4 hours ago, Admiral Deathrain said:For the game it is time, but not for FFG. With Legion coming out, this year will be dedicated to getting that established. A sizeable portion of Legions potential customer base is frustrated X-Wing players. An overhaul that pulls those back into the game too close to that games early waves would be detrimental. So instead, FFG will seek to get Legion established and then offer a way to reawaken dormant collections in a way that has Legion players pick it up out of curiosity. Or they will just let X-Wing die, because they're FFG.
As for the format of that eventual overhaul, I would suggest most wanted style boxes for each faction, maybe two ships and a boatload of cards, every upgrade in the game rewritten, with the old versions still legal as tokens. Along with that I wish for a repackaging change to the Runewars model where buying a single faction is viable, but FFG knows that so far they have gotten away with the current scummy tactics, so barring a crash from X-Wing (in which case it is honestly more likely they can the game rather than overhaul it), I don't see that happening.
Indeed, it may even be for the best that FFG take some ideas from Legion (as well as from Armada). I believe multiple types of dice could help, but also the turn zero setup of legion, where you jockey for deployment and environmental factors could be quite refreshing. Imagine if you built a list based around utilizing asteroids or other obstacles, and there was jockeying for the option of None that the opponent put forth. You may have to concede a different deployment zone to get that.
That, along some other changes (mobile arc assigned to all turrets) could make for a more tactical and, I feel, a better game in the long run.
There are some of us that feel that a 2.0 is needed, not to nerf or boost a given faction, but to implement across the board changes to the game that would hopefully bring more variety of units fielded and tactical play styles.
