On another topic from my most recent one, just trying to grasp; how did the game get away so much from primaries being, well, primary? The anxiety of unlimited bombs, the frustration of a singular splash missile that has become auto include, (and makes all other torpedoes/missiles obsolete) the disdain for a turret that propels three pilots into the meta forever until changed, it seems there just isn't a lot of primary weapon played x-wing. I have only been playing since wave 8. Was it Fat Han? Swarms? Designer's shame is seeing so many tournament matches go to time so the need to get ships off the board more quickly became paramount?
Can't help but think; if range 3 defense bonuses were granted universally, maybe it fixes all of it? Range 2 becomes critical and requires more piloting. Primary weapons might have more emphasis as secondaries become more tactical. It doesn't fix bomb wing, but a new modification 1 point (there's so few, why?) one time use to ignore could be helpful.
Just wondering...