8 hours ago, thespaceinvader said:C'mon FFG, let me have my Reaper/Howlrunner/Miniswarm build. Please?
Sure, you can have it. I see no reason to object.
8 hours ago, thespaceinvader said:C'mon FFG, let me have my Reaper/Howlrunner/Miniswarm build. Please?
Sure, you can have it. I see no reason to object.
1 hour ago, nexttwelveexits said:FO FUNSIES
"CRAZY EIGHTS" (100):
"Pure Sabacc" (22)
Veteran Instincts (1)
Lightweight Frame (2)
Adaptive Ailerons (0)Carnor Jax (26)
Push the Limit (3)
Autothrusters (2)
Shield Upgrade (4)
Royal Guard TIE (0)"Echo" (30)
Veteran Instincts (1)
DJ Krennic [feat. Condish O.P.] (5)
Advanced Cloaking Device (4)Total: 100
View in Yet Another Squad Builder
Where does the OP go?! I imagine I'd probably drop it on Sabacc in most games, because as I've said elsewhere I feel that he makes the most use of it, but any of the three would wear it well, so it's down to the matchup.
You forgot targeting scrambler on echo
3 hours ago, Vineheart01 said:Kestal not using an ion turret is just...wtf?
Kestal with a TLT and Ruthlessness has done well by me.
So, Soontir with Optimized Proto and Shield Upgrade (and of course PTL, AT) is a 3/3/3/2 stat Soontir? Hmmmm
An x7 defender gets 4 shields now? Basically Ryad could be a 3/3/4/4 with Optimized and a Hull upgrade?
Ryad with Hull Upgrade is actually possible since she isnt glued to Mk2 engines like the other defenders are, they almost never need boost, never use their missile slot so no need for gchips, the mod is basically just mk2 or SD lol.
Given Soontir's token stack i still think he's better with SD over Hull (or shield)
Edited by Vineheart015 hours ago, HolySorcerer said:If you're paying for Kestal and not using secondaries then you're doing it wrong. You could have Pure Sabacc for the same base cost, and have a far more valuable ship on the table for Krennic.
I never suggested Kestal shouldn’t have or use secondary weapons. My idea was to have Kestal in a list with multiple options and weigh those options according to matchup.
Nothing about Sabacc appeals to me. You scoff at my ideas. I scoff at yours. We’re even.
5 hours ago, Vineheart01 said:Kestal not using an ion turret is just...wtf?
My Kestal uses Lone Wolf and ICT. Come in from a flank and walk something off the board. Achievement unlocked.
25 minutes ago, jmswood said:I never suggested Kestal shouldn’t have or use secondary weapons. My idea was to have Kestal in a list with multiple options and weigh those options according to matchup.
Nothing about Sabacc appeals to me. You scoff at my ideas. I scoff at yours. We’re even.
I'm not suggesting spending 5 points and a crew slot to give Kestal one shield though. How many times in a game do you fire Kestals primary weapons?
On 2/13/2018 at 5:23 PM, AlexW said:You get a shield, too. Rolling a blank is actually good here! If you don’t roll blanks you’re fine anyway, but as I mentioned above there are some cases where you’ll want to use it as an auto hit.
i didn't know about the Shield, now he's in the semi ok category
@Hrathen I hate to be that guy, but could you please fix the title?
“We were this close to perfection “. -Krennic
As someone noted in the rules questions section... Optimised wampa...
11 hours ago, Jehan Menasis said:You forgot targeting scrambler on echo
I think on echo especially the collision detector would be better. Those decloaks can a lot more flexible. Though Eco without a target lock not doing that much damage.
16 minutes ago, thespaceinvader said:As someone noted in the rules questions section... Optimised wampa...
Indeed. 21 points all-up isn't that expensive for an agility 3, 4 hit ship when it can theoretically take off a shield and drop a face-up damage card on you without your green dice getting involved at all, And it arguably works well for a 2-dice TIE fighter attack - at range 2, and especially at range 3, you know you're wasting your time firing at a lot of targets. Knowing that instead you can take off a shield every time you fire is a pretty good trade, especially against the shield regen types.
"If you cancel a critical result
, deal 1 facedown Damage card to the defender."
It's still cool as long as you have Papa Palpatine ... though 21 points suggests that you want use something else to generate the critical hit results. Furthermore Wampa deals face down cards. So I am a little puzzled about the details on this one.
6 minutes ago, SEApocalypse said:"If you cancel a critical result , deal 1 facedown Damage card to the defender."
It's still cool as long as you have Papa Palpatine ... though 21 points suggests that you want use something else to generate the critical hit results. Furthermore Wampa deals face down cards. So I am a little puzzled about the details on this one.
Not sure I follow:
Palpatine to 'force' criticals is nice, but you don't really want to spend huge amounts on Wampa; packing in something which can carry palpatine and krennic essentially leaves you without anyone competent for wampa to distract you from .
Or at least....it did.
Theoretically, a squad can include a reaper/lambda with Palpatine at ~ 30 points, a reaper/lambda with Krennic at ~ 25 points, Wampa and a 'pocket ace' of some kind (maybe omega leader or pure sabbac?)
You don't care if Krennic dies, but you do care if Palpatine does - so that might affect the choice of ships
Wampa, Whisper with Krennic, and a Reaper with Palp. Not a lot of spare points though, but you might either fill the reaper a bit more, or put in a black crack or something.
Imperial Commanders
Omicron Group Pilot (21)
Targeting Scrambler (0)
Emperor Palpatine (8)
The Inquisitor (25)
Push the Limit (3)
Autothrusters (2)
TIE/v1 (1)
"Wampa" (14)
Omicron Group Pilot (21)
Collision Detector (0)
Director Krennic (5)
Total: 100
View in Yet Another Squad Builder
Imperial Commanders 2
Omicron Group Pilot (21)
Targeting Scrambler (0)
Emperor Palpatine (8)
"Omega Leader" (21)
Juke (2)
Comm Relay (3)
"Wampa" (14)
Omicron Group Pilot (21)
Fire-Control System (2)
Director Krennic (5)
Kylo Ren (3)
Total: 100
View in Yet Another Squad Builder
The best part about the second list is that you can roll a natural crit on Wampa and literally one-shot Corran Horn with Kylo + Papa while doing 3 damage at range 3. (edit) not very likely though, the crit for Kylo will get canceled most likely. ;-)
Most likely replacing one lambda with a Reaper would be a good idea. Maybe even both.
6 minutes ago, SEApocalypse said:The best part about the second list is that you can roll a natural crit on Wampa and literally one-shot Corran Horn with Kylo + Papa while doing 3 auto damage at range 3
WHat? No you can't. Wampa doesn't hit. You can do a shield and a facedown OR a shield and ISYTDS if you hit, but you have to hit with an uncancelled crit to get ISYTDS off.
Edited by thespaceinvaderJust now, thespaceinvader said:WHat? No you can't. Wampa doesn't hit. You can do a shield and a facedown, but you have to hit with an uncancelled crit to get ISYTDS off.
Oh yeah, not 3 auto damage, I got carried away. You can one-shot him, but this would require banks and no evade on corrans part.
Thanks for pointing it out.
?
You can't one-shot him with this combo. At all. You can either do a shield and a facedown by spending a result and cancelling the other, or whatever the effects are of what you rolled. Wampa literally doesn't have enough dice to get through Corran's shields, even at range 1.
At range 1 the best Wampa can roll is 3 crits. If Corran blanks out that's 3 shields, or 2 shields and ISYTDS. Neither of which one shots Corran.
Wampa's ability causes him to miss his attack entirely. He cannot hit at the same time as he uses his ability.
Assume a hit from one uncanceled natural crit rolled, trigger ISYTDS and deal one open damage card (So zero evade results on the defender). Cancel the other crit which Palp gave you via the Prototype condition, trigger from that Wampa's ability, do 1 shield damage and one facedown damage card. Total damage: one shield and two damage cards. Corran is toast. This should still nearly never happen.
Though I might be wrong and part two of his ability is directly linked to "cancel all dice". Should not be the case, because they are in two separate sentences though.
24 minutes ago, SEApocalypse said:Assume a hit from one uncanceled natural crit rolled, trigger ISYTDS and deal one open damage card (So zero evade results on the defender). Cancel the other crit which Palp gave you via the Prototype condition, trigger from that Wampa's ability, do 1 shield damage and one facedown damage card. Total damage: one shield and two damage cards. Corran is toast. This should still nearly never happen.
Though I might be wrong and part two of his ability is directly linked to "cancel all dice". Should not be the case, because they are in two separate sentences though.
You are indeed wrong. When attacking, you may cancel all die results. If you cancel a result, deal 1 facedown Damage card to the defender.
He cancels everything. If one was a crit, he deals a facedown.
Quote“When attacking, at the start of the ‘Compare Results’ step, you may cancel all dice results. If you cancel a critical result, deal 1 facedown Damage card to the defender.”
You MAY cancel all dice results, you don't have too. If you have another source for the cancel you should be able to trigger the if-clause without using the "may cancel all dice results". On top separate sentences, not chained together ability triggers.
5 minutes ago, SEApocalypse said:You MAY cancel all dice results, you don't have too. If you have another source for the cancel you should be able to trigger the if-clause without using the "may cancel all dice results". On top separate sentences, not chained together ability triggers.
That's not how anything works.
You activate his ability by cancelling the dice. If you don't, you don't read his ability at all.
It could be written more clearly for sure, but at this point in the game, what couldn't?
He would be genuinely broken if he dealt a facedown card every time you cancelled a crit from him, because you cancel dice when you roll defence against them. He wouldn't need anythign special to one-shot two HP ships except a lucky roll.
6 minutes ago, thespaceinvader said:That's not how anything works.
You activate his ability by cancelling the dice. If you don't, you don't read his ability at all.
It could be written more clearly for sure, but at this point in the game, what couldn't?
He would be genuinely broken if he dealt a facedown card every time you cancelled a crit from him, because you cancel dice when you roll defence against them. He wouldn't need anythign special to one-shot two HP ships except a lucky roll.
"Wampa" is "You" in context of his ability. Defense dice are different source for the and thus can not trigger his ability either way. Only a cancel which is based on Wampa qualifies for "You". So it would not be broken and the prototype condition is the first time that this even can come up.
How else do you propose to cancel his attack dice other than his ability o_O or the opponent's defence dice?
Spending them isn't cancelling them.
Edited by thespaceinvader