Hey there, soccer [ or as the rest of the world calls it, football ] fans! (And also people who don't care about soccer [ football ] at all). So, it's 2018 and the World Cup will be happening once again, and it has me thinking - why does X-Wing not have, and/or why did it stop using a system like the World Cup for tournaments?
I'll caveat this here by saying that I don't play in a ton of tournaments but I have run several tournaments, and the way they have to be set up always baffles me. I also don't have any personal reason to be salty about the current setup, I've just noticed that it seems to reward a less than fun playstyle.
First off, the flat-out win/loss system. I don't get this. Having stuff go to MOV and/or final salvo all the time doesn't reward even fighting your opponent in many cases, but instead rewards the kind of FIFA-faffa that won Spain the 2010 World Cup. Second, the time limits. Why most games end up being called before a player's list has been killed off is beyond me, and I think this is mostly what causes that first problem. So, as a relatively uneducated person about this, I'd like to humbly suggest some ways to fix this, inspired by the World Cup.
The time limit - soccer [ football ] games [ matches ] last 90 minutes, plus stoppage time (which is similar to our "finish your last round" time). So I'd recommend that the time limit for X-Wing games be increased by a measly 15 minutes, which, in the long run, is just one extra bathroom/water/beer/burrito/pizza/nap break for games that finish quickly, and gives longer games a little more time to finish.
The group stage - this is pretty similar to our Swiss Rounds, but has a little more nuance. Basically, you get 0 points for a loss, 3 points for a win, and 1 point for a tie. What I'd recommend is that in X-Wing, you could get 0 points for being tabled 0-100, 3 points for winning 100-0, and 1 point for any game that doesn't end on time. While this seems harsh, it rewards people for playing the game through to completion, because a tie is almost pointless. It also means that if you're just really slow to play all your games and they all end in ties, you're very unlikely to advance, but one or two ties don't really hurt you if you flat out win some. Extended Strength of Schedule is a nice way to make sure that everyone gets a decently fair set of opponents. And then MOV can still be used for tiebreakers, and SOS when there's still a tie after MOV.
The round of 16/8/4/final - So these are the cut to top 4/8/16/32. I think these are fine as played currently, but I'd extend the time limit to what it is in soccer [ football ], 120 minutes.
So what do you think? Would you prefer a tournament set up like this? Granted, the changes aren't that drastic, and they make the event longer, but I think they might reward a more enjoyable style of play.