Don't nerf tlt.

By Zura, in X-Wing

If you nerf it because of ghost, ion is still a viable option.

Do you guys remember how bad ywings were before tlt? Near unplayable. Tlt was the ywing fix, making at least one of 4 og ships playable. By nerfing tlt you kill y wings and tie aggressor. And killing off ships for the greater good is not the way.

I dont see tlt nerf happening.

I don't want to stop people using them (for example I use them on HWKs because what the **** else would you put on there) but a slight re-balance would allow a few other list types to fly more often. Something like, at range 3 you still get your extra green if you're out of arc. If you're using tlt and your enemy is in arc, it's business as usual.

I think people just got so used to low agility meta they're now shocked that the card that was designed to counter that does really well. I just had to fight a Kylo with my Ghost this week and most of my TLT shots didn't hit, even without autothrusters. I get it can be kind of nerve wracking, but three agility with autos really does dodge most TLT shots.

TLT takes so much skill to play. Making sure you circle the board just right. God forbid someone donut holes you on a Ghost where you only have 2 arcs and a PS11 Coordinate.

Empire has only just got a platform that can use it, so of course it'll get nerfed.

5 hours ago, Zura said:

If you nerf it because of ghost, ion is still a viable option.

Do you guys remember how bad ywings were before tlt? Near unplayable. Tlt was the ywing fix, making at least one of 4 og ships playable. By nerfing tlt you kill y wings and tie aggressor. And killing off ships for the greater good is not the way.

You need to think outside the box. Any adjustment to TLT's use on the Ghost doesn't necessarily have to impact it's use on Y-Wings or HWKs.

For example, add the wording from Gunner - "You may not attack again this turn" - to the end of the TLT card text . The Ghost loses it's second TLT shot (although it could still do primary, then TLT). HWKs are unaffected. TIE Aggressors are unaffected. Y-Wings are unaffected. Y-Wing could still use the BTL-A4 title, in fact.

It's not a case of do or do not (only a Sith deals in absolutes, after all), it's a case of why and how .

1 hour ago, FTS Gecko said:

You need to think outside the box. Any adjustment to TLT's use on the Ghost doesn't necessarily have to impact it's use on Y-Wings or HWKs.

For example, add the wording from Gunner - "You may not attack again this turn" - to the end of the TLT card text . The Ghost loses it's second TLT shot (although it could still do primary, then TLT). HWKs are unaffected. TIE Aggressors are unaffected. Y-Wings are unaffected. Y-Wing could still use the BTL-A4 title, in fact.

It's not a case of do or do not (only a Sith deals in absolutes, after all), it's a case of why and how .

^ This. Best idea yet!

yeah no i agree

Edited by Wookiee_Slayer

Y-wings never sucked, you take that back! Ion turrets were the first turrets and Y-wings were the first control ships! Then Stress bot and BTL-A4 dropped and STRESS HOGG was born! TLT just made a good thing even better for just one point. And don’t forget Horton, TLT is tailor made for him but his alpha strike builds with Chimps were nothing to sneeze at. But then I’m THE Horton fanboy.

Small ship only

Problem solved.

48 minutes ago, RogueLeader42 said:

Small ship only

Problem solved.

Yeah, that'd work too! :D

51 minutes ago, RogueLeader42 said:

Small ship only

Problem solved.

That and tie Miranda’s Regen/extra die into her primary attack andim on board sir!!

5 hours ago, Tbetts94 said:

TLT takes so much skill to play. Making sure you circle the board just right. God forbid someone donut holes you on a Ghost where you only have 2 arcs and a PS11 Coordinate.

Sarcasm. The sharpest blade of weak. :)

Still, the argument can be made that the Ghost would not care much about a TLT nerf, because Kanan Syn-Turret is devastating as well.

48 minutes ago, clanofwolves said:

That and tie Miranda’s Regen/extra die into her primary attack andim on board sir!!

Make it arc depended and it would be more thematic. Primary or in arc only would work too.

2 hours ago, GrimmyV said:

Y-wings never sucked, you take that back! Ion turrets were the first turrets and Y-wings were the first control ships! Then Stress bot and BTL-A4 dropped and STRESS HOGG was born! TLT just made a good thing even better for just one point. And don’t forget Horton, TLT is tailor made for him but his alpha strike builds with Chimps were nothing to sneeze at. But then I’m THE Horton fanboy.

I really wish Horton had an EPT

29 minutes ago, SEApocalypse said:

Sarcasm. The sharpest blade of weak. :)

Still, the argument can be made that the Ghost would not care much about a TLT nerf, because Kanan Syn-Turret is devastating as well.

Yes, there’s other problem ahead of TLT, like putting Coordinate on a ship so cheap at such a high PS.

Even Ghost with Accuracy Corrector/Autoblasters is dangerous.

In my opinion none of it really needs nerfed. We are all playing wack-a-nerf at this point. TLT on Ghost have been a thing since the VCX-100 was released.

It is not the TLTs on Ghost is overwhelmingly powerful, it is the bombs/harpoons suppressing the list that have no problem dealing with TLTs.

Edited by Jadotch
52 minutes ago, Jadotch said:

I really wish Horton had an EPT

*sad squeak*

latest?cb=20140322032711

19 minutes ago, Jadotch said:

Even Ghost with Accuracy Corrector/Autoblasters is dangerous.

In my opinion none of it really needs nerfed. We are all playing wack-a-nerf at this point. TLT on Ghost have been a thing since the VCX-100 was released.

It is not the TLTs on Ghost is overwhelmingly powerful, it is the bombs/harpoons suppressing the list that have no problem dealing with TLTs.

It’s been a thing since the timing chart change. Before then the VCX hardly saw play and if it did it had Ion Cannon Turret.

So, I ran a Ghost TLT at regionals yesterday. I didn't do well. Part of it was due to my lack of preparation. The other part of the issues I ran into were high-agility ships and Asajj.

I couldn't for the life of me land a shot on Kylo, Inquisitor, or Asajj with my TLT/Accuracy Corrector (especially without the Maul/Ezra Ghost build).

So while it's definitely a strong offensive weapon, you put enough agility + modifiers on the table, it forces your opponent to chase you down in-arc.

1 minute ago, jwilliamson12 said:

So, I ran a Ghost TLT at regionals yesterday. I didn't do well. Part of it was due to my lack of preparation. The other part of the issues I ran into were high-agility ships and Asajj.

I couldn't for the life of me land a shot on Kylo, Inquisitor, or Asajj with my TLT/Accuracy Corrector (especially without the Maul/Ezra Ghost build).

So while it's definitely a strong offensive weapon, you put enough agility + modifiers on the table, it forces your opponent to chase you down in-arc.

Run the Chopper version and you’ll be able to hit them.

4 minutes ago, Tbetts94 said:

Run the Chopper version and you’ll be able to hit them.

I ran Kanan to help protect Fenn which worked some of the time but not enough. I think in the future I'll go back to Maul/Ezra on a Lothal which is what I was running as soon as the Phantom II came out. Use the primary arcs for most of the offense and put autoblaster on as my turret. This gives me more points to put towards my second ship.

Edited by jwilliamson12
58 minutes ago, Jadotch said:

Even Ghost with Accuracy Corrector/Autoblasters is dangerous.

In my opinion none of it really needs nerfed. We are all playing wack-a-nerf at this point. TLT on Ghost have been a thing since the VCX-100 was released.

It is not the TLTs on Ghost is overwhelmingly powerful, it is the bombs/harpoons suppressing the list that have no problem dealing with TLTs.

The TLT on the ghost was at release limited to 3 attacks per round. Which can be evaded a lot more reliable with an autothruster ace. Those were not only going strong at the time, but got another strong addition within the same wave. 4 TLTs is a lot stronger against Palp aces than just 3. And there are nearly no bombs going on anymore, at least not on the top tables anyway, because all the harpoons and ghosts will clear those lists out anyway.

Furthermore Harpoons do anything BUT suppressing autothruster token stackers. Aces are the natural counter to harpoons anyway. Not just one ace like Kylo, but multiple, so you can in the worst case lose on and clear all the gunboats afterwards with the remaining ships. On top are two ship list garbage against ghost-fenn, but aces are traditionally 3 ship lists, or even 4 when using pocket aces.

12 hours ago, Hobojebus said:

Empire has only just got a platform that can use it, so of course it'll get nerfed.

Hasn’t the empire had a platform for TLT since Wave VI?

Disregard.

Edited by Pooleman