Mists of Bilehall/Chains that rust and rumour quests

By Chaoticus, in Descent: Journeys in the Dark

Hello,

I am wondering how rumour quests are meant to be played when playing the Mists of Bilehall/Chains that rust campaign? The rulebook says that heroes play with tainted cards in all quests, however this might change some balances as rumour quests are not designed with this mechanic in mind. Also, the win-condition to knock out every hero is missing.

How would you play these quests?

cheers

I would not include tainted cards in rumors similar to how allies are not used. I do not know if this has been asked as a rule question before. Have you checked the crrg?

I did, but there was no information about this case. (Neither is about Rumor Quests and Allies)

I think it makes sense to remove campaign-specific things like allies and tainted cards as rumor quests could be broken if keeping this items.

Thanks for the answer anyway.

When doing a full-sized Bilehall campaign with rumors I set aside the tainted cards during the rumor quests as well.

I don't like how it breaks with the theme of being cursed and traveling through the Mistlands, but it would affect the quest balance in detrimental ways to include them..

We houserule that you can't use rumours in Bilehall/Chains, because it doesn't make sense to be trapped in the mistlands one moment, and go save princesses from a dragon in the next :)