Wave 7. MSU Imperials

By Englishpete, in Star Wars: Armada Fleet Builds

Admiral Screed looked through the viewport of the Raider that he had commandeered for the upcoming fight and confirmed what his long range sensors has already told him. Two heavily armed and armored MC75 Cruisers each with a support flotilla and 3 X-wing squadrons were vectoring in on the Tibanna Gas platform above the gas giant below them all.
Screed reviewed his options and there weren't many, his force consisted of the local customs ships and their Firespray-31 patrols. He and Montferrat were in for a fight.
Screed decided that his only hope lay in precise strikes on key points of the cruisers, fortunately as customs ships, his small force was equipped for just that.
"All ships, flanking speed. I want fast passes on those cruisers, target shields and then engines. Firesprays, the x-wings are yours, then return and add your weight to removing their support transports"
"For the Empire"
The following list represents what an Imperial Customs force controlling traffic in a local sector might look like. It's squishy, but fast and can hit hard when concentrating fire. The objectives were picked to reflect the fact that this is an 'in system' fleet.
It will certainly have a steep learning curve, but could also have a high mastery level and be a real joy to fly.
Commander: Admiral Screed
Assault: Opening Salvo
Defense: Planetary Ion Cannon
Navigation: Solar Corona
Raider II (48)
• Admiral Screed (26)
• Admiral Montferrat (5)
• Disposable Capacitors (3)
• Heavy Ion Emplacements (9)
= 91 Points
Raider II (48)
• Disposable Capacitors (3)
• Heavy Ion Emplacements (9)
= 60 Points
Raider I (44)
• Ordnance Experts (4)
• Assault Concussion Missiles (7)
= 55 Points
Raider I (44)
• Ordnance Experts (4)
• Assault Concussion Missiles (7)
= 55 Points
Gozanti Assault Carriers (28)
= 28 Points
Gozanti Assault Carriers (28)
= 28 Points
Squadrons:
• 4 x Firespray-31 (72)
= 72 Points
Total Points: 389

You could do so much more woth 72pts in fighters and 4 activations from zantis than 4 sprays. Look there and make a change.

Maybe dengar, soontir, Valen, Howl, ciena for around the same points. Much much morw effective.

Or if you arw worried about ships, Jendon/Maarek, Vader, dengar is also very good.

Edited by BrobaFett

I did something similar, if you play the list very well, I think it can cause surprises. I have the same 4 raiders, 1 BCC gozanti, and 6 firesprays. If you can manage to strip shields from long range, the rest shouldnt have problems to finish off the target. And its the bigger the better.

If you were running 0 zantis i would say rogues are worthwhile, but if you have activations there is no way the second ball is worse then some firesprays.

I think you could improve on the squads. I'll be honest, I went for theme and flavor over performance. I used to play a lot of tournaments with maxed builds, now I play for the fun of the list, even in tournies :-) but the feedback is very valid.

I'd think about swapping in Brunson instead of Montferrat on the flag. You can selectively remove the best of your opponents dice and 2x evade (effectively) at long range is pretty excellent. I've found that it's fairly easy to keep ships in distance 2 of some sort of obstacle. I also like that its easier to get the defensive benefit while slow rolling (which your flag probably wants to be doing for the first part of the game).

I'd also echo other thoughts on the squads. Ciena/Valen + ties or Ciena/Valven + interceptors are a few favorites of mine. You could also think about Ciena/Valen/2x Lamba and getting Intel Sweep in as your blue. Valen is hard to kill behind 12 generic hull + Ciena.

Edited by Rikash
More thoughts.