As some may know, I've got lots of historical and political games on my mind. One of the settings I've pretty much finished working on is a Roman Republic game. Next on my list is a Warlords of Alexander game (based on the super-excellent fan-made PDF by one of the main writers of BRP, Paul Elliot) set in an ancient Greek city-state, where politicking will happen. In both cases, I'd like players to be of the sort that will try to push through laws and such, or get large scale agreements with government, such as it is.
First off, I REALLY like the social encounter rules; fills a hole which sadly many RPGs have, and since I like politics and the like in games, I love such mechanics and ideas. In general, for what I need, they'll work splendidly since the "social encounters" will be one off things (canvasing for election on election day, pushing through a contentious, emergency measure in the Senate; both of those are "in the moment" things, or encapsulate a lot of background things into one main roll, in my opinion).
However, one thing I noticed is that the part where it talks about "defeating" the opponents or reaching compromises is based on Strain (or Strain/Wounds for NPC faceless crowds). There will be times when debates really will be over time; a law can have several discussions, over time, as details are hammered out and feathers unruffled. Perhaps a measure is so unpopular (and opposition so fierce) that it'll be a lengthy battle to get it done (say, arguing the Senate around to going to war with Carthage). In these cases, the Strain rules for social encounters don't really work, since, surely, Strain would be healed with a day or so. The rules don't really say what to do about healing in the case of "minions", since they don't encapsulate ever needing them past the initial encounter they're in. Like, I've visions of a demagogue type PC haranguing crowds for days on end before finally working them up enough to storm the King's palace or whatever.
So, how to deal with this? As far as I read it, the Social Encounter rules don't. The only fix I've in mind, at the moment, is to declare that the strain (hah!) of dealing with trying to pass contentious legislation doesn't allow proper rest, and so Strain stays between encounter "rounds" of passing said legislation. Only problem is, that leaves the door open to engaging a character in, say, a fist fight, knocking off some Strain, and that guy getting taken out the next day in the council chamber from a searing bon mot. Doesn't seem fair (and before you say it, yes, i know there's a direct link between one's stress and one's ability to give attention to things - I've read Kahneman as well, but still...).
Thoughts folks? How to simulate what I'm trying to? Or am I pushing too far?