Wave 7. MSU Imperials
You could do so much more woth 72pts in fighters and 4 activations from zantis than 4 sprays. Look there and make a change.
Maybe dengar, soontir, Valen, Howl, ciena for around the same points. Much much morw effective.
Or if you arw worried about ships, Jendon/Maarek, Vader, dengar is also very good.
Edited by BrobaFettI did something similar, if you play the list very well, I think it can cause surprises. I have the same 4 raiders, 1 BCC gozanti, and 6 firesprays. If you can manage to strip shields from long range, the rest shouldnt have problems to finish off the target. And its the bigger the better.
If you were running 0 zantis i would say rogues are worthwhile, but if you have activations there is no way the second ball is worse then some firesprays.
I think you could improve on the squads. I'll be honest, I went for theme and flavor over performance. I used to play a lot of tournaments with maxed builds, now I play for the fun of the list, even in tournies :-) but the feedback is very valid.
I'd think about swapping in Brunson instead of Montferrat on the flag. You can selectively remove the best of your opponents dice and 2x evade (effectively) at long range is pretty excellent. I've found that it's fairly easy to keep ships in distance 2 of some sort of obstacle. I also like that its easier to get the defensive benefit while slow rolling (which your flag probably wants to be doing for the first part of the game).
I'd also echo other thoughts on the squads. Ciena/Valen + ties or Ciena/Valven + interceptors are a few favorites of mine. You could also think about Ciena/Valen/2x Lamba and getting Intel Sweep in as your blue. Valen is hard to kill behind 12 generic hull + Ciena.
Edited by RikashMore thoughts.