Having finally given in to my intense desire to run a 40k campaign, I will soon be starting a rogue trader game (chargen starts tonight with several players).
I want to mainly use published adventures for my game as my prep time is a bit limited so I'm planning to interweave the above adventures, dropping hooks from one during another, etc. Hopefully for my players this will be seen as on contiguous campaign rather than a bunch of solitary adventures woven together. ![]()
So here is my plan so far (though I obviously don't have Expanse yet, and whenever it arrives it will necessitate a few modifications).
The adventures will begin with the arrival of the Rogue Trader at Port Wander. There he will either hire any PCs not already in the crew, and Into the Maw will kick off with the fight in the market.
After heading into the Maw they will arrive at the battlefield and pick possibly pick up the salvation beacons of either or both the Forsaken Bounty or the pilgrim ship. The Forsaken Bounty if not picked up now can be picked up on the return trip, also they will have the opportunity to send an astropath communication back to Port Wander for a writ of salvage for the Bounty (since it is Imperial property). If they miss the Forsaken Bounty, I will plant information on it later in the game.
Eventually they will end up at Footfall (to possibly take the map makers cargo to its destination). Upon leaving Footfall, Captain Keel (Kell?) from Whispers on the Storm will come into play. Now they have a choice, go with the captain immediately, or attempt to delay him while they finish the endeavor of Into the Maw. Their best hope is to ask to meet him soon one jump from Svard, as they have a time sensitive endeavor to finish. He will press for a quick meeting, as he fears for his brother's safety, but since he knows that having the Rogue Trader at his side will highly increase his chances in Svard, he can be convinced to wait.
Then they will finish off Into the Maw, hopefully move to Svard for Whispers on the Storm, and by then have the Writ of Salvage in place to be able to go after the Forsaken Bounty.
There are lots of ways the players can implode this plan, and in the end I plan to be flexible and just roll with whatever they decide, this is just my template for how I think it will play out.
Thoughts?
