The Corellian Conflict.
Great fun, but a lot of us have found the same issue with it after a few rounds; the winners get fed and the losers get starved, resulting in more wins for winners and more losses for losers. The campaign concept is fantastic and thematic, but some campaigns have been resolved as early as 3 rounds in when the writing is on the wall.
Brainstorm:
- Your best ideas to balance the campaign.
- The simplest way to keep it thematic and rewarding while both opponents always have the same points available at the fleet building stage.
I'd like to run another campaign soon, but this time not have our best players heading into combat with 500 pts against newer people with 380 points worth of scarred scared screed Squalls and squadrons