New Imperial Large Based Ship--We need one

By Force Majeure, in X-Wing

Just now, Wookiee_Slayer said:

So is the TIE Reaper confirmed? Or is it '' Pretty much certain because it appeared in a movie once ''?

The latter.

Just a bit off topic here, but I love how Scum is the only faction that has some potential of diverse crafts yet to be released...

Imperials are just gonna get TIE-variants and maybe an imperial Landing Craft and thats it... (im sure there is more to it but come on...)

Rebels are just gonna get more Letter-Wings untill they have had the western, Russian, Chinese and all the other alphabets out of the way.

Scum has much potential of unreleased ships, with the only problem being that they are all drabby and green(which I certainly do not mind but many others do...)

EDIT: lets not forget that FFG has already begun the grind to get prequels into the game: the ARC-170... More will come for sure (lets not hope so)

Edited by Wookiee_Slayer
16 minutes ago, Wookiee_Slayer said:

Rebels are just gonna get more Letter-Wings untill they have had the western, Russian, Chinese and all the other alphabets out of the way.

I'm looking forward to reaching the day that FFG starts releasing Rebel ships in weirder areas of Unicode.
I'm pretty sure the ?-Wing will be crap, though.

ansel-hsiao-skipray46.jpg?1508168654

here’s your 2 att 2 agi PWT with dual Cannon slots and Missile/torp for LRS Harpoon fun.

18 minutes ago, Azrapse said:

I'm looking forward to reaching the day that FFG starts releasing Rebel ships in weirder areas of Unicode.
I'm pretty sure the ?-Wing will be crap, though.

?-wing is too OP, please nerf now.

I'm thinking that the Reaper should have 3 primary. After all, it does shoot down an X-Wing in one shot.

The TIE Reaper is a great choice for a new Dash. I would bet on 3 attack, 2 defense, 6 hull, and 4 shields with Focus, TL, Coordinate, and Boost or Evade.

Give it two crew slots, a system slot, and maybe a Team slot.

Guessing it will be around 24 points.

Imagine being able to get a TL at Range 5, or have friendly ordnance modified even more.

Then they would make a Death Trooper team for funsies.

I honestly don't want it to be over-featured, because it needs ot be cheap to work in the kinds of squads that want it.

2 attack, 2 crew, green turns. Gimme my Fleet/Systems platform already.

8 minutes ago, Celestial Lizards said:

The TIE Reaper is a great choice for a new Dash. I would bet on 3 attack, 2 defense, 6 hull, and 4 shields with Focus, TL, Coordinate, and Boost or Evade .

Give it two crew slots, a system slot , and maybe a Team slot .

Guessing it will be around 24 points .

Imagine being able to get a TL at Range 5 , or have friendly ordnance modified even more .

This is why @GreenDragoon says we cannot have pretty things!
3 attack, 2 agility, 10 hitpoints for 24 points is like an X-wing with double the amount of hitpoints for 2 points more.
If you add Coordinate, Boost/Evade, System, Team, and crazy pilot abilities on top of that, then the dial needs to be so bad that basically the thing only moves forward, or something.

Seriously.

I know it's tempting, but restraint is necessary in good design.

1 minute ago, thespaceinvader said:

Seriously.

I know it's tempting, but restraint is necessary in good design.

That was what they did when designing the Jumpmaster.

I swear this was the conversation:

Dev1: How do we make a great ship?

Dev2: Give it all the things that make a good ship for very few points?

Dev1: Won't that be broken?

Dev2: Naw, it'll be fun!

4 minutes ago, thespaceinvader said:

Seriously.

I know it's tempting, but restraint is necessary in good design.

Now with added emphasis.

7 minutes ago, Azrapse said:

This is why @GreenDragoon says we cannot have pretty things!
3 attack, 2 agility, 10 hitpoints for 24 points is like an X-wing with double the amount of hitpoints for 2 points more.
If you add Coordinate, Boost/Evade, System, Team, and crazy pilot abilities on top of that, then the dial needs to be so bad that basically the thing only moves forward, or something.

Double hp X-wing for 24 pts is still lacking according to the folks on this board. Looking at the Firespray I would agree.

17 minutes ago, Azrapse said:

This is why @GreenDragoon says we cannot have pretty things!

Case, meet point :D

You‘ll note btw that I never talked about a 2 attack ship. I‘m always talking about a 2 agility turreted large base ship. No 2/2/x/x is problematic. JM15K had torpedoes, so no 2atk.

I agree that an actual 2attack ship without an option to 3-4 will not be good - it would be so bad that no one played it. A new Punisher to the Kwing and Scurrg that already exist.

But it won‘t just have 2 attack, and it won‘t be a naked generic without good slots.

A large base mobile arc ship with 3/2/10hp, maybe a tech slot, a crew slot and definitely an ept on at least the higher PS ships which might hopefully stop at PS7.

It will probably have something new. A new mechanic like conditions were new, like tractor beam was new, like mobile arc was new, like coordinate was new.

And we all know that it will be broken. Because FFG wants to prevent another Uwing debacle, so it HAS to be good. Now when they are trying to make something good then they always go too far. I don‘t know why that‘s even a discussion.

I also want another wingman instead of RAC, and it almost needs a turret/mobile arc. But that will be too good without some changes to the core rules. So either remove the turret/mobile arc (hello Firespray 2.0), or prepare for the new meta where an imperial list dominates.

Not the imperials as a faction. One imperial ship.

4 hours ago, Sciencius said:

Imagine a Decimator title, that say:

Lets you shoot again in the end-phase for 15pts.

Totally OP? Well....

I love sarcasm, but it's more like 25 points ^_^
And only Range 1-2 on targets on which you have a target lock ;-)

Though I am still wondering what kind of large base ship would be really interesting for the imperials. The sentinel does not seem super interesting, except if you include in it a lambda remake with pilots which gain 2 dice aux arcs, while keeping the 3 dice front arc.
Furthermore downside of the sentinel is it's ion turret, which most likely translates into another large base with a TLT ;-)

The TIE-Reaper at the other hand hits like a wet towel. Coming up with a game mechanic which makes the thing actually worthwhile is not easy, unless you want to make the same thing as they did with the Rebel shuttle. Imagine Soontir/Carnor/Inquisitor with a agile Palp shuttle which can take LWF and can coordinate at PS11. Oh boy, now I want Vader in a TIE-Reaper. °_^

1 hour ago, GrimmyV said:

ansel-hsiao-skipray46.jpg?1508168654

here’s your 2 att 2 agi PWT with dual Cannon slots and Missile/torp for LRS Harpoon fun.

Sorry, we got already the gunboat, no need for this old garbage :P
(We don't need a new jumpmasters)

The TIE Reaper is very probable.

The Ark-Angel is plausible too. Maybe even as a cross-faction scum/imperial.

Some years ago, when Juno Eclipse was released, I hoped for the Rogue Shadow, but Disney put a swift end to the EU.

If I had to guess I'd say Ark Angel is more likely than TIE Reaper, purely because there's already artwork for it from ImpAss and Destiny. I don't think the Reaper's shown up in either, though the Death Troopers have been in Destiny.

Plus, doing it as a dual-faction thing could be cool, with several Scum pilots and one Imperial one.

4 hours ago, Azrapse said:

assaulttransport.jpg

http://starwars.wikia.com/wiki/Gamma-class_ATR-6_assault_transport

Large ship for carrying troops.
Has no forward cannons (so 0 attack score?), but it has 4 turrets and torpedo and bomb launchers.

Multiple turret slots could be quite unique. But alternatively it could just have a turreted primary weapon much like the Resistance Bomber. Or a combination of both, like the K-wing.

Perhaps the problem with this ships is that it's about the same length as the Ghost, so it's quite big.

I found these mockups too:

7ac7e2b3c247cf417d411e58b02ba271.jpg

I really like the ATR-6. But it should be able to disch out more damage. These things were a pain in the *** to take down due to all the turrets they had.

1 hour ago, GrimmyV said:

ansel-hsiao-skipray46.jpg?1508168654

here’s your 2 att 2 agi PWT with dual Cannon slots and Missile/torp for LRS Harpoon fun.

BLASTBOAT!

1 minute ago, Jehan Menasis said:

Some years ago, when Juno Eclipse was released, I hoped for the Rogue Shadow, but Disney put a swift end to the EU.

You know all waves released since then (except the movie tie-ins) had more EU ships then Disney Canon ones ;)

What if the new carrier is the Imperial Falcon?

2 hours ago, GrimmyV said:

ansel-hsiao-skipray46.jpg?1508168654

here’s your 2 att 2 agi PWT with dual Cannon slots and Missile/torp for LRS Harpoon fun.

This is the one I've been hoping for for a while now. Got all the pieces to be what I think the Imps need at this time. Though I do think the Blastboat should follow the example of the Gunboat and split up some of the slots between titles. Maybe that way we can avoid the JM5K/Scrugg problem. Also recommending mobile arc rather than full PWT.

1 hour ago, SEApocalypse said:

I love sarcasm, but it's more like 25 points ^_^
And only Range 1-2 on targets on which you have a target lock ;-)

I agree, yet, the Ghost gets to shoot in the Endphase if it has an attack shuttle docked (Zeb=15 pt) and Ups.. I forgot, if the Decimator gets blown up, it shoots out a TIE Striker at the rear.

5 hours ago, Wookiee_Slayer said:

So is the TIE Reaper confirmed? Or is it '' Pretty much certain because it appeared in a movie once ''?

This might have showed up in Rebels a few gazillion times:

latest?cb=20150302012438

Imperial-Sentinel-Class-Shuttle_a2dc7d3b

Edited by Darth Meanie

What Imperial's need is a cheap Crew carrier with Coordinate. Basically, we need our own Shethipide.

Something in the 12-15 point range without much offensive power, but that is reasonably durable and has no limitations on crew.

The Decimator also could use point drops and an increase to 4 attack dice.

BLASTBOAT!!!

Dat blastboat tho