armour attachment: crystal weave (revamp)

By Stormbourne, in Star Wars: Force and Destiny RPG

8 hours ago, TheSapient said:

Maybe we can walk through the process of creating homebrew material worth sharing with a wider community. I'll state upfront that this is off the top of my head, may already be in the game in some fashion, and probably is not actually worth sharing. I'm just trying to demonstrate a possible process.

Let's say that my gaming group has been discussing stun, and if it applies to Droids, and what kind of stun applies to machines, because stun can come from many sources. Now, I know there are two ways for lightsaber blades to do stun: the training saber and through the dampening emitter. Do these apply to droids and other machines? By RAW, I think yes, but I know a lot of tables have different ideas about stun. Could there be an Ion blade, that only does strain to machines? Maybe that is an interesting idea to pursue.

First, I should check to see if there is already such a thing in the game. After a quick search, I don't see anything. Is there anything in lore? Well, Google finds me this . Luxom was a crystal that had an ion effect. Cool. I could/should research that more, but I'm not going to for this example.

Now, I have an idea, based on both lore and a gap in the game. How should it be addressed. Should this be a crystal or some other kind of attachment? By lore, it seems like a crystal. But, mechanically, it is not super useful. It is basically a training saber that is limited to working against machines (which the training saber probably already does). But going with lore would be cooler. Maybe we can differentiate it from the training saber and dampening emitter in another way. Why not give it breach, which the stunning sabers do not have? It is limited in what it can target, but can do some significant damage to what it can. With some upgrades, it could cause vehicle level strain.

Looking at other crystals, I see that 6-9 base damage is normal. Let's do that here too, and say 8 base damage, Ion Quality. And breach. We want this to be able to damage vehicle systems too, so let's give it Vicious 1. And, again, looking at other crystals, we can see what some reasonable mods would be. And pricing? It is useful in fewer situations than other crystals. It probably would be used in a second saber, or with a Cyclic Crystal Array. We can go a little cheap.

Is this perfect? Of course not. Is it worth sharing? Let's pretend it is. So I post it. But I ask for help. Like this:

______________________________________________________________________________

Hey everyone. In Knights of the Old Republic, there was a lightsaber crystal that was especially damaging to droids. Here is my idea for a Luxum crystal.

Lumom Crystal

Rarity: 9 R
Price: 9,000
Hard Points Required: 1
Base Modifications:

  • Changes Base Damage to 8 Mod
  • Changes Base Critical Rating to 2 Mod
  • 1 Grant Quality (Breach 1) Mod
  • Quality (Vicious 1) Mod

Optional Modifications:

  • 2 Quality (Vicious 1) Mod
  • 2 Damage +1 Mods
  • 1 Decreases Critical by 1 Mod

Does the pricing seem reasonable? I was going to add a Sunder mod, because it would be cool to use this to mess with blasters and lightsabers, but it would also imply it would work on non-electronic weapons. I'm not sure how to deal with that.

Any input would be appreciated!

______________________________________________________________________________

Because I went through a design process to get to my end point, I can actually discuss my I made the decisions I did.

don't forget the kimber stone

and if this is how you want ideas presented on the forums that i can certainly do

18 hours ago, TheSapient said:

Maybe we can walk through the process of creating homebrew material worth sharing with a wider community. I'll state upfront that this is off the top of my head, may already be in the game in some fashion, and probably is not actually worth sharing. I'm just trying to demonstrate a possible process.

Let's say that my gaming group has been discussing stun, and if it applies to Droids, and what kind of stun applies to machines, because stun can come from many sources. Now, I know there are two ways for lightsaber blades to do stun: the training saber and through the dampening emitter. Do these apply to droids and other machines? By RAW, I think yes, but I know a lot of tables have different ideas about stun. Could there be an Ion blade, that only does strain to machines? Maybe that is an interesting idea to pursue.

First, I should check to see if there is already such a thing in the game. After a quick search, I don't see anything. Is there anything in lore? Well, Google finds me this . Luxom was a crystal that had an ion effect. Cool. I could/should research that more, but I'm not going to for this example.

Now, I have an idea, based on both lore and a gap in the game. How should it be addressed. Should this be a crystal or some other kind of attachment? By lore, it seems like a crystal. But, mechanically, it is not super useful. It is basically a training saber that is limited to working against machines (which the training saber probably already does). But going with lore would be cooler. Maybe we can differentiate it from the training saber and dampening emitter in another way. Why not give it breach, which the stunning sabers do not have? It is limited in what it can target, but can do some significant damage to what it can. With some upgrades, it could cause vehicle level strain.

Looking at other crystals, I see that 6-9 base damage is normal. Let's do that here too, and say 8 base damage, Ion Quality. And breach. We want this to be able to damage vehicle systems too, so let's give it Vicious 1. And, again, looking at other crystals, we can see what some reasonable mods would be. And pricing? It is useful in fewer situations than other crystals. It probably would be used in a second saber, or with a Cyclic Crystal Array. We can go a little cheap.

Is this perfect? Of course not. Is it worth sharing? Let's pretend it is. So I post it. But I ask for help. Like this:

______________________________________________________________________________

Hey everyone. In Knights of the Old Republic, there was a lightsaber crystal that was especially damaging to droids. Here is my idea for a Luxum crystal.

Lumom Crystal

Rarity: 9 R
Price: 9,000
Hard Points Required: 1
Base Modifications:

  • Changes Base Damage to 8 Mod
  • Changes Base Critical Rating to 2 Mod
  • 1 Grant Quality (Breach 1) Mod
  • Quality (Vicious 1) Mod

Optional Modifications:

  • 2 Quality (Vicious 1) Mod
  • 2 Damage +1 Mods
  • 1 Decreases Critical by 1 Mod

Does the pricing seem reasonable? I was going to add a Sunder mod, because it would be cool to use this to mess with blasters and lightsabers, but it would also imply it would work on non-electronic weapons. I'm not sure how to deal with that.

Any input would be appreciated!

______________________________________________________________________________

Because I went through a design process to get to my end point, I can actually discuss my I made the decisions I did.

okay so found something that allows for items like this but nothing that says it did exactly this just says that jedi could have items to help themselves or hinder other force users which is and idea

http://starwars.wikia.com/wiki/Jedi_artifact

Force Restraints

force dampening cuffs

Price

Restricted

Rarity

Encumbrance

HP

Silhouette

Effect

15,000

yes

8

2

0

0

Decrease wearers force rating by 3

force shielding

Price

Restricted

Rarity

Encumbrance

HP Required

Effect

Mods

10,000

yes

9

+1

2

All force check against the wearer are considered opposed

2 “upgrade all incoming combined force checks once” mods

keep in mind these two where made with little thought

Edited by Stormbourne