New Imperial Large Based Ship--We need one

By Force Majeure, in X-Wing

We have the Oops (Upsilon), the Space Cow and a C-list version of the Firespray. These three sometimes have their moments. Arguably the best large based Imp ship is the Decimator.

We're not likely to see additional pilots or fixes for these existing ships. However, if we get an new Large based ship (besides being totally awesome) new Imperial Only crew could really work to improve their effectiveness.

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What kind of Large Ship would like to see? What kind of crew?

An Imperial Shadowcasterish?? Only bullseye front arc, and mobile arc.

Imagine a Decimator title, that says:

You may shoot again with your primary weapon in the end-phase for 15pts.

Totally OP? Well....

Edited by Sciencius

Imperials currently lack anything resembling the JM5K or YT2400. A 2-Agility PWT ship might be a good thing to have. I'd like to see some Imperial-only crew that don't require quite so many conditions in order to work. At the moment Imperials have crew like Hux, Mara Jade, Isarde, etc who all have limitations or drawbacks to their abilities. Compare that to the likes of Dengar or Sabine and it's pretty annoying how bad a lot of them are. Even crew with conditional effects like the K4 don't have the limitations a lot of Imperial crew have.

I'd worry at this point that FFG would overcompensate for the brokenness of the Jumpmaster and if they did do a similar Imperial ship it would be terrible. What I'd really like to see for Imperials is a small-based ship with crew that is flexible and where carrying crew isn't its only purpose. At the moment Imperials have the TIE Shuttle or the Phantom for small-based crew carriers and both have serious problems at the moment.

TIE Reaper.

low point value, say, 19 points for the PS1, large base, with green turns, 2 primary weapon, 2 crew slots, nothing else. I actually have a ewhole custom expansion designed, waiting for me to get round to making cards and scratch building a ship to go with it. Pack it in with a bunch of generic Imperial Only TIE buffs, too. I gave one of the pilots Coordinate as well, but giving it to the whole ship would be neat. Heck, I'd really like to see: Logistics Officer. Imperial Only. 1 point. Your action bar gains the [coordinate] symbol.

A functional support platform for Imps would go a long way at the moment, giving them something to carry Hux and effectively use Fleet and Systems Officers would be great, actually being able to use their (very effective, but without a good platform atm) support crew would be great.

Equally, a mid-agility PWT would go a long way as noted above. RAC Is great but the lower-PS Decis suffer greatly from having absolutely no damage mitigation options at all except blocking.

assaulttransport.jpg

http://starwars.wikia.com/wiki/Gamma-class_ATR-6_assault_transport

Large ship for carrying troops.
Has no forward cannons (so 0 attack score?), but it has 4 turrets and torpedo and bomb launchers.

Multiple turret slots could be quite unique. But alternatively it could just have a turreted primary weapon much like the Resistance Bomber. Or a combination of both, like the K-wing.

Perhaps the problem with this ships is that it's about the same length as the Ghost, so it's quite big.

I found these mockups too:

7ac7e2b3c247cf417d411e58b02ba271.jpg

TIE Reaper will come, and it's a shame it isn't a PWT ship. :(

At least we can hope for a large based agile crew carrier for the Imps.

I agree we are way behind when it comes to large ships.

1 hour ago, Jike said:

A 2-Agility PWT ship might be a good thing to have

Oh really?

We can all see how bad for the game large base 2 agility ships with a turret and even just a mobile arc are. And you want more of them? Give it the barrel roll and evade action too, huh? And some good defensive title and enough crew slots to equip rebel captive and an imperial latts razzi?

What could possibly go wrong.

wow

1 hour ago, thespaceinvader said:

TIE Reaper.

low point value, say, 19 points for the PS1, large base, with green turns, 2 primary weapon, 2 crew slots, nothing else. I actually have a ewhole custom expansion designed, waiting for me to get round to making cards and scratch building a ship to go with it. Pack it in with a bunch of generic Imperial Only TIE buffs, too. I gave one of the pilots Coordinate as well, but giving it to the whole ship would be neat. Heck, I'd really like to see: Logistics Officer. Imperial Only. 1 point. Your action bar gains the [coordinate] symbol.

A functional support platform for Imps would go a long way at the moment, giving them something to carry Hux and effectively use Fleet and Systems Officers would be great, actually being able to use their (very effective, but without a good platform atm) support crew would be great.

Equally, a mid-agility PWT would go a long way as noted above. RAC Is great but the lower-PS Decis suffer greatly from having absolutely no damage mitigation options at all except blocking.

1 point would be too cheap (see the Squad Leader card). So...

x_wing_miniatures___custom_imperial_crew

How good would this be?

6 minutes ago, GreenDragoon said:

Oh really?

We can all see how bad for the game large base 2 agility ships with a turret and even just a mobile arc are. And you want more of them? Give it the barrel roll and evade action too, huh? And some good defensive title and enough crew slots to equip rebel captive and an imperial latts razzi?

What could possibly go wrong.

wow

Yes, because it is of course completely impossible to actually create a balanced ship :rolleyes:

49 minutes ago, GreenDragoon said:

Oh really?

We can all see how bad for the game large base 2 agility ships with a turret and even just a mobile arc are. And you want more of them? Give it the barrel roll and evade action too, huh? And some good defensive title and enough crew slots to equip rebel captive and an imperial latts razzi?

What could possibly go wrong.

wow

Bad for the game or not, what's done is done. Those Rebel and Scum ships you are referring to are not going away, and I see absolutely no problem with leveling the playing field a bit. It's about time the Empire got some love.

" The dark side is strong in me, for I am Sith ."

Edited by Darth Nadir
5 minutes ago, Jike said:

Yes, because it is of course completely impossible to actually create a balanced ship :rolleyes:

And you say that because of FFGs track record of balanced large base 2agility ships, yes?

Maybe you forgot that all large base turreted 2agility ships were and are as OP as it gets.

  • Dash has been top tier for years now
  • Timewalk Assajj only lacks a good wingman to be utterly devastating, and even without she was shown to be top
  • Jumpmasters needed how many nerfs again? And they are still good!

So please, do yourself a favor and scrap that idea again. A large based turreted 2agility ship won‘t be balanced. It‘s either made unplayable out of fear, or immediately top tier with a note of brokenness. At least admit it if that‘s what you want

1 minute ago, Darth Nadir said:

and I see absolutely no problem with leveling the playing field a bit. It's about time the Empire got some love.

Wow

“I see no problem with ruining the game if it is with a ship that I will play“

Thanks for demonstrating how devastating this irrational faction loyalty is.

24 minutes ago, Odanan said:

1 point would be too cheap (see the Squad Leader card). So...

x_wing_miniatures___custom_imperial_crew

How good would this be?

Given that Squad Leader is a terrible upgrade, using it as an example is not useful.

I honestly don't think adding a non-reposition action to a bar is ever worth more than a point, because there's a huge opportunity cost to just USING it over using your existing actions, especially when it's coordinate and so it has no benefit whatsoever to the ship it's on, and it doesn't particularly synergise with other Imperial crew options. Or to put it another way, there's a reason none of those action-EPTs are worthwhile except Rage, and that only rarely.

And making it unique kind of wrecks the whole idea too, which is to make Imperial coordinate freely and easily available.


There's a reason I went with what I did.

12 minutes ago, GreenDragoon said:

And you say that because of FFGs track record of balanced large base 2agility ships, yes?

Maybe you forgot that all large base turreted 2agility ships were and are as OP as it gets.

  • Dash has been top tier for years now
  • Timewalk Assajj only lacks a good wingman to be utterly devastating, and even without she was shown to be top
  • Jumpmasters needed how many nerfs again? And they are still good!

So please, do yourself a favor and scrap that idea again. A large based turreted 2agility ship won‘t be balanced. It‘s either made unplayable out of fear, or immediately top tier with a note of brokenness. At least admit it if that‘s what you want

Just because it's large based an 2 agi doesn't automatically mean it's worth playing. Being very cheap and/or very good does. Assaj is worth playing because she has an outstanding ability and an outstanding defensive buff to go with it. Dash is worth playing because he ignores rocks and has a HLC turret. JMs are worth playing because they are obscenely cheap, even now after multiple rounds of nerfs.

Making a 2-2-X-X PWT is not inherently a problem, making it too good is. See every other 2-2-x-x PWT out there, particularly all 3 other YT2400s.

Edited by thespaceinvader
32 minutes ago, GreenDragoon said:

And you say that because of FFGs track record of balanced large base 2agility ships, yes?

Maybe you forgot that all large base turreted 2agility ships were and are as OP as it gets.

  • Dash has been top tier for years now
  • Timewalk Assajj only lacks a good wingman to be utterly devastating, and even without she was shown to be top
  • Jumpmasters needed how many nerfs again? And they are still good!

So please, do yourself a favor and scrap that idea again. A large based turreted 2agility ship won‘t be balanced. It‘s either made unplayable out of fear, or immediately top tier with a note of brokenness. At least admit it if that‘s what you want

30 minutes ago, GreenDragoon said:

Wow

“I see no problem with ruining the game if it is with a ship that I will play“

Thanks for demonstrating how devastating this irrational faction loyalty is.

Most people are playing these ships. Lets not kid ourselves here. Well.. the Jumpmaster being the obvious exception. So by your definition the game is already ruined. At this point there would be precious little harm in giving Imperial players a leg to stand on in the arms race.

" The dark side is strong in me, for I am Sith ."

Edited by Darth Nadir
4 minutes ago, thespaceinvader said:

Making a 2-2-X-X PWT is not inherently a problem, making it too good is. See every other 2-2-x-x PWT out there, particularly all 3 other YT2400s.

And conveniently ignore that every ship has at least 4 pilots? With most likely 3 uniques, all with an abiliy. And that new ships often introduce a new concept without any balancing experience?

What could possibly go wrong?

6 minutes ago, Darth Nadir said:

So by your definition the game is already ruined.

It took a lot of other broken cards to reign them in. There are 6 threads on harpoons and TLT alone.

Maybe we should try to learn from past mistake?

“The cringe is strong in me, for I am not 12 anymore“

26 minutes ago, GreenDragoon said:

So please, do yourself a favor and scrap that idea again. A large based turreted 2agility ship won‘t be balanced. It‘s either made unplayable out of fear, or immediately top tier with a note of brokenness. At least admit it if that‘s what you want

Dash isn't a 2 attack 2 agility turret. It's a 4 attack 2 agility turret. And virtually no other YT-2400 is ever played. So it seems it's not the ship, but the pilot in particular.
The Jumpmaster 2 attack 2 agility was basically the sugar on top of an upgrade bar orgy (the same curse as the Scurrg) on a chasis that was undercosted by at least 5 points. This made virtually all pilots in this ship awesome, regardless of their ability. Of course Manaroo and Dengar were even better because they had great abilities.
Asajj doesn't even have a turret. She's strong because the almost guaranteed evade got from her ability and Lats Razzi. You don't see Sabine Wren or the generic flying that ship much, do you? Perhaps the ship isn't the problem.

Perhaps it's worth studying what is actually the problem, and avoid it, rather that setting entire archetypes on fire.
Giving a ship 2 attack turret and 2 agility doesn't automatically make it a problem.
Now, give it an upgrade bar with System, Tech, Turret, Crew, Astromech, Illicit, Elite Talent, and sprinkle it with bombs and missiles until you fill up the cardboard, and there you will have a big problem.

Edited by Azrapse
1 minute ago, Azrapse said:

Perhaps it's worth studying what is actually the problem, and avoid it, rather that setting entire archetypes on fire.
Giving a ship 2 attack turret and 2 agility doesn't automatically make it a problem.

Oh sorry. Let me specify then: scrap the 2 attack 2 agility ship idea unless you make it a single, low (but not too low) PS nonunique ship with an empty upgrade bar.

Just now, GreenDragoon said:

“The cringe is strong in me, for I am not 12 anymore“

I'm sorry. I thought I was having an intelligent debate with an adult. It would seem I was incorrect. Happy 13th birthday. I have a feeling adolescence is going to be a rough period for you.

" The dark side is strong in me, for I am Sith. "

I think that the TIE Reaper will end up just being a top-tier Lambda remake.

1 minute ago, GreenDragoon said:

Oh sorry. Let me specify then: scrap the 2 attack 2 agility ship idea unless you make it a single, low (but not too low) PS nonunique ship with an empty upgrade bar.

No need to reduce it to absurdity.

Just avoid some combos.
For example, if you give it a Turret slot, don't give it a System slot (prevents Autoblaster/TLT with Accuracy Corrector).
If you give it a Bomb slot, don't give it System or Tech slots (to prevent Advanced Sensors or Pattern Analyzer interactions with bombs) or at least don't give it 2 Bomb slots, so that it cannot abuse this with Bomblet Generator.
If you give it a Elite Talent slot, think on Deadeye interacting with Missiles and Torpedoes. If you want to allow that, then make sure they cannot abuse it with Crew, Astromechs, Techs or Systems that allow those ordnance shots to be supermodified (the great Torpscouts debacle).

In general, most toxic combos have been identified by the community within minutes of the release of the preview articles. Even before all of the new upgrades have been spoiled.
If they had done this more often, it would have saved us many months of overpowered ships.

But banning 2 agility turret ships entirely is absurd.

Also, price it correctly. Jumps weren't stupid because they were 2/2/5/4 PWTs, they were stupid because they were 2/2/5/4 PWTs with stupid-good upgrade bars, stupid-good dials, and native repositioning , with EPTs on all pilots, from 25 frigging points base. Not to mention the torpedoes.

Dengar is still good because he's a 3-PWT at PS9 for a point cheaper than every other PS9 3-PWT, and comes with native Barrel Roll. Not because 2-2-x-x PWT is inherently OP.

16 minutes ago, Celestial Lizards said:

I think that the TIE Reaper will end up just being a top-tier Lambda remake.

I'll take it. I'd love a Lambda that was actually worth flying without Palp.

So is the TIE Reaper confirmed? Or is it '' Pretty much certain because it appeared in a movie once ''?