New preview: save the dream

By dotswarlock, in X-Wing

It’s just too bad they didn’t make the Reaper a large base ship. Especially for how stupidly big the model is on the small base.

13 hours ago, eMeM said:

swx74_scrambled.png swx74_targeting-scrambler.png

That looks completely uselsess, am I missing something?

Do this the turn you do your 180 turn, as you telegraph that move, so are basically luring any capitalising ships into a weak shot attack. Agree it is poor though.

5 hours ago, Lycia said:

2 ship for rebel faction, 1 new ship for imp

That's the thing though, The Rebel ships aren't new.

The Saw's Renegades pack is straight up a Aces/Veterans pack. Which, traditionally, are released separately, and not as parts of waves.

Right now, Wave 14 is really JUST the reaper.

6 hours ago, Lycia said:

2 ship for rebel faction, 1 new ship for imp... You believe scum won't have one or more new ship ?

Do you know what's the next starwars movie name is ?

Solo !

They are waiting a bit, but i believe we are getting at least 2 other ships in this wave...

this weird tie
27797538_1443450465766124_38492092940326

And a freaking YT 1300 with the new design for the scum faction... Most probably with Qira (because mother of dragon is going to sell things), Solo, Becket and lando (only named ?)

ndoEB8u.jpg

As I have said before I don't mind if we don't get a ship for every faction in every wave as that leads to ships being released just for the sake of being released.

I'd much rather they release the odd new ship to keep things fresh, and concentrated more on these fix packs to bring more of the existing range into blance.

I highly doubt they will ever do a better balanced game, they want to sell and it's easier of something new is op... the meta changed at almost every release.

11 hours ago, DampfGecko said:

rogue-one-movie-screencaps.com-12955.jpg

Pictured: The most fun casual list of Wave XIV.

6 hours ago, Parakitor said:

Hey, who says it's relegated to casual play? This is going to be rocking ALL the Top 16's, just you wait and see! :D

Indeed.

A lot of it will depend on how expensive pilots other than Vermeil are.

swx75_spread.png

It certainly looks like a really nice expansion for someone who's already got 5 TIE strikers!

Thoughts on the TIE Reaper:

  • Major Vermeil is 26 points for PS6 with a pretty good pilot ability (given that he has Jam as an action) and an elite upgrade.
    • That means theoretically you're looking at prices somewhere around the TIE Advanced (Zertik Strom) or X-wing (Garven Dreis), and a bit less than a B-wing (Ibtisam) or G-1A (4-LOM)
    • I wouldn't be shocked to see the generic Scarif (Garrison?) at 20 points - although that's a massive whack of capability if it is.
    • At the very least, being able to field the photo above would be a joy. 3 Named Strikers plus one Striker-That-Ate-All-The-Pies would be rather nice.
    • Alternatively, if the generic striker is cheap enough that I can fit in a tough, jam-capable ship by dropping from PS3 scarif defenders to PS1 imperial trainees - I can live with that. a 20 point generic would, for example, allow me to take 4 trainees, the Striker-That-Ate-All-The-Pies , lightweight frame for all, and death troopers for my own lil' stress-dealing biggs.
  • The Adv(anced) Ail(erons) essentially looks like adaptive ailerons with an extra bit at the top but I'm not entirely convinced. Look at the card:
    • latest?cb=20160902152050
    • Compare how much we can see on the card in the preview. Assuming the second paragraph is identical (and it looks it) then we should be able to see the [bank 1 right] bit as the start of a last line. You can't.
    • The easiest way you don't see need a fifth line of text is if there is only one manoeuvre option (presumably straight), removing the latter 2 manoeuvres and the 'or', and lifting the word 'maneuver' into the end of the line (which seems a longer line since 'a white' is level with the start of the word 'stressed'.
    • It also does something to the dial. "Treat your" and "maneuvers" usually means a colour change.
    • Hopefully it changes that bloody red turn white!
      • There's no need to modify banks as the Reaper is a TIE and can equip twin ion engines MkII
      • Hopefully at least 2 straights are green so it doesn't really need that either.
    • This would actually stick with the 'ailerons tradition' of being a free card because it's a blessing and a curse; you get white turns but a mandatory speed 1 straight boost before your move - which would make the reaper much more unwieldy (as it should be!) than the much nimbler and not all that much cheaper striker.
  • The fact that the Striker-That-Ate-All-The-Pies is a TIE is a big deal.
    • Lightweight Frame is a cheap-as-chips extra green dice and the ship is tough enough to actually make good use of it.
    • With primary 3 and effective agility 2, Agent Kallus becomes quite a good deal.
    • Twin Ion Engines MkII gives you green banks for cheap - nice since (I note) it packs a load of systems officers - if it can keep up with strikers, passing out cheap locks is nice.
    • 2 crew slots with no points limit and a decent cost is incredibly flexible. Systems Officer/Fleet Officer for token-spewing, Intel Officer/Mara Jade or Bo'Shek for a blocker
  • A lot of new upgrades, too.
    • Death Troopers are nice, but extra nice if you can pair them with something else - you don't have to put them on a Reaper:
      • A Patrol Leader can carry Death Troopers and a Rebel Captive - damned if you do, damned if you don't.
      • An Omicron Group Pilot can carry Death Troopers and a sensor jammer or reinforced deflectors and countermeasures.
    • Krennic is great value for money on aces - a free shield and the ability to spend blanks to strip shields of the enemy, critically not using up a mod slot on the ship selected. On the squad above, great for Countdown!
    • Multisomething Camo - small ship only? Presumably a modification.
    • Tactical Officer?
    • ISB Agent

I'm 99% sure Avdanced Ailerons has a turn symbol in the bottom line, rather than a bank.

Make the 2 turns green, but force you to do a 1 turn before you reveal your move if you're not stressed. Make it even better to stick Hux or Fleet Officer on it.

13 minutes ago, Magnus Grendel said:

Multisomething

Swarm revival hype!!!

1 minute ago, GreenDragoon said:

Swarm revival hype!!!

Unique!

2 minutes ago, thespaceinvader said:

Unique!

Mayday, reporting dead hype! Repeat, instakill on hype! Trying to recover, need backup!

I'm a little disappointed that FFG went with a movie TIE-in from 2 years ago rather than a Rogue Squadron or Scariff/Blue Squadron pack. I'll guarantee that nobody gives a second thought about pretty much all the actual names of pilots. Compare that to a new Wedge, Luke and Corran X-wing pilot card set and it's simply dwarfed.

1 hour ago, DarthEnderX said:

That's the thing though, The Rebel ships aren't new.

The Saw's Renegades pack is straight up a Aces/Veterans pack. Which, traditionally, are released separately, and not as parts of waves.

Right now, Wave 14 is really JUST the reaper.

Well... The T-65 was removed in the JM5K update, after receiving a few nerfs in the Miranda debacle. At this point, they're essentially out of the game. The U-wing was the only ship that I've ever killed with just a Flechette Cannon, so same deal there.

Reaper is exciting. Mainly because Death troopers are absurd in a TIE bomber swarm. One ship shoot and it gets 5 stress tokens...

2 minutes ago, GreenDragoon said:

Mayday, reporting dead hype! Repeat, instakill on hype! Trying to recover, need backup!

thespaceinvader, Moment Killer.

Yeah.

New thought: the Optimised Prototype effect is really nice against regen. So you regenned, I still guarantee claiming your shield every round I get a shot.

2 minutes ago, Astech said:

Death troopers are absurd in a TIE bomber swarm. One ship shoot and it gets 5 stress tokens...

Also unique

1 minute ago, thespaceinvader said:

thespaceinvader, Moment Killer.

Yeah.

New thought: the Optimised Prototype effect is really nice against regen. So you regenned, I still guarantee claiming your shield every round I get a shot.

:D

I‘m really looking forward to the optimized prototype. Not sure where to put it and with what other than Vader, but more because there are so many options

I'd expect to see Vader, x7 Defender, Reaper lists, personally. And RAC/Vader, RAC/x7.

20 minutes ago, Astech said:

I'm a little disappointed that FFG went with a movie TIE-in from 2 years ago rather than a Rogue Squadron or Scariff/Blue Squadron pack. I'll guarantee that nobody gives a second thought about pretty much all the actual names of pilots. Compare that to a new Wedge, Luke and Corran X-wing pilot card set and it's simply dwarfed.

so you're disappointed they went with a Movie Tie in from 2 years ago instead of doing a different Movie Tie in from the exact same film?

the Partisan stuff has been in demand for longer than the Blue squadron/scarif stuff.. we had people asking for Partisan X-wings since a year before Rogue One even came out, since that distinctive scheme was on the picture of an X-wing the film team leaked as their very first image of the production. the partisans and their X-wings were huge on the packaging and merchandising for the film before it came out, which drove demands for it even more. the fact the film barely even used it was a sad bt, but didn't stop people coming onto these forums and pushing for it. the idea of the partisan X-wing was enough, because it was different both visually and in how it would be used, since the partisans aren't your normal rebels. when the Partisans showed up in the most recent seasons of SW Rebels for several episodes, rocking a U-wing with the same Dazzle Camouflage paint scheme style, well the partisan fans got louder.

and it looks like FFG agreed with them thaqt the partisans would bring some interesting and different options to the game.

Edited by mithril2098

Please nerf T-65.

14 minutes ago, thespaceinvader said:

I'd expect to see Vader, x7 Defender, Reaper lists, personally. And RAC/Vader, RAC/x7.

I‘m also thinking about the common 26pt/32pt/42pt split. But now the crew is in the 26pt ship, with some wiggle room.

So maybe Reaper/Inq/Vader, R/I/QD, R/I/Vessery

Inq is 31, Vader is 39 with Harpoons, QD 40, Vessery maybe 41 with Expertise and Tractor and MkII. That leaves room for 28-30points for the Reaper plus bid.

Is it better than a Harpoonboat? Actually I‘m not having that much fun with them, so the question for me is more: is it much worse than the Harpoonboat? If no then I have a new list!

15 minutes ago, thespaceinvader said:

I'd expect to see Vader, x7 Defender, Reaper lists, personally. And RAC/Vader, RAC/x7.

Soontir might actually be quite good with it as well. One of Soontirs issues is that he has only two mods slots and 4 mods which would really improved his performance. Autothrusters are basically mandatory, stealth device is nice with Palp, but falls of with the "new" Palp which is now often used offensively, targeting computer makes his offense solid, but he would not need it anymore IF he gets the cancel blank to shield damage, which opens up a slot for MK2 and allows you to fly him more aggressive thanks to the extra 2 greens. Blocking Soontir is now much harder.

Still, Vader is most likely still better, but Maarek Stele with Juke might be the sleeper hit with RAC. Push the crits trough and pick your Palp crits. But once Palp is gone his damage breaks down, especially because hostile ships should not have any shields left.

You know, the more I look at the Reaper, the more I wonder how it'd do as a warship by itself.

Yes, it's another palpatine carrier (or hux, or krennic) but it's also not a bad comparison, statline-wise, for a B-wing/E. Depending on how expensive the assorted upgrades are, a squad of 4 of them (or the 3 named ones) might be quite interesting - I'm glad there are 3.

  • Major Vermeil is pretty simple - if a target has no focus or evade tokens, get a free focus-to-hit.
    • That encourages you to keep jamming (Yes Mr Marley) without messing up your own action economy
    • It also pairs scarily well with Opportunist - and if using green moves to shunt off the stress, that in turn supports systems officer.
  • Captain ?? appears to have a shot ability which is when [something something] jammed - which again encourages you to use your 'gimmick' - presumably making him more elusive when shot at by, or more effective when shooting at, a jammed target.
  • Can't see anything of the last pilot's ability but it looks relatively wordy...

The big question will be the dial (and advanced ailerons). I'm not holding out much hope for the basic dial given that the speed 2 hard turns are red, which implies something akin to the TIE bomber or kimogila. A big question will be whether it gets a 'stop' (like the lambda, u-wing and upsilon) or a 'k-turn' (like the TIE shuttle), or what?

Edited by Magnus Grendel
3 hours ago, Lycia said:

I highly doubt they will ever do a better balanced game, they want to sell and it's easier of something new is op... the meta changed at almost every release.

Well something new doesn't always have to be a new ship type. New upgrades will have the same effect. Maybe even more so as they can improve existing builds and inspire new ones. Plus... new cards are easier to store and my hanger is getting a little crowded.

" The dark side is strong in me, for I am Sith. "

21 minutes ago, Magnus Grendel said:

The big question will be the dial (and advanced ailerons). I'm not holding out much hope for the basic dial given that the speed 2 hard turns are red, which implies something akin to the TIE bomber or kimogila. A big question will be whether it gets a 'stop' (like the lambda, u-wing and upsilon) or a 'k-turn' (like the TIE shuttle), or what?

Absolutely.

We know basically what it does (it's a cheapish B Wing with crew slots that can take LWF) - the real question is how it handles. If it's got a good dial it'll be a strong ship, if it's got a poor dial it'll be a sad panda.

I'm still hoping for green 1 turns.

On a small base I doubt it has a stop, though it should by fluff.

5 minutes ago, thespaceinvader said:

Absolutely.

We know basically what it does (it's a cheapish B Wing with crew slots that can take LWF) - the real question is how it handles. If it's got a good dial it'll be a strong ship, if it's got a poor dial it'll be a sad panda.

I'm still hoping for green 1 turns.

On a small base I doubt it has a stop, though it should by fluff.

I'd accept no stop move if it gets a koiogran, segnor or talon in compensation....

as noted in the other thread - I doubt it just because it shouldn't outfly a striker.

On the other hand, if the Advanced Ailerons move is locked forwards, maybe, because it can't do a bank-and-bank turn.

The colour of banks isn't a problem because you could take Twin Ion Engines MkII instead of Lightweight Frame if it matters that much to you.

The unique camo ability might be interesting too. It's probably not generating evade tokens (only one in the pack and the ship has native evade for some reason!) but it could either give bonus evade results, or cut incoming dice, or it might offer a cunning deployment or reposition option.

Edited by Magnus Grendel

My thought is that Advanced Ailerons might be Reaper OR Striker, at which point making the turns green would be more legit.

2 hours ago, thespaceinvader said:

My thought is that Advanced Ailerons might be Reaper OR Striker, at which point making the turns green would be more legit.

Yes please

6 hours ago, Porkchop Express said:

Do this the turn you do your 180 turn, as you telegraph that move, so are basically luring any capitalising ships into a weak shot attack. Agree it is poor though.

it IS zero points

and from my experience playing the U, the poor thing isn't getting a whole lot of shots over the course of the game even if it can K-turn.

Provided FFG does the right thing and give its two pilots some stupidly awesome abilities to compensate for the horrible ship , you should be able to get away with slapping Scramblers onto the U in order to preserve it while it performs its support function and occasionally farts out a 3-dice primary

edit: also isn't it weird we're getting five PS 1 X-wings but only 3 bases?

Edited by ficklegreendice