So jam epic or the remove token?
New preview: save the dream
32 minutes ago, Parakitor said:Hey, who says it's relegated to casual play? This is going to be rocking ALL the Top 16's, just you wait and see!
Well, they certainly are killing Kanan. They should do good against PTL aces and x7, because that stress gonna hurt like ****. Though I think 5 X-Wings will be a tough matchup. ![]()
10 minutes ago, "Quickdraw" said:So jam epic or the remove token?
Comes with jam tokens, so it should be remove token.
if you look at the pilot, he require the target to have no focus/evade... sound like a remove token jam.
43 minutes ago, Parakitor said:Hey, who says it's relegated to casual play? This is going to be rocking ALL the Top 16's, just you wait and see!
Yeah, but to do that, it'd have to get past five Imperial Trainees. ![]()
Funny fact about the deathtroopers card....its stressing before the attack actually happens (when friendly ship becomes defender), so anybody that doesnt wanan be stressed when they attack will HAVE to target the troopers first or find a way to keep them out of their arc. Expertise users be damned!
Just now, Vineheart01 said:Funny fact about the deathtroopers card....its stressing before the attack actually happens (when friendly ship becomes defender), so anybody that doesnt wanan be stressed when they attack will HAVE to target the troopers first or find a way to keep them out of their arc. Expertise users be damned!
Yeah, the only thing I don't like about the card is that turrets don't care if they're shooting from outside their arc.
Just now, Vandenberg said:Yeah, the only thing I don't like about the card is that turrets don't care if they're shooting from outside their arc.
They will if you send the troopers' ship into their face.
It has no clause about BOTH ships in arc, just you (the troopers) in the attacker's arc. Also messes with the ghost because the rear arc is in fact an arc even if they arent using it ![]()
19 minutes ago, SEApocalypse said:Comes with jam tokens, so it should be remove token.
Yes but highest PS 6?
doesn't look good this way.
2 minutes ago, Vineheart01 said:They will if you send the troopers' ship into their face.
It has no clause about BOTH ships in arc, just you (the troopers) in the attacker's arc. Also messes with the ghost because the rear arc is in fact an arc even if they arent using it
I see what you mean, but the friendly ship still has to be at range 1 of you so keeping both ships out of arc won't be too much trouble. for turrets. Nice that the Ghost will have a bit more trouble, and the second turret attack can double stress it as well.
1 minute ago, "Quickdraw" said:Yes but highest PS 6?
doesn't look good this way.
Jam tokens don't get removed end of turn. So I don't see the issue. You just can't screw high PS aces during approach and this is actually good.
Just now, SEApocalypse said:Jam tokens don't get removed end of turn. So I don't see the issue. You just can't screw high PS aces during approach and this is actually good.
Had forgot how it worked you're right thanks.
I'm intrigued by Decoy in the pack. Thinking about VI Duchess and a Decoy TIE Reaper with Hotshot CoPilot. Duchess cares about high PS in the Activation Phase, but can stand to shoot later during combat. Maybe one of the TIE Reaper pilots will have an ability that benefits from activating early in combat.
So I'm sure someone brought this up already, but I'm curious why an ace/vet/etc type pack is being included in an actual wave? That's always been considered a separate release from the actual waves in the past with the exception of most wanted, but that was kind of a unique situation.
I hope it's not a sign that FFG is running out of ideas and/or time to plan out new waves of ships without including re-releases of existing ships.
Just now, markcsoul said:So I'm sure someone brought this up already, but I'm curious why an ace/vet/etc type pack is being included in an actual wave? That's always been considered a separate release from the actual waves in the past with the exception of most wanted, but that was kind of a unique situation.
I hope it's not a sign that FFG is running out of ideas and/or time to plan out new waves of ships without including re-releases of existing ships.
Honestly I'd rather them rerelease old ships and bring them up to a higher power level to even the playing field instead of adding new ships. They can give them new paint jobs, pilots, upgrades, and all those goodies and I think the vast majority of people would buy them.
6 minutes ago, markcsoul said:So I'm sure someone brought this up already, but I'm curious why an ace/vet/etc type pack is being included in an actual wave? That's always been considered a separate release from the actual waves in the past with the exception of most wanted, but that was kind of a unique situation.
I hope it's not a sign that FFG is running out of ideas and/or time to plan out new waves of ships without including re-releases of existing ships.
Its likely due to the time frame of Solo forcing it into a wave. We are likely getting some Scum stuff from Solo, which will either be part of XIV or XV. So, do you push back your X-wing fix till after the movie, or do you incorporate it into a wave before the movie.
Has anyone gotten the ability of that PS 7 Xwing pilot yet?
9 minutes ago, Sir Orrin said:Has anyone gotten the ability of that PS 7 Xwing pilot yet?
After you perform a boost or barrel roll action, you may flip your equipped "Servomoters S-foils" upgrade card.
I am guessing that S-foils gives boost and/or barrel roll, depending on side.
Edited by SithborgIsn't there an errant Evade token in that image?
I'm hoping the S-Foils card gives an Evade ability, Sacrifice shooting (can X-Wings shoot with the wings closed, I forget...) to close the wings, gain Boost and an Evade.
Yeah, they've been shown to fire with then closed in rebels and in some of the old EU sources.
I am very curious about targetting scrambler. It seem interesting on a tie phatom ( maybe alongside the prototype condition, it alow a kind of mid-PS phantom built )
Edited by player24228452 hours ago, markcsoul said:So I'm sure someone brought this up already, but I'm curious why an ace/vet/etc type pack is being included in an actual wave? That's always been considered a separate release from the actual waves in the past with the exception of most wanted, but that was kind of a unique situation.
I hope it's not a sign that FFG is running out of ideas and/or time to plan out new waves of ships without including re-releases of existing ships.
Ffg could take two years off of new ship releases just to patch the older stuff and they'd still have work to do. And frankly, I'm tired of ugly obscure junk heaps from legends being released and being op, driving out every iconic ship from the game. A casual Star Wars fan would be hard pressed to name any of the ships at the top tables these days. Let's slow down with the new crap, and get the classics tuned up first.
10 minutes ago, HolySorcerer said:Ffg could take two years off of new ship releases just to patch the older stuff and they'd still have work to do. And frankly, I'm tired of ugly obscure junk heaps from legends being released and being op, driving out every iconic ship from the game. A casual Star Wars fan would be hard pressed to name any of the ships at the top tables these days. Let's slow down with the new crap, and get the classics tuned up first.
Ghost with it's two shuttles op meta.
Counters to it, stuff like Rey and imperial Aces with Interceptors, TIE Advanced and Defenders. How much more icon you want to have your game?
I’m really hoping that Renegade card has something like a 1-2 die ion attack ONLY out of arc, to represent door gunners with their ion machine guns.
4 hours ago, "Quickdraw" said:So jam epic or the remove token?
Posted its own thread.
Could be give out double stress with an option that could add or switch to jam tokens.
- or
Could be jam tokens and either huge ships get the new jam action or are left with inferior jam actions.
Edited by Marinealver