New preview: save the dream

By dotswarlock, in X-Wing

11 hours ago, RedAce said:

Honestly I'd rather them rerelease old ships and bring them up to a higher power level to even the playing field instead of adding new ships. They can give them new paint jobs, pilots, upgrades, and all those goodies and I think the vast majority of people would buy them.

Doubling or tripling (quadrupling?) up on the most widely loved pieces (especially those that are under performing) I think is a much, MUCH better option than continuing to spew out unrecognizable deep legend ships or the like.

We got the Gunboat. Now we should really use a lot of what’s left in that area as last resorts. It was at the point even the prequels seemed possible there for a bit. This change in philosophy seems to show they would rather revisit existing ships even as a wave release, than go that direction.

24 minutes ago, Kdubb said:

This change in philosophy seems to show they would rather revisit existing ships even as a wave release, than go that direction.

I would totally be okay if the next waves ended up being revisits of older kit or only movie/tv releases.

Stuff I could totally see:

- RZ-2 A-Wing (surprised it hasn't already)

- Scariff Y-Wing

- Scariff X-Wing

- Salvaged X-Wing (scum)

- Mining Guild Tie (scum)

- N-1 Starfighter (could we please get a Leia pilot/expansion in honor of the late and grate Carrie?)

- Skystrike Tie Interceptor

- Skystrike Tie Bomber

- Scum Falcon (han solo movie?)

- Phoenix Squadron A-Wing

7 hours ago, Lycia said:

I highly doubt they will ever do a better balanced game, they want to sell and it's easier of something new is op... the meta changed at almost every release.

are they focused on a competitive game design or a casual game design? I'd argue based on interviews that they design for the casual tables first and the competitive game second. The Quadjumper may not be the most competitive ship, but it sure is fun and I'm sure it was designed to be unique and ridiculous just in terms of a gameplay aspect.

I don't know how they balance the game...but if they aim for competitive design.. they choose the concept of perfect imbalanced and this is commercially the best thing as it mean the constantly release new content that push players to buy new stuff in order to stay competitive.

23 hours ago, eMeM said:

X W I N G   F I X
W W           W W
I   I       I   I
N     N   N     N
G       G       G
                        
F   F      F    F
I I          I  I
X W I N G   F I X

Hasn't FFG expressly stated they have no interest in doing this?

I'm pretty sure that's a quotable....

Having seen this new take on revisiting old ships as part of a wave really excites me, and as an Imperial player, I would love them to revisit TIE Fighters, Interceptors, and Bombers (especially Bombers). There is little to no reason to fly any of them now especially Bombers which, as Ordnance platforms, have been outclassed by the Gunboat, and as crew carriers, are about to be outclassed by the Reaper.

1 minute ago, SirCormac said:

Having seen this new take on revisiting old ships as part of a wave really excites me, and as an Imperial player, I would love them to revisit TIE Fighters, Interceptors, and Bombers (especially Bombers). There is little to no reason to fly any of them now especially Bombers which, as Ordnance platforms, have been outclassed by the Gunboat, and as crew carriers, are about to be outclassed by the Reaper.

*contemplates running off to create a few burner accounts just to like this post more than once*

26 minutes ago, SirCormac said:

Having seen this new take on revisiting old ships as part of a wave really excites me, and as an Imperial player, I would love them to revisit TIE Fighters, Interceptors, and Bombers (especially Bombers). There is little to no reason to fly any of them now especially Bombers which, as Ordnance platforms, have been outclassed by the Gunboat, and as crew carriers, are about to be outclassed by the Reaper.

I definitely see them revisiting the classic TIE models sooner or later. ****, they could make it a new modification for unshielded craft (which allows another mod as to not ***** the Interceptor title).

Now, what this mod would do, no idea!

21 hours ago, kris40k said:

Well, they also added the "primary weapon" restriction, which prevents you from using it with TLT and doing something like Horton + TLT + R3, reroll blanks and spend a focus on the first attack, reroll blanks and turn a focus into an evade on the 2nd attack at PS 8.

unless you BTL

3 hours ago, Wiredin said:

I would totally be okay if the next waves ended up being revisits of older kit or only movie/tv releases.

Stuff I could totally see:

  • - RZ-2 A-Wing (surprised it hasn't already)
  • - Scariff Y-Wing
  • - Scariff X-Wing
  • - Salvaged X-Wing (scum)
  • - Mining Guild Tie (scum)
  • - N-1 Starfighter (could we please get a Leia pilot/expansion in honor of the late and grate Carrie?)
  • - Skystrike Tie Interceptor
  • - Skystrike Tie Bomber
  • - Scum Falcon (han solo movie?)
  • - Phoenix Squadron A-Wing

These should be the next Scum Aces pack. Ha!

22 hours ago, Shokupanman said:

FFG/Xwing might be the only game where the developers power-creep ships out of usefulness (T-65), or just plain poorly implement ships (StarVipers and K-Fighters), make the players pay $40 to fix the developers mistakes, and the players are EXCITED about it.

SMDH, man. Ya'll are FFGs golden goose.

It IS annoying the way FFG does. The cards get awkward, and it’s a real problem for new players. The x wing of all ships should be usable and decent out of the box, along with the tie fighter and interceptor. If it means cycling core sets to keep the most iconic ships on the tables so be it IMO. So, I hear you.

that said, let’s not pretend this is unique to FFG or that x wing is even the largest offender. GW is far, far worse with their rulebooks, supplements, and endless stream of codexes. At least with FFG you get some cool miniatures for your $40. With GW I end up with a terribly written book that get replaced every 2years or worse, never does.

8 minutes ago, Dosiere said:

It IS annoying the way FFG does. The cards get awkward, and it’s a real problem for new players. The x wing of all ships should be usable and decent out of the box, along with the tie fighter and interceptor. If it means cycling core sets to keep the most iconic ships on the tables so be it IMO. So, I hear you.

that said, let’s not pretend this is unique to FFG or that x wing is even the largest offender. GW is far, far worse with their rulebooks, supplements, and endless stream of codexes. At least with FFG you get some cool miniatures for your $40. With GW I end up with a terribly written book that get replaced every 2years or worse, never does.

I'm not privy to FFG's actual numbers, but I can't imagine that the expense of putting out nearly perfectly balanced expansions would be worth it. I'm reminded of listjuggler commenting that FFG couldn't afford him, even though he puts out some of the best math analysis of the game.

Plastic spaceship game's gonna have some wonkiness, and FFG can shore up some of that wonkiness in expansion content.

I'm much happier seeing new pilots and NEW sculpts for Xwings rather than the M57 KyrzDruggin from Galaxies.

Do the Ywing next please!

20 hours ago, Astech said:

I'm a little disappointed that FFG went with a movie TIE-in from 2 years ago rather than a Rogue Squadron or Scariff/Blue Squadron pack.

You'll have to get over that disappointment because there will never be anything that shows up in the movies that won't get put into this game.

41 minutes ago, DarthEnderX said:

You'll have to get over that disappointment because there will never be anything that shows up in the movies that won't get put into this game.

You know, you got me wondering...

Has Armada gotten anything from the new era? If not, I wonder when they'll start getting Resistance/FO things. Not gonna lie, if Empire got that Dreadnaught with the huge cannon from TLJ, I'd probably buy the game.

6 minutes ago, Warlon said:

You know, you got me wondering...

Has Armada gotten anything from the new era? If not, I wonder when they'll start getting Resistance/FO things. Not gonna lie, if Empire got that Dreadnaught with the huge cannon from TLJ, I'd probably buy the game.

The sheer scale of the new trilogy ships is a bit of an issue for Armada. The basic First Order star destroyer from TFA is almost twice as big again as an Imperial-class.

Edited by DR4CO

How big would the Executor be in Armada?

Edit: Nevermind, just did the math. Apparently almost 8ft long. :P

Edited by DarthEnderX
22 hours ago, Astech said:

I'm a little disappointed that FFG went with a movie TIE-in from 2 years ago rather than a Rogue Squadron or Scariff/Blue Squadron pack. I'll guarantee that nobody gives a second thought about pretty much all the actual names of pilots. Compare that to a new Wedge, Luke and Corran X-wing pilot card set and it's simply dwarfed.

Well... The T-65 was removed in the JM5K update, after receiving a few nerfs in the Miranda debacle. At this point, they're essentially out of the game. The U-wing was the only ship that I've ever killed with just a Flechette Cannon, so same deal there.

Reaper is exciting. Mainly because Death troopers are absurd in a TIE bomber swarm. One ship shoot and it gets 5 stress tokens...

Isn't a Scariff/Blue Squadron pack a tie-in from 2 years ago?

The more I think about the text on those Servomotors the more I start to think that they won't actually help anything.

Rumors abound that when closed, you gain boost, more greens but at the cost of one less red dice when attacking. When open, you can do turn your hard 2 or 3 turns into talon rolls on reveal.

Now, I can't see how that is going to help the generics. They already get boost and barrel roll from Flight Assist Astromech and changing your turn to a Talon roll at PS1 - 7 isn't going to be the game deciding surprise FFG think it will be.

Even the unique pilots are going to suffer with that. Wedge is still going to be a 3 die ship with a single modification.

Honestly, I would have preferred:
Closed:
Switch your attack and agility values. Re-roll blanks on defense.
May flip at end of combat phase.

Open:
Re-roll a number of blank attack dice equal to the speed on your revealed dial.
May flip at end of combat phase.

12 hours ago, Koing907 said:

I'm not privy to FFG's actual numbers, but I can't imagine that the expense of putting out nearly perfectly balanced expansions would be worth it. I'm reminded of listjuggler commenting that FFG couldn't afford him, even though he puts out some of the best math analysis of the game.

Could not afford him in this context means "would not want to afford him." ;-)
The games sells well enough that they could hire him even at $250,000 a year and they have enough games running that having him writing automatic unit testings for all their miniature and tabletop games to improve balance across the board. Maybe they would write better rule books on top when they need to be machine readable. ;-)
But FFG is to cheap to even hire better editing, which would reduce their workload on the rules questions by at least a magnitude.

And to be honest, I am not 100% sure that their decisions on their spendings are sound. Might cost them more money than they save. People have this odd view on Asmodee as a small company when they are a rather solid mid-size businesses with hundreds of millions dollar revenue.

17 hours ago, SirCormac said:

Having seen this new take on revisiting old ships as part of a wave really excites me, and as an Imperial player, I would love them to revisit TIE Fighters, Interceptors, and Bombers (especially Bombers). There is little to no reason to fly any of them now especially Bombers which, as Ordnance platforms, have been outclassed by the Gunboat, and as crew carriers, are about to be outclassed by the Reaper.

I want something like this: Champions of the Empire .

1 hour ago, Viktus106 said:

The more I think about the text on those Servomotors the more I start to think that they won't actually help anything.

Rumors abound that when closed, you gain boost, more greens but at the cost of one less red dice when attacking. When open, you can do turn your hard 2 or 3 turns into talon rolls on reveal.

Now, I can't see how that is going to help the generics. They already get boost and barrel roll from Flight Assist Astromech and changing your turn to a Talon roll at PS1 - 7 isn't going to be the game deciding surprise FFG think it will be.

Even the unique pilots are going to suffer with that. Wedge is still going to be a 3 die ship with a single modification.

We don't know when the cards are flipped. Depending on when, it might change things a bit.
T-65 X-wings have suffered of many things, but mostly from lack of repositioning options. The Talon rolls that come with the open-s foils will let them attack more often. Finally Targeting Astromechs makes sense on them. Some reposition plus target lock is better than what we have now.
Also, you can now choose to deploy your T-65 X-wings with their s-foils closed by default. That adds a Boost icon to your bar that allows you to equip autothrusters if you want to make them sturdier versus turrets. Losing the boost icon during the game when you open the s-foils doesn't make you lose the equipped autothrusters.

The Refit cards seem to allow several modifications. We don't know if they will also lower their price or not.

5 hours ago, DarthEnderX said:

How big would the Executor be in Armada?

Edit: Nevermind, just did the math. Apparently almost 8ft long. :P

I mean, it would be a simple, and cheap ship. Just have it include card board and a magnetic token. "Place this token on the hood of any (preferably your) car. This is now a Super Star Destroyer."

Edited by Kehl_Aecea

Just give the game board stats and attacks lol

11 minutes ago, Azrapse said:

Also, you can now choose to deploy your T-65 X-wings with their s-foils closed by default. That adds a Boost icon to your bar that allows you to equip autothrusters if you want to make them sturdier versus turrets. Losing the boost icon during the game when you open the s-foils doesn't make you lose the equipped autothrusters.

This is not (currently) correct. Dual Cards' side is not set until setup, you don't strictly gain any of the benefits of it until the ship's actually placed on the game board. C.f. Adaptability, in particular, for which you place the ship at its native PS, then either + or - 1 afterwards.

But then again, they may well change that rule for S Foils, who knows.