Great Shot, Kid - Han & Luke

By j_man_04, in X-Wing Squad Lists

I have two versions of a Han and Luke list. I've tried the first one and I enjoy it. But I feel like list #2 will make Luke surprisingly tough to kill. And since Luke doesn't *have* to take a focus, I feel Seismics are good for when he's hunting down a high agiliy ship.

#1

Han Solo (46)
Expertise (4)
C-3PO (3)
Gunner (5)
Engine Upgrade (4)
Millennium Falcon (1)

Luke Skywalker (28)
Lone Wolf (2)
Advanced Proton Torpedoes (6)
Flight-Assist Astromech (1)
Integrated Astromech (0)

Total: 100

View in Yet Another Squad Builder

#2

Han Solo (46)
Expertise (4)
C-3PO (3)
Gunner (5)
Engine Upgrade (4)
Millennium Falcon (1)

Luke Skywalker (28)
Lone Wolf (2)
Seismic Torpedo (2)
R2-D2 (4)
Integrated Astromech (0)

Total: 99

View in Yet Another Squad Builder

In second list I’d drop seismic torps for vectored thrusters.

Edited by BlodVargarna
38 minutes ago, BlodVargarna said:

In second list I’d drop seismic torps for vectored thrusters.

Good call. IA is good but with D2 it becomes less essential. Repositioning a T-65 is always nice.

LOL Welp. I probably need to hold off on making any major plans with this list until we see more pieces of the new wave.

There isn't a luke without R2, can't get it in my head.

2nd list I like. And also I like people using millennium falcon.

16 minutes ago, "Quickdraw" said:

There isn't a luke without R2, can't get it in my head.

With the new title/modification it looks like Luke may be able to get a boost/barrel roll without sacrificing R2. Huzzah.

Edited by jwilliamson12

That would be acceptable jajaha

I flew that exact Han at regionals, and I think it doesn't hit hard enough for it's points. I like Han with VI, Rey, 3PO, Evade Title, EU. And, however terrible it might be, I like to run Luke with Expertise, FAA, IA. They are both really flexible, respectably hard hitting, and survivable

1 hour ago, Greebwahn said:

I flew that exact Han at regionals, and I think it doesn't hit hard enough for it's points. I like Han with VI, Rey, 3PO, Evade Title, EU. And, however terrible it might be, I like to run Luke with Expertise, FAA, IA. They are both really flexible, respectably hard hitting, and survivable

How did you do at regionals?

Not great hahaha. This was last year, so February 2017 regionals, just before the nerfs. I flew that Han and a Norra, got eaten by TLT Ghosts, and beaten by Palp Defenders, and beat a Palp Aces and 5x QJs

I’ve found lone wolf Han to be a tough Nut to crack with C3P0, Rey, EU and original title. Just need to bank focus tokens on Rey early on and then evade or boost when you’re stuck in the fight.

Could always swap them epts around and it’ll give you some more points to play with on Luke if you swap gunner for Rey?

Edited by intoxicatedALF

I always like running Han/Luke casually, but I mainly run R2-D2/Integrated just because theme and the alt art card. I need to try Flight Assist. Really hope S-Foils help Luke out.

Updated Han/Luke list after the new stuff has been revealed:

100

Luke - 37

  • Lone Wolf - 1
  • R2-D2 - 4
  • Renegade Refit (-2)
  • Engine Upgrade - 4
  • Autothrusters - 2

Han - 63

  • Expertise - 4
  • Gunner - 5
  • C-3PO - 3
  • Original Title - 1
  • Engine Upgrade - 4

I love me some Luke! My two cents:

6 points for autothrusters on a 2-agi ship that already has a defensive pilot ability and a defensive reroll seems not worth it. S-foils + Shield Upgrade will probably do more for your survivability than EU + autos, even if you use the freed-up points to upgrade Lone Wolf to another EPT.

10 minutes ago, nexttwelveexits said:

I love me some Luke! My two cents:

6 points for autothrusters on a 2-agi ship that already has a defensive pilot ability and a defensive reroll seems not worth it. S-foils + Shield Upgrade will probably do more for your survivability than EU + autos, even if you use the freed-up points to upgrade Lone Wolf to another EPT.

With the amount of TLTs out there I was hoping that AT would help with it. But yeah, that's definitely a potential way to go by giving R2 another shield to fix.