TIE Reaper: Everything We Know

By Celestial Lizards, in X-Wing

17 minutes ago, thespaceinvader said:

DT and Captive gives no good choices.

Exactly. Although Rebel Captive at least only works on the first attacker, and if you need 3 crew slots it must be a decimator, which must be at least 45% of your squad with that crew loadout.

I think the best use of death troopers is to put them on something your opponent really doesn't want to have to fire at but the death troopers are (indirectly) forcing him to fire at anyway; a Lightweight Frame Reaper or TIE Shuttle is just tough enough to be annoying to kill, especially if it means that whilst it's alive and in your arc you can't use expertise or maul on anyone else .

Theoretically in a double-decimator list, you could pack Kenkirk with Death Troopers, Kallus, Determination and Lone Wolf to draw fire off the other VT-49, but a Decimator is going to have trouble staying in the arc of the turret brigade and you won't have enough points left for an especially well equipped 'other' ship.

It might work in a Decimator/Upsilon list? The former can carry Death Troopers and the latter can be Kylo Ren's shuttle, and you've got a surprising amount of action-free and attack-free control toys between them.

A Death Trooper shuttle that just nags out at range 3 being a jerk is a neat idea - but for only one more point you can have Kylo, who only really needs to work once in order to be just so much better, and for many lists, that once is absolutely crucial - because it makes you king of the PS hill against other PS11 ships.

I'd prefer to be able to slip Poe a Damaged Cockpit once than stress him an infinite number of times. And there are a LOT of other ships that's true of.

15 minutes ago, thespaceinvader said:

but for only one more point you can have Kylo, who only really needs to work once in order to be just so much better, and for many lists, that once is absolutely crucial - because it makes you king of the PS hill against other PS11 ships.

Definitely true. But that's a 'what have you built your squad around' question. I guess it's a case of where you look at squad building from. If you've got Vader, or Chiraneau, (or heck, even Omega Ace) and can reliably deliver those criticals, Kylo is unarguably brutal.

I tend to prefer swarms and heavy swarms (I am happy to accept that's a personal preference, not a 'this is what's best in the game' decision), so a 20 point 'piece' is something I can pull a single striker, or rocket-bomber, or tractor XG1, or eyepatch, or whatever out of the squad and slot in - a single point can make a big difference. I'm less bothered about PS0 criticals because I'm used to being at the cruddy end of the PS stick. I accept Blinded Pilot is nice, but actually, pinning an opponent to the green bit of their dial is probably as useful - and finally, Kylo takes an action so his ride (whatever it is) has only unmodified green dice to defend itself, whilst a Death Trooper shuttle has a focus token too.

The whole thing with this and with Kylo is that they're both goign to get blown up, probably in a maximum of two rounds. I'd expect Kylo to contribute more in his short lifetime.

I like Death Troopers on the Kylo Upsilon, sitting back and spewing stress while the opponent doesn't want to go near it.

32 minutes ago, Stay On The Leader said:

I like Death Troopers on the Kylo Upsilon, sitting back and spewing stress while the opponent doesn't want to go near it.

Doesn't stop things getting behind him and murdering him though, and that's the problem with the Upsilon.

That's what the rest of your team is for.

  • Kylo Ren - ASTS, Weapons Guidance, Death Troopers (Electronic Baffle optional) - 38/39pts

It replaces the title in my build... may be better? Different at least.

Edited by Stay On The Leader

Wouldn't Stridan be better? Same cost as Kylo when equipped with the title to dump stress on things that try to get behind it, extends Death Trooper's effect to allies up to range 3 instead of range 1, and gives you range 3 coordinate.

17 minutes ago, Enigami said:

Wouldn't Stridan be better? Same cost as Kylo when equipped with the title to dump stress on things that try to get behind it, extends Death Trooper's effect to allies up to range 3 instead of range 1, and gives you range 3 coordinate.

hmm,never thought about that but youre right. "Friendly ship at r1" vs "Friendly ships at R2-3 are at R1 for the purposes of your upgrades and abilities"
Upsilon is pretty unusual to not have a shot against it, and if it has troopers its probably not even a desirable target because its not sporting Hux either or system officer.

It would give the upsilon a bit of a use without dedicating its firepower and action to boost said firepower, so it could coordinate freely as well.

Edited by Vineheart01
On 2/14/2018 at 8:40 AM, thespaceinvader said:

That's a LOT of points for a PS7 B wing without the repositioning.

with what we know now im inclined to agree, but advanced aelerons will likely provide repositioning in strikerish way, so its a little early to call.

powercreep being what it is, I doubt FFG would release anything unless it crushes a tie bomber or B-wing in value.

Stridan with Death Troopers... I like it.

On 2/14/2018 at 5:49 AM, Celestial Lizards said:

What if the Multi Camo card gives the crew slot to small ships?

You know how broken Soontir with crew would be?

Inspiring Recruit + Rage on Soontir.

9 hours ago, Celestial Lizards said:

Stridan with Death Troopers... I like it.

Ugh I hadn't noticed that Death Troopers have a range 1 restriction.

Wow they just got a lot more badder.

On 2/14/2018 at 2:39 PM, Viktus106 said:

Multispectral Camo could be a modification that either stops you from being the recipiant of target locks until you are damaged ala stealth device or it could be a modification that provides an extra defense dice when defending against secondary weapons.

I would like it to be a mod that means "enemy ships cannot acquire target locks on you unless they are at range 1-2". Which would be nice and, fittingly, negates Long-Range Scanners. It also looks as if it may be Imperial only.

Would certainly be good for an Interceptor or Striker to have some more protection from missiles.

49 minutes ago, Rossetti1828 said:

It also looks as if it may be Imperial only.

It's Small Ship only at least

This just came to me, just think if ISB Agent is a crew that denies the use of the coordinate, reinforce and jam action within range 1(-2) - I know it has the making of a hard-counter which is inherently bad, but then again not that much different from the deny "any action" through stress dealing crews, like Mara Jade or Rebel captive. And thematically I like the idea of ISB Agents to foul rebel (and scum) plans ;D

Enemy ships at range 1-2 cannot take actions except focus actions.

4 hours ago, thespaceinvader said:

Enemy ships at range 1-2 cannot take actions except focus actions.

While denying repositions is a nifty thought, in the long run it would also reinforce the tanky turret/harpoons meta. Some of the overloaded generalist builds might be dampened or forced to adjust a bit, but at the cost of throwing a few more shovelfuls of dirt on the graves of every single arc-dodging ship in the game. Vader, Kylo, Poe, Inqy would all suffer far more than the Ghost would.

0 stop and sloops on the dial apparently!

Another point in the Reaper's favor. Now if only they would have its jam action work against reinforce tokens.

Can't win em all

If you run into wookie spam or anywhere your jam token does nothing, you can always evade

Counting the article's promise of stop + sloop, and we're still looking at a real winner of a ship

Haven't been this fairly optimistic in a while

Edited by ficklegreendice
2 minutes ago, ficklegreendice said:

Counting the article's promise of stop + sloop, and we're still looking at a real winner of a ship

Haven't been this fairly optimistic in a while

This.

I love my Lambdas, but their dials simply suck without engine..... I certainly hope this shuttle actually can get around more akin to the other faction's crew carriers. I'm optimistic as well.

0 stop and sloops? Holy Mon Mothma mother of Gonk. Hold onto your butts everyone, Palp Aces is about to hit its final form.

7 minutes ago, Favoritism Flight Games said:

0 stop and sloops? Holy Mon Mothma mother of Gonk. Hold onto your butts everyone, Palp Aces is about to hit its final form.

Well, you'll still need a Yorr-like ability or some other way to deal with the stress coming from the PTL aces not to mention its own stress from the stops and sloops.

1 minute ago, tangoraven said:

Well, you'll still need a Yorr-like ability or some other way to deal with the stress coming from the PTL aces not to mention its own stress from the stops and sloops.

Yorr is nice, for sure, but not a requirement for Palp Aces. Most Palp Aces lists pre-2018 never used Yorr, just OGP. Also, none of the Lambdas have EPTs- that's going to be huge for this ship if there are good pilots with EPTs.

For example, you could use the Wingman EPT to approximate the effect of Yorr. Not that I think that Wingman is the best use of the slot, but you get the idea.