there is that.

6 hours ago, Taiowaa said:

i hope of an errata that jam tokens als affect reinforce tokens

5 hours ago, thespaceinvader said:

Keep hoping.

Yeah, we need to make it better so that TLT can no longer be the answer to everything from small to huge :P