Hey everyone,
So I've been getting into Descent lately, and I've noticed on their forums that they really don't like the idea of hidden information over there, at least that seems to be the general consensus (for reference, there isn't any hidden info in Descent's quests apart from the Overlord's hand).
How do we feel about this in IA? Do you think the narrative value of hidden info is a strength of the game, or do the balance issues that it may present make it not worth the hassle?
Do you think the very nature of Imperial Assault (more/ changing objectives. less but meatier evil units) makes it more suited to having hidden info (verses the more straightforward objectives of Descent, and more numerous but fragile troops)?
Or, is it that Imperial Assault missions are balanced specifically with hidden info in mind?
Or do you think the effects of hidden info are or can be minimal?
Part of the reason I ask this is because I personally want to run a Descent campaign with more narrative elements, including perhaps obstructing some information until it would be revealed (in a more IA sense).
When I proposed this in the Descent forums, they were pretty against it.
People who have played both games , though- is Descent significantly different enough from IA that I just don't understand how game-breaking this could be? Or, do you think that while it's different from what the Descent people are used to, it could probably work for some groups still?