I really wish FFG would take some cues from other miniature games for a 2.0 version.

By joyrock, in X-Wing

On 2/13/2018 at 8:00 AM, That Blasted Samophlange said:

Indeed, it may even be for the best that FFG take some ideas from Legion (as well as from Armada). I believe multiple types of dice could help, but also the turn zero setup of legion, where you jockey for deployment and environmental factors could be quite refreshing. Imagine if you built a list based around utilizing asteroids or other obstacles, and there was jockeying for the option of None that the opponent put forth. You may have to concede a different deployment zone to get that.

That, along some other changes (mobile arc assigned to all turrets) could make for a more tactical and, I feel, a better game in the long run.

There are some of us that feel that a 2.0 is needed, not to nerf or boost a given faction, but to implement across the board changes to the game that would hopefully bring more variety of units fielded and tactical play styles.

I have been experiemnting with rules to move asteroids and with tractor beams or having ateroids begin drifting if a ship is destroyed within range 1 of an asteroid.

https://community.fantasyflightgames.com/topic/269418-new-rules-for-asteroids/

WE ARE REDEEMED MAH BROTHERS!

These threads are goldmines. Wow. So sure how 2.0 can‘t happen