Let’s think of ways to hurt the Rebels.

By Fuzzywookie, in X-Wing

46 minutes ago, impspy said:

Good point, its not a free action. Then I have no idea.

Only large ships can coordinate large ships... problem solved

3 hours ago, Yearfire said:

Lets widen all the streets, so they can't be barricaded easily , and create a well structured sewer system that can't be used for hideouts and escape routes. Napoleon did that to prevent rebels, and it worked perfectly.

Great idea. Then we'll attack their hidden base on Hoth in our skivvies.

1 hour ago, Alpha17 said:

A Star Wars version of Battlestar Galactica, about an Imperial Star Destroyer (Or Victory, or whatever) that follows the crew/ship hunting down pirates, leftover Separatists, and slowly becomes involved in the origins of the Rebellion. The characters are a mix of Clone Wars veterans and new recruits, and the methods and brutality of the Empire slowly drive a wedge between many crewers, as, by the series finale, they are forced to choose between staying loyal to the stability of the Empire, vs fighting for chaotic freedom with the Rebellion.

This sounds similar to my proposal of an Imperial Acclamaitor in the outer rim fighting scum and keeping the peace in the most lawless parts of the galaxy using outdated fighters and such like V-19s. As the rebellion starts up they finally get resupplied with TIEs, a turning point in their story. But I sure wouldn’t have the crew split between being loyal to the Empire or not. It’s more fun if they believed in the good and justice of their side.

I realize that this post doesn't fit the more lighthearted thread, but I wrote it anyway. The summary is: ****'s complicated yo, and a simple nerf won't fix it. But also that the game is pretty fine at the moment.

The problems with current rebel lists are not specific for rebels: 1. TLT (and PWTs) and 2. high HP ships with low variance defense, regen (that one is mostly rebel), or the good rebel-only crew that improve defense: Rey, C-3PO, Finn, Jan Ors, Jyn Erso.

1. TLT has been a problem for a long, long time, and ideas for fixes are plenty around. From range changes, to granting range benefits to (laser) secondary weapons, to no mods, or only mods if in arc, or even only getting a second shot if the first missed. TLT is most problematic if coupled with a ship that has a high range 1 damage output. Miranda can deal PWT damage plus bomb, Nym could just bomb, the Ghost can be coordinated a boost to adjust the arc. But it's not limited to rebels.
-> Turrets are a problem, and Rebels have some good turret carriers in the K-Wing, Scurrg and Ghost.

2. High HP ships are most common with but not limited to rebels: Miranda (9HP), Nym (10), Wookies (9), Millenium Falcon (13), Ghost (16) are all durable ships with 1 agility and a lot of healthpoints. It is widely acknowledged that Nym can burn down fast, and it makes sense if you compare him to the others. Miranda can regen. Wookies get the reinforce which is way better than a second agility die. Millenium Falcon can reroll blanks (Rey) and/or gets an evade. The Ghost also has an evade action. But even worse, they have good crew and enough slots on Wookies, the MF and the Ghost. The now infamous GhostFenn builds even use Sensor Jammer to improve their defense! Taken together we see that these low agility high HP ships have great defense, mitigating several points of damage in each round, often even guaranteed and without rolls involved.
Then there's also the possibility of regeneration. Not a problem with GhostFenn but clearly problematic in principle. Regen contributes to powercreep and red dice creep, which necessitates green dice creep in return.
-> High HP ships are in principle fine. They are problematic if combined with reliable defense measures. Rebels have great defensive crew, and the high HP ships often have crew slots.

Clearly some rebel ships combine the worst of current X-Wing problems, no argument there. But the problem is rooted very, very deeply in competitive X-Wing, going as deep as to the tournament structure itself. For example, losing MoV is extremely disadvantageous. This fosters defensive builds and tactics, including playing to time. A tournament structure that punishes offensive builds and rewards defensive lists contributes to the problem of defensive lists winning often. This in turn provides fame to these lists, they get copied and spread to many more tournaments.

That's why only a TLT nerf won't solve a problem. Same for Harpoons by the way when we're at it.

So what should we do then?

In my opinion we can and should demand for a game that has several viable lists in a meta (unlike Parattanni, Dengaroo or MiraNym times). And regionals results from the last three weeks show us that indeed many lists can and do make cuts reliably. In that sense the game is in a great state at the moment and we are crying on a high level about problems that are mostly theoretical.

But they are still there, and they will again dominate sooner or later.* So in a mid to long term view, FFG needs to change it up deep to the core. Maybe with a 2.0, maybe not. But patching up the worst holes only works for so long. At some point the flaws are too many.

Edit: Furthermore, faction balance does not matter

*Some might say they do right now with KananFenn, but e.g. the Fargo regional had just one in the top8. The London regional last weekend had just 2 out of 32 (and none in the top8 for example). None of this is dominating.

Edited by GreenDragoon
2 hours ago, Alpha17 said:

A Star Wars version of Battlestar Galactica, about an Imperial Star Destroyer (Or Victory, or whatever) that follows the crew/ship hunting down pirates, leftover Separatists, and slowly becomes involved in the origins of the Rebellion. The characters are a mix of Clone Wars veterans and new recruits, and the methods and brutality of the Empire slowly drive a wedge between many crewers, as, by the series finale, they are forced to choose between staying loyal to the stability of the Empire, vs fighting for chaotic freedom with the Rebellion.

Please no. I love BSG with all of my heart dude but, we both know exactly how that would end.

swd-005-085_1.png

...**** wrong game

2 hours ago, GrimmyV said:

This sounds similar to my proposal of an Imperial Acclamaitor in the outer rim fighting scum and keeping the peace in the most lawless parts of the galaxy using outdated fighters and such like V-19s. As the rebellion starts up they finally get resupplied with TIEs, a turning point in their story. But I sure wouldn’t have the crew split between being loyal to the Empire or not. It’s more fun if they believed in the good and justice of their side.

More fun maybe, but far less interesting or realistic. Members of the military often have widely varying political opinions and beliefs, even with a heavy political push by higher-ups. I'd rather see characters debate the different philosophies and have different opinions than everybody buys into the same opinions. I also feel having eventually divided loyalties would make for a far more interesting show than Rebels, which has rarely if ever presented an opposing viewpoint. In this case, it would be interesting to see the old guard, the ship's captain as an Old Republic Navy man who loves the ideals of the Republic but hated its corruption and chaos. As such, he grudgingly stays loyal to the Empire but tries to minimize the unnecessary terror and collateral damage he inflicts. Another officer could have lost a family member to the Jedi during the Clone Wars, and supports the Empire's anti-Jedi stance and pro-human philosophy. Still others would grow to despise the Empire and work to undermine the Empire's anti-insurgency activities.

56 minutes ago, Captain Lackwit said:

Please no. I love BSG with all of my heart dude but, we both know exactly how that would end.

Ideally, it would end with a few going to each side, with a few on the Imperial side staying loyal even to the Imperial Remnant or even First Order.

Even making everybody good go to the Rebellion would be no worse than the nonsense Rebels has forced down our throats. Or the "fly our ships into the sun" BS of BSG.

9 hours ago, Celestial Lizards said:

Make the T-65 fix "Imperial Only."

That's just cruel!:P

7 hours ago, GrimmyV said:

Exhaust Port Grate (hardpoint, 300 pts, DS series asteroid mining facility only, imperial only)

Enemy ships cannot make Missile and torpedo attacks against you.

Ray Shielding (cargo, 300 pts, etc.)

enemy ships cannot make primary weapon, turret or cannon attacks against you.

only enough points for one.....

Trajectory simulator outta work.

So the last time we used bombers didn't go so hot, but whatever.

A friend of mine came up with "Star Killer attack"

It costs nothing and be activated at any time. What you do is scream "Starkiller!", then with a running start, jump onto your rolling office chair and slam into the play table throwing everything everywhere.

Technically, he won I guess.

Ironically, the ONLY ship damaged in this was a standard TIE Fighter.

6 hours ago, Alpha17 said:

A Star Wars version of Battlestar Galactica, about an Imperial Star Destroyer (Or Victory, or whatever) that follows the crew/ship hunting down pirates, leftover Separatists, and slowly becomes involved in the origins of the Rebellion. The characters are a mix of Clone Wars veterans and new recruits, and the methods and brutality of the Empire slowly drive a wedge between many crewers, as, by the series finale, they are forced to choose between staying loyal to the stability of the Empire, vs fighting for chaotic freedom with the Rebellion.

5 hours ago, GrimmyV said:

This sounds similar to my proposal of an Imperial Acclamaitor in the outer rim fighting scum and keeping the peace in the most lawless parts of the galaxy using outdated fighters and such like V-19s. As the rebellion starts up they finally get resupplied with TIEs, a turning point in their story. But I sure wouldn’t have the crew split between being loyal to the Empire or not. It’s more fun if they believed in the good and justice of their side.

These sound like INTENSELY awesome ideas.

Something based on a halfway of these two, or something similar. I really want to see the Side of the Empire from people who think that it is the right way to go, but also who are not at the forefront of the battle. That would be awesome.

13 hours ago, Fuzzywookie said:

I can’t think of anything. Please help.

Needs more Expertise.

2 hours ago, Kehl_Aecea said:

A friend of mine came up with "Star Killer attack"

It costs nothing and be activated at any time. What you do is scream "Starkiller!", then with a running start, jump onto your rolling office chair and slam into the play table throwing everything everywhere.

Technically, he won I guess.

Ironically, the ONLY ship damaged in this was a standard TIE Fighter.

With the price of the plastic ships, that's is a veeeery risky strategy to pull off...