armour attachment: crystal weave (revamp)

By Stormbourne, in Star Wars: Force and Destiny RPG

1 minute ago, Stormbourne said:

if you can do it passively it adds loads to the game, and yes it does help me do this that my uncle, who also plays, is a psychologist, as many aspects of psychology work best when undetected

Yeah no. screw that. This is star wars. not star psychoanalysis. this is supposed to be fun. What you are suggesting sounds in no way fun. AT ALL. You are basically suggesting a tool that is completely useless to 99% of people who play the game. and pretty much involves you arbitrarily deciding what their justification was or asking the player and trying to psychoanalyze them. based on what they tell you. About the state of mind of a fictional character. In a game. How bout instead of trying to add more complication to the game that requires a bunch of knowledge that most people are not going to have we just go with using a players character actions as the measurement. It is concrete. easy for people to judge. you either went through with the action or you didn't. No psychiatrist knowledge needed.

2 minutes ago, Daeglan said:

Yeah no. screw that. This is star wars. not star psychoanalysis. this is supposed to be fun. What you are suggesting sounds in no way fun. AT ALL. You are basically suggesting a tool that is completely useless to 99% of people who play the game. and pretty much involves you arbitrarily deciding what their justification was or asking the player and trying to psychoanalyze them. based on what they tell you. About the state of mind of a fictional character. In a game. How bout instead of trying to add more complication to the game that requires a bunch of knowledge that most people are not going to have we just go with using a players character actions as the measurement. It is concrete. easy for people to judge. you either went through with the action or you didn't. No psychiatrist knowledge needed.

hmmmm. missing the point but a few valid points in there as well, the point is if you can you should try to analyse a characters motivation and justifications, 90% of people may not be able to do this but if one person of the group can all will benefit, as for the psychologist themselves they have the training to enjoy the game as well as analyse the others players at same time, assisting the games masters with the campaigns he crafts if he isn't the games master himself

yes psychology is somewhat limited to a persons actions but they don't stop and pass judgement there they push on wards to understand why, this doesn't clear that persons name of the acts they have committed but does lend to know what is wrong far more then a surface analysis of their actions alone

I dont see the benefit at all. 1. if the person doing the analyzing is another player you now have another player creating conflict with another player. I see nothing but resentment coming from this. Which is bad.. 2. if the person is the gm they are now using things other than actions to add conflict to the character. I see nothing but resentment coming from this as well. I dont see an enhancement. I see a detriment.

And your last statement pretty much points out why doing this is not useful at all in a game. Understanding why serves no purpose game wise for anyone other than the player playing the character. Handing out conflict based on what you think a player's characters thoughts are sounds like a great way to piss off a player.

Edited by Daeglan
8 minutes ago, Daeglan said:

I dont see the benefit at all. 1. if the person doing the analyzing is another player you now have another player creating conflict with another player. I see nothing but resentment coming from this. Which is bad.. 2. if the person is the gm they are now using things other than actions to add conflict to the character. I see nothing but resentment coming from this as well. I dont see an enhancement. I see a detriment.

And your last statement pretty much points out why doing this is not useful at all in a game. Understanding why serves no purpose game wise for anyone other than the player playing the character. Handing out conflict based on what you think a player's characters thoughts are sounds like a great way to piss off a player.

1. no they are work behind the scenes with the gm to better craft stories for the other players

2. they are using there abilities to better determine when and how much should be given

this may be a qwerk of my group but our characters are just us in the star wars universe

The character's psychology does not matter for the rules system in place. It exists to provide a mechanical function that proves one of the central tenants from the movies. Is the dark side stronger than the light? No. "Quicker, easier, more seductive. Quick to join you in a fight." It is all of those things. The mechanic is there to tempt players into having their PC use the dark side because they feel they need to succeed at something rather than accept the natural flow of fate. That is the duality it is meant to represent, and in its simple elegance, it works impeccably.

Now, the psychology is a wholly different story. As you said, nobody believes they are the villain. Understanding your character's motivations is incredibly important, as how they see themselves is a huge determining factor in how they respond to the world around them. This is how you can have a mechanically dark side character who has noble motivations. Saw is a perfect example of this, though not a force using one. He is a zealot. His story is interesting and powerful, and it would be very fun and rewarding to play through something like that as a player.

But this is a game built to reflect a universe of absolutes. There is a light and a dark side of the force. There are heroes and villains. Murdering people and constantly using dark side pips because you "can't" fail is baked in as a negative. The game doesn't care why; it is the arbiter and you are failing to understand it. That's not a problem with the game, it's an issue with your perspective.

Last point: "our characters are us in the SW universe" is fine and all, but how the **** do you have force powers? Because you sure as **** don't have them in real life. You need to remove your ego, as you are already not your character. You are a template with the following added: "what if I had the force". Well, you might be a dark side force user. All your psycho babble proves is that you don't want that to be true.

Everyone sees themselves as the hero. The Force only cares what you do. The Force didn't become light-sided for Anakin simply because he thought he was doing the right thing.

All that aside, Stormbourne, you say your group has only used dark pips twice? You think the dark side needs to be more tempting? Every item you have proposed gives force users more access to light pips. Your first robes proposed increasing a force user's pips by 75%. Your crystal weave whatever turns force die rolls into straight light pips.

How do your items help with the problem you have identified in your group? I don't want to hear about feelings or intuition. Let's have a concrete example where your Crystal Weave or Sage Robes would make the dark side more tempting.

2 hours ago, TheSapient said:

All that aside, Stormbourne, you say your group has only used dark pips twice? You think the dark side needs to be more tempting? Every item you have proposed gives force users more access to light pips. Your first robes proposed increasing a force user's pips by 75%. Your crystal weave whatever turns force die rolls into straight light pips.

I think I see part of the problem. Storm says they only used Dark pips twice. He wants more light pips because he refuses to use dark pips pretty much ever. So they cant do much with the force. So all his attachments are about having more access to light pips because they are unwilling to take a little conflict to use the force.

9 hours ago, Stormbourne said:

1. no they are work behind the scenes with the gm to better craft stories for the other players

2. they are using there abilities to better determine when and how much should be given

this may be a qwerk of my group but our characters are just us in the star wars universe

yeah still not cool. And still likely to create rifts between players. If it works for your game great. but I suspect it is going to cause problems down the road.

WOW I opened a can of worms.

The way I see the game, system and setting is this... a neophite force user doesn't really understand the force and it's temptations... you as the player do.

So your new force user would use DS pips rather Willy nilly... gaining conflict as they go... but this is a narrative game and you get to tell a story of their struggle with the dark side. A new FS will also not use the force all that much so it's not like they would gain tonnes of conflict from their usage. So when you roll a DS pip they would most likley use it... at oeast till they really learn the ramifications of using them anyway.

However when they gain that conflict and you roll for their morality at the end of the session and they go up (3 conflict and roll 7 so up to 54 morality) what in fact happened is the character... felt the heaviness of their actions. Realized the consequences and understood the wrongness of it all. If the reverse happened and they went down to 46 then they convinced themselves that they were in the right... or it just didn't clue in to them. It's not you the player who is doing their actions although you are deciding the things they would do... hopefully not based on what you would do but rather on what they would do.

My soldier was tortured by the Empire... brutally. A day came where he had to interrgate an isb agent and afterwards he committed unspeakable atrocities on said agent... that is not something I would do but it was... his response to the atrocities committed on him. When I rolled his moralty he actually went up... and that was described as he re-experienced the horror of what had happened to him and realized that his actions were no different than those committed upon him. He realized he had to let go of the hatred that was plaguing him ever since or he would become that which he hated. (He was unaware that he was FS at the time)

That is what the game is... I'm not playing myself I'm playing a character think would be cool to play and helping him or her grow and mature.

24 minutes ago, Daeglan said:

I think I see part of the problem. Storm says they only used Dark pips twice. He wants more light pips because he refuses to use dark pips pretty much ever. So they cant do much with the force. So all his attachments are about having more access to light pips because they are unwilling to take a little conflict to use the force.

But he also wants the dark side to be more tempting, so who knows.

I guess I don't have a problem with people wanting to play themselves, or characters largely based on themselves, in a RPG. But there is probably is a GM issue, the way this is all being described. If the players are not feeling the urge to use those dark pips, then not enough peril is being introduced into the story. Sure, you may be able to win a fight without using the dark side, but will you win fast enough that the civilians will be saved too? Frankly, a game where characters don't have to struggle with those kids of decisions sounds boring.

And role playing a character who doesn't struggle with their actions doesn't sound fun either. A character should get mad, even though the player is not. A character should be afraid at times, and act on that fear.

People should do whatever is fun for them, but this table is so far from what I enjoy that it is hard for me to understand.

revamp

2 hours ago, Stormbourne said:

revamp

How did you come this this power in terms of lore? Show how the cost/benefit ratio is balanced by comparing it to other items.

50 minutes ago, TheSapient said:

How did you come this this power in terms of lore? Show how the cost/benefit ratio is balanced by comparing it to other items.

lore, no where. no where i can find at any rate

comparing it to the previous versions

the original concept allowed you stabilize a single FD many said that is was OP due to many powers requiring one FP to activate, the second allowed a force user to dedicate a FD to add a S, and later 2 A, to a chosen skill, many saw this as OP due to what can be accomplished by the amount give. this iteration allows the sustain of any basic power with the commitment of FD and suffering of strain equal to the force power rating, while this does allow for sustain of powers earlier on then most powers do, usually 2 upgrades between basic power and any sustain upgrades, it also requires suffering of strain which all sustain upgrades do not require but almost always require the dedication of additional FD, in addition to this this attachment only allows for the basic power to be sustained, and not all the additional effects that the sustain upgrades allow for, so while you would be better off getting the sustain upgrades for the added power, you could still use this a early way to do so or as a mild version on the powers that do not have sustains.

Edited by Stormbourne

Well, if it doesn't fit the setting, then it doesn't fit the setting.

There is also no reason to compare it to other items not in the game. You need to compare it to things in the game.

Honestly, just play the game. Learn the game. Understand the game.

8 minutes ago, TheSapient said:

Well, if it doesn't fit the setting, then it doesn't fit the setting.

There is also no reason to compare it to other items not in the game. You need to compare it to things in the game.

Honestly, just play the game. Learn the game. Understand the game.

the force is nebulous and mystical in nature no one side fully understands what it is capable of, nor what forms it can take so first i mildly mute but i do understand why you are asking

as a general assessment against the other attachments this would be a mid to high tier attachment some could use this to great effect others would be turned off by the price needed to use it.

i have played, i have learned, i am trying to understand, testing my knowledge against others fanatics like my self here on the forums where i am not constrained by the time limitations of my GM

4 minutes ago, Stormbourne said:

as a general assessment against the other attachments...

Such as?

As there is nothing in the lore, there is no place for this new attachment in the game. Period.

From a pure design perspective, there is no way this item works. It takes Force powers and multiplies their effects in ways not allowed under the current rules. If a power is to be shared among people, those powers require two things: the purchase of more portions of a force talent tree, and a roll that produces extra force pips that they use to activate those powers purchased with xp.

You are trying to make a thing that gets around spending xp to learn about the force. You are trying to make an item that removes the necessity to roll the dice to make a force effect happen. Both of those ideas are broken.

And when we ask you to compare your idea to things in the game, we mean like this: there is no item or attachment in the game that allows a character to succeed at a check without rolling the dice. As this is against the spirit of the rules, your modifications to your item are broken beyond any capacity to fix.

From a setting standpoint, you rightly point out that the force is mystical in nature, which would require study, introspection, and practice to master. It would not take simply purchasing an item. Things like this do not belong in Star Wars. They just don't. You've been told so time and again. Please stop.

10 hours ago, TheSapient said:

Such as?

well cortosis and vacuum seal are both mid tier attachments and this is defiantly above those but it is no where near the micro-rocket or weapon mount attachments

if you want a detailed comparison:

cortosis is a specialized attachment that negates the sunder quality of lightsabers and a few other weapons with it only major draw back being the rarity of usefulness

vacuum seal is also a specialized attachment that removes the danger for open space and gaseous attacks, i haven't seen any gas attacks so far in game, but in space it isn't all that useful unless your trying a daring move of jumping form one space craft to another or you've been sucked out a hull breach

both weapon mount and micro rocket are both combat attachments allow the player more offensive options in a fire fight, engaging a second target for weapon mount, or blowing up everyone around a target

but for more direct comparison, no non exist but that's the case for all attachments they for fill different rolls even the weapon mount and micro rocket can't truly be compared to each other for the rolls they for fill even while being in the same "offensive" category, my attachment is sitting in it's own category. so how would you like me top compare apples and oranges?

8 hours ago, JRRP said:

As there is nothing in the lore, there is no place for this new attachment in the game. Period.

From a pure design perspective, there is no way this item works. It takes Force powers and multiplies their effects in ways not allowed under the current rules. If a power is to be shared among people, those powers require two things: the purchase of more portions of a force talent tree, and a roll that produces extra force pips that they use to activate those powers purchased with xp.

You are trying to make a thing that gets around spending xp to learn about the force. You are trying to make an item that removes the necessity to roll the dice to make a force effect happen. Both of those ideas are broken.

And when we ask you to compare your idea to things in the game, we mean like this: there is no item or attachment in the game that allows a character to succeed at a check without rolling the dice. As this is against the spirit of the rules, your modifications to your item are broken beyond any capacity to fix.

From a setting standpoint, you rightly point out that the force is mystical in nature, which would require study, introspection, and practice to master. It would not take simply purchasing an item. Things like this do not belong in Star Wars. They just don't. You've been told so time and again. Please stop.

this disappoints me in several ways

the first point disappoints me as you aren't willing to experience anything that isn't crafted by the "gods" of star wars being Lucas, Disney and FFG

the second point disappoints me as you are just railing against the idea, not willing to improve it "no man is an island entire of itself" we all need help for each other, if you think it is game breaking i am more then willing to hear you on what you suggest as an alternative

yes i am trying to make something that bends the rules, do you get angry at the Bardottan Sphere for allowing players additional FD without paying XP for it? or the herder's gauntlet which allows the move power with XP? this item is equally rare as they are and yet you have a problem why?

please read the wording of my idea as it says when making a force check meaning you must activate the power and then can sustain it's basic form and latter share that basic power with two friends that are close by

The game is called Star Wars: Force and Destiny . Everyone on these forums have a real love of the series. This encompasses a lot of territory. Comics, video games, audio drama, cartoons, TV shows, and the movies. There is so much rich lore to immerse in, to bounce ideas about, and we all have our ideas about what this property is and what it means. Nearly every discussion of house rule, of new items, of any change in the game on these forums includes a discussion of how it fits in Star Wars. We argue what it means in this version of Star Wars, defined by these rules that we all have devoted time to learn and understand. That's something we share as a community, and you don't appear to care about that.

Look, you can add whatever you want to your game. Your table, your rules, and all that. But, and you really do have to understand this, without any earthly idea how your idea would fit, without a shred of a connection to something established in the Star Wars universe, you have just created your own setting, and you are no longer playing the same game we are.

And that's fine. Everyone with an interest in game design has dabbled along that path. It's a great learning experience and can lead to some wonderful sessions. You want to make some sort of wearable force-armor that's better than anything in RAW produced over half a decade of pro game design, more power to you. Your group will tear through anything presented in the books like it was paper, and sometimes that's exactly what a group of players want to do.

Now, with that in mind, people invested in the game, who know RAW, have been telling you over and over again that your idea does not work. Why? Because you fail to understand the game mechanics. Here's an example:

Let's say a PC has Force rating 1 and the basic Heal power. He rolls one white pip, allowing him to heal his INT in Wounds. Now, with your robe that same character would be able to heal himself and two allies. Without your robe, that would require two Magnitude upgrades, and a minimum of 3 force pips. With one Magnitude upgrade, it would take 5 pips. Now, in order to reliably roll 3 force pips, the PC should be Force Rating 3 - an investment of hundreds of experience points, in addition to the points required to buy the Magnitude upgrades for Heal. And this is just one example. As written, your character could take Enhance, learn it to the point where said PC could commit force dice to increase Brawn, then your robes would allow that PC to also increase to allies' Brawn as well - a feat that is impossible in RAW and has no precedent in the setting. It is broken. I know, because I read it and immediately saw the gaping holes in your item that completely upend all balancing that has been done to the Force powers.

As to the cost and the rarity, well...Cortosis costs 10,000 credits. All it does is remove the Pierce and Breach qualities from incoming attacks. It's immensely important against attacks that rely on Pierce of Breach, but against a run-of-the mill blaster rifle it does nothing. Read that again. That's the part of these rules you are missing - if there is no down side to your item, your item is broken. The personal deflector shield costs 20,000 credits. All it does is add +2 setback to incoming attacks. It's nice to have in a pinch, but a smart PC will get the same benefit from taking cover. These expensive items are supposed to be awesome, but not so awesome that they cannot be overcome. Not so awesome that there isn't another way to do the same thing.

Now, as to your comparison to the Bardottan Sphere and the Herder's Gauntlets. First, those are unique force artifacts, literally some of the most powerful items in the galaxy . You described your idea as a mid-tier attachment. So, the let's star with the Sphere. It costs double what you think your thing should cost. It cannot be improved. It does not allow a PC to do anything with the force that the game does not already allow (see: your item and Enhance). It also, and I cannot stress this enough, mandates the PC gain conflict for using it . There is a huge downside to wielding this item - not to mention the fact that it will try to twist a FS to sacrifice a living creature to gain force power . This is a massively dark side item with a couple damning drawbacks - so yeah, it's balanced. Now, the Herder's Gauntlets do give a PC a power they might not have had (it saves them 10xp for 8000 credits)...but, and this is that whole drawback portion of the item, they cannot use Move to damage anyone, attack anyone, or remove items from another character's grip . In other words, it doesn't let someone do half of what they'll want to do with Move if they buy it themselves. Further, if they ever want to actually improve their Move power, they'll have to spend that 10xp anyway as the Gauntlets don't "give" them the power so much as allow them to use it. There's the game design part you have yet to try and do on your own. You only see the benefit, not any of the drawbacks nor how it works within the force rules, and the greater balancing issues throughout the line.

So yeah, I'm happy to have a shared Star Wars experience with the rest of the community where we all agree that what exists in the movies, books, comics, cartoons, etc. is what sets the bounds of the setting. It's an awesome community. You can sneer at canon all you want, but it doesn't change the fact that it's why we're here in the first place.

And no, I'm not going to "improve" your idea because it is a bad idea and doesn't fit the setting or the game. I don't want or need these robes in my game. You can play with them as is, have fun.

And you don't bend the rules, you break them.

1 hour ago, Stormbourne said:

well cortosis and vacuum seal are both mid tier attachments and this is defiantly above those but it is no where near the micro-rocket or weapon mount attachments

if you want a detailed comparison:

....

I think it has become abundantly clear you have no idea what we are asking for here. Items cost what they do for a reason. I'm asking you to talk about why various items are priced the way they are, and then show that your item's cost/benefit ratio fits the rest of the game.

Honestly, that is the bare minimum you should have done BEFORE posting anything here.

1 hour ago, Stormbourne said:

this disappoints me in several ways

the first point disappoints me as you aren't willing to experience anything that isn't crafted by the "gods" of star wars being Lucas, Disney and FFG

the second point disappoints me as you are just railing against the idea, not willing to improve it "no man is an island entire of itself" we all need help for each other, if you think it is game breaking i am more then willing to hear you on what you suggest as an alternative

yes i am trying to make something that bends the rules, do you get angry at the Bardottan Sphere for allowing players additional FD without paying XP for it? or the herder's gauntlet which allows the move power with XP? this item is equally rare as they are and yet you have a problem why?

please read the wording of my idea as it says when making a force check meaning you must activate the power and then can sustain it's basic form and latter share that basic power with two friends that are close by

This is so disrespectful. No one is rejecting your ideas because we worship FFG. Most, if not all, of us have homebrew material in our games. We reject your ideas because they are bad ideas.

Nor are we simply refusing to help other people. Read the other threads in this forum. We help each other all the time. But you just write down random thoughts and then expect everyone else to somehow make them into something worth something. You don't do any analysis. You don't crack open a book for research. Most of the time you just post some goofy thing without comment or question and then complain when people tell you why it is bad.

You've admitted you don't bother to even read most of what we have told you. So why don't you just sit down with your GM and convince him/her that you should be able to have whatever D&D items you want in your game? If you can't get that person to agree, what difference would it make if someone here praised you?

We are OK with the Bardottan Sphere being in Star Wars for the same reason we are OK with the Death Star being in Star Wars. It is an official part of the Star Wars universe. Your Robe of the Archmagi is not.

And this is not to say that every item, person, creature, or location in your game has to be from Cannon or Legends. But they should fit the THEME. They should fit the MECHANICS. They should be BALANCED. They can have their own rules, but those rules should be CONSISTENT with other rules. I can create a new skill. That would be changing the rules of the game. But if my skill needed 12d6 and a Scrabble dictionary, it would not be consistent with the other rules.

You are doing everything backwards. Don't start with the desire to have FFG publish your stuff. Start with playing the game. If, through playing the game, you discover some part of the universe that is not well represented in the game, write it up. If you find there is a balance issue, write up a solution.

When my son was young, he would take a bunch of pieces of scrap wood, nail them together, and try to sell them. These things were not made for any particular purpose. He was not trying to fix a problem. We was just happy he knew how to nail wood together, and expected other people to be equally happy. This is what you are doing. People don't want your randomly assembled scrap wood, and you've no reason to be angry at them for it.

Maybe we can walk through the process of creating homebrew material worth sharing with a wider community. I'll state upfront that this is off the top of my head, may already be in the game in some fashion, and probably is not actually worth sharing. I'm just trying to demonstrate a possible process.

Let's say that my gaming group has been discussing stun, and if it applies to Droids, and what kind of stun applies to machines, because stun can come from many sources. Now, I know there are two ways for lightsaber blades to do stun: the training saber and through the dampening emitter. Do these apply to droids and other machines? By RAW, I think yes, but I know a lot of tables have different ideas about stun. Could there be an Ion blade, that only does strain to machines? Maybe that is an interesting idea to pursue.

First, I should check to see if there is already such a thing in the game. After a quick search, I don't see anything. Is there anything in lore? Well, Google finds me this . Luxom was a crystal that had an ion effect. Cool. I could/should research that more, but I'm not going to for this example.

Now, I have an idea, based on both lore and a gap in the game. How should it be addressed. Should this be a crystal or some other kind of attachment? By lore, it seems like a crystal. But, mechanically, it is not super useful. It is basically a training saber that is limited to working against machines (which the training saber probably already does). But going with lore would be cooler. Maybe we can differentiate it from the training saber and dampening emitter in another way. Why not give it breach, which the stunning sabers do not have? It is limited in what it can target, but can do some significant damage to what it can. With some upgrades, it could cause vehicle level strain.

Looking at other crystals, I see that 6-9 base damage is normal. Let's do that here too, and say 8 base damage, Ion Quality. And breach. We want this to be able to damage vehicle systems too, so let's give it Vicious 1. And, again, looking at other crystals, we can see what some reasonable mods would be. And pricing? It is useful in fewer situations than other crystals. It probably would be used in a second saber, or with a Cyclic Crystal Array. We can go a little cheap.

Is this perfect? Of course not. Is it worth sharing? Let's pretend it is. So I post it. But I ask for help. Like this:

______________________________________________________________________________

Hey everyone. In Knights of the Old Republic, there was a lightsaber crystal that was especially damaging to droids. Here is my idea for a Luxum crystal.

Lumom Crystal

Rarity: 9 R
Price: 9,000
Hard Points Required: 1
Base Modifications:

  • Changes Base Damage to 8 Mod
  • Changes Base Critical Rating to 2 Mod
  • 1 Grant Quality (Breach 1) Mod
  • Quality (Vicious 1) Mod

Optional Modifications:

  • 2 Quality (Vicious 1) Mod
  • 2 Damage +1 Mods
  • 1 Decreases Critical by 1 Mod

Does the pricing seem reasonable? I was going to add a Sunder mod, because it would be cool to use this to mess with blasters and lightsabers, but it would also imply it would work on non-electronic weapons. I'm not sure how to deal with that.

Any input would be appreciated!

______________________________________________________________________________

Because I went through a design process to get to my end point, I can actually discuss my I made the decisions I did.

Sapient, looking at the wiki, it mentions that Jax went looking for this crystal specifically to confront Darth Vader. Would this crystal have the same effects on cybernetics as it would on a droid or a vehicle? Would this blade be mechanically capable of killing Darth Vader (assuming Pavan could beat him in a duel - so we'll go with extremely hypothetically)? I might say you should add Sunder to better model what this would do to _most_ weapons, possibly adding that a primitive item would be immune to that quality from this weapon.

This looks pretty cool, honestly. If I were running a Jedi through the Clone Wars era, that would be a really tempting saber option - right up until I had to fight a bounty hunter or dark jedi.

25 minutes ago, JRRP said:

Sapient, looking at the wiki, it mentions that Jax went looking for this crystal specifically to confront Darth Vader. Would this crystal have the same effects on cybernetics as it would on a droid or a vehicle? Would this blade be mechanically capable of killing Darth Vader (assuming Pavan could beat him in a duel - so we'll go with extremely hypothetically)? I might say you should add Sunder to better model what this would do to _most_ weapons, possibly adding that a primitive item would be immune to that quality from this weapon.

This looks pretty cool, honestly. If I were running a Jedi through the Clone Wars era, that would be a really tempting saber option - right up until I had to fight a bounty hunter or dark jedi.

Oh, heh, well, I guess I have to think about this more seriously?

My understanding of the Ion Quality is that it does strain damage to organinc beings that have cybernetic implants, and the GM can make some decisions as to what happens to the implants themselves. My table plays that the strain and crits from ion weapons models the temporary damage to the cybernetics well enough. BUT, that has all been theory crafting, as it has never actually happened. EDIT: Actually, now that I think about it, I don't know what my table actually decided. Anyway, yes, this could take down Vader, if it could get past the parry and also the wielder being immediately killed.

I agree about the Sunder.

Edited by TheSapient

Regarding the crystal attachment, I'd either set the base damage at 6 (generally the default for most crystals it seems) or double the price-point. As it stands, at base it's equal to a mephite crystal without having the mephite's drawback.

Perhaps set the price point at 12K credits, Rarity 10 (which again is the general default for most crystals), damage 6, and with a special trait that gives it Stun 3, but only affects droids, and that while it might only have 1 mod to the base damage, it has 3 mods to increase the Stun value, with perhaps a final mod to add another rank of Vicious, but ultimately leaving the crit rating at 2.

50 minutes ago, Donovan Morningfire said:

Regarding the crystal attachment, I'd either set the base damage at 6 (generally the default for most crystals it seems) or double the price-point. As it stands, at base it's equal to a mephite crystal without having the mephite's drawback.

Perhaps set the price point at 12K credits, Rarity 10 (which again is the general default for most crystals), damage 6, and with a special trait that gives it Stun 3, but only affects droids, and that while it might only have 1 mod to the base damage, it has 3 mods to increase the Stun value, with perhaps a final mod to add another rank of Vicious, but ultimately leaving the crit rating at 2.

I get what you are saying, and I do think that a crystal that did wound damage with a stun quality should be priced higher and have lower damage. I was interpreting Luxum to be entirely Ion damage. With breach, it is probably better than a training saber, but it doesn't do anything to organics (aside from those who have cybernetic implants). As such, I priced it lower than other crystals. (Not that I put a ton of thought into this, as I was literally doing it as I was writing it. I was more trying to show Stormbourne a better way to think about designing items (not that I'm an expert in that either).)

I think your approach is totally valid, though.