Might bring this into a tourney, does it have potential?

By Sybreed, in Star Wars: Armada Fleet Builds

Name: Wave 7 Ackbar copy
Faction: Rebel
Commander: Admiral Ackbar

Assault: Advanced Gunnery
Defense: Fire Lanes
Navigation: Solar Corona

MC80 Assault Cruiser (114)
• Admiral Ackbar (38)
• Strategic Adviser (4)
• Medical Team (1)
• Early Warning System (7)
• Electronic Countermeasures (7)
• Leading Shots (4)
• XI7 Turbolasers (6)
• Home One (7)
= 188 Points

CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
• Jaina's Light (2)
= 53 Points

CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
= 51 Points

GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points

GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points

Squadrons:
• Shara Bey (17)
• Tycho Celchu (16)
• 3 x Z-95 Headhunter Squadron (21)
• Lieutenant Blount (14)
= 68 Points

Total Points: 400

Not entirely sure about Home One.

Cr90s dont want accs as much as they want to be dealing consistent 3 damage. Home 1 isnt going to super help you here.

1 hour ago, BrobaFett said:

Cr90s dont want accs as much as they want to be dealing consistent 3 damage. Home 1 isnt going to super help you here.

yeahhh that's what I thought. Defiance it is then. Or maybe no title and put engine tech on the MC80

1 hour ago, Sybreed said:

yeahhh that's what I thought. Defiance it is then. Or maybe no title and put engine tech on the MC80

Defiance for that blue dice.

Roll all the Zs into 2 Awings get engine techs. 6 point bid. I also prefer contested outpost incase enemy has stategic.

5 hours ago, TallGiraffe said:

Defiance for that blue dice.

Roll all the Zs into 2 Awings get engine techs. 6 point bid. I also prefer contested outpost incase enemy has stategic.

or black dice?

I went with your suggestion. The list isn't super original, but I won't have time to test anything before the tourney (which is next weekend). So I cobbled up something I'm a bit familiar with. I would have preferred a funkier list (anything with an interdictor is funky in my book), but I hope this at least works.

1 hour ago, Sybreed said:

or black dice?

I went with your suggestion. The list isn't super original, but I won't have time to test anything before the tourney (which is next weekend). So I cobbled up something I'm a bit familiar with. I would have preferred a funkier list (anything with an interdictor is funky in my book), but I hope this at least works.

Blue Dice for Leading shots of course. I mean you add it after initial roll and Ackbar etc.

I made this one as well... it feels a bit more original than the first list. No flotillas, absolute madness am I right?

Name: Ackbar fleet #3
Faction: Rebel
Commander: Admiral Ackbar

Assault: Advanced Gunnery
Defense: Contested Outpost
Navigation: Solar Corona

Assault Frigate Mk2 B (72)
• Admiral Ackbar (38)
• Skilled First Officer (1)
• Caitken and Shollan (6)
• Advanced Projectors (6)
• XI7 Turbolasers (6)
= 129 Points

Assault Frigate Mk2 B (72)
• Intel Officer (7)
• Gunnery Team (7)
• Advanced Projectors (6)
• XI7 Turbolasers (6)
= 98 Points

CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
• Jaina's Light (2)
= 53 Points

CR90 Corvette A (44)
• Hondo Ohnaka (2)
• Turbolaser Reroute Circuits (7)
= 53 Points

Squadrons:
• Tycho Celchu (16)
• Shara Bey (17)
• 3 x A-wing Squadron (33)
= 66 Points

Total Points: 399

Edited by Sybreed

I like both lists but feel that the advanced projectors are going to be ineffective with only the 1 redirect. 1 intel officer may not be the best use of those points either but YMMV. Good luck! And may the force be with you!

Cheers

Papasmurf

2 hours ago, apapasmurf73 said:

I like both lists but feel that the advanced projectors are going to be ineffective with only the 1 redirect. 1 intel officer may not be the best use of those points either but YMMV. Good luck! And may the force be with you!

Cheers

Papasmurf

ok. I removed IO, put in Lando on the Ackbar frig. Replaced APs by ECMS, added Veteran captain to the other frig so I can get some tokens on a whim.

If I were to make a doom pickle list with 2 TRC90s. I would do this.

Faction: Rebel
Commander: Admiral Ackbar

Assault: Advanced Gunnery
Defense: Contested Outpost
Navigation: Dangerous Territory

MC80 Assault Cruiser (114)
• Admiral Ackbar (38)
• Strategic Adviser (4)
• Engine Techs (8)
• Electronic Countermeasures (7)
• Reinforced Blast Doors (5)
• Leading Shots (4)
• XI7 Turbolasers (6)
• Defiance (5)
= 191 Points

CR90 Corvette A (44)
• Intel Officer (7)
• Turbolaser Reroute Circuits (7)
• Jaina's Light (2)
= 60 Points

CR90 Corvette A (44)
• Intel Officer (7)
• Turbolaser Reroute Circuits (7)
= 58 Points

GR-75 Medium Transports (18)
• Leia Organa (3)
• Comms Net (2)
• Bright Hope (2)
= 25 Points

Squadrons:
• Tycho Celchu (16)
• 2 x A-wing Squadron (22)
• Shara Bey (17)
= 55 Points

Total Points: 389

Problem with this is if something gets in your front it will block ya. But it is fun to play.

Oh and if i were to run a double MC75 List. Gotta try out that Exodus fleet some time.

Faction: Rebel
Commander: Admiral Ackbar

Assault: Advanced Gunnery
Defense: Contested Outpost
Navigation: Solar Corona

MC75 Armored Cruiser (104)
• Admiral Ackbar (38)
• Lando Carissian (4)
• Caitken and Shollan (6)
• Electronic Countermeasures (7)
• External Racks (3)
• XI7 Turbolasers (6)
• Mon Calamari Exodus Fleet (5)
= 173 Points

MC75 Armored Cruiser (104)
• General Draven (3)
• Gunnery Team (7)
• Electronic Countermeasures (7)
• Leading Shots (4)
• Quad Battery Turrets (5)
• Mon Calamari Exodus Fleet (5)
= 135 Points

GR-75 Medium Transports (18)
• Toryn Farr (7)
• Bright Hope (2)
= 27 Points

GR-75 Medium Transports (18)
• Comms Net (2)
= 20 Points

Squadrons:
• 4 x A-wing Squadron (44)
= 44 Points

Total Points: 399

The double Assault Frig list performed okay, I managed to get 19 points on 3 games. No big losses, no big wins. For some unknown reason, no one really dared to face my assault frigates, they only went for the corvettes. So, most matchups had pretty low scores. I was the only one to beat the guy who got 2nd place of the tournament. Against him I won 7-4, then I lost 6-5 to the next guy because I rolled a blank too many on a raider, then won again 7-4 against an ISD/2 kittens list.

Again, no one really tried to face my assault frigates. None of them got a damage card after 3 games. Weird. It was kind of boring honestly. The Gunnery team frigate rolled a crapton of blanks when it rolled dice... I think I got at least 12 blanks in match #2.

@Sybreed That is why I like Defiance and Leading shots so much.

Also why I put Quad Battery Turrets on my gunnery team MC-75. Anything faster than me gets rerolls. I need to test out that double MC-75 list....