Last night I ran into an interesting question about blast weapons and vehicle combat: the players were in 2 Leman Russ tanks and were pitted against Ork Battlewagons. Both vehicles have cannons with a significant blast radius and after several relative fruitful shots (the front armour of an Ork Battlewagons is significant, just as that of the Leman Russ tank) they decided to start shooting behind the Battlewagons so the blast would hit the weak rear armour.
Inventive to be sure but something the rules don't really account for: there was nothing stopping me from applying the same tactics with the Battlewagons which would've turned the battle into a short and bloody one. Also the thick front armour most big combat vehicles tend to have is rendered useless (especially since most of those big vehicles have cannons with blast radius).
We came up with a quick workaround, ruling that the penetration value was 0 for indirect blasts. But that only partly negates the problem, the average damage of the indirect blasts to the rear armour is still roughly 10 points more then direct hits to the front armour.
Has anyone else ran into this issue and how did you solve it?