Jetpacks

By ErikModi, in Star Wars: Edge of the Empire RPG

I mean, there are ways to ignore 10 soak. However, there is no single talent that allows having instant 10 soak, if you "wear" the vehicle as SEApocalypse mention.

As a second argument, no vehicle is "carried" in your back! when is powered down, how much does this thing weights? Take the power armor from Dangerous Covenant: Soak 3, when is powered down is encumbrance 12...

I understand that the Talent allows modifications to a vehicle, but I think Occam's Razor applies here.

You could do a couple things with the armored drop suit, if you're committed to making it work with Signature Vehicle. You'll also need to figure out how to apply the Fortified Vacuum Seal (if the suit itself is now considered a vehicle, do you start with 0 Hull Trauma Threshold?).

1) Instead of +1 armor, scale it down. It grants you +1 soak. Rationale? The suit would get too bulky if you actually plated it like a reinforced starship hull. This retains the suit-as-equipment feature but gives you something for your trouble. Reinforced Vaccum Seals could be retooled to do something else or could just not affect the suit.

2) Instead of +1 armor, you get the effects of cortosis, meaning that you are immune to the Breach & Pierce qualities but you take any damage that exceeds your soak. Reinforced Vaccuum Seals again doesn't need to do anything, or it can be another guy homebrew option.

3) Bonus Option. You have Armor 1 when wearing the suit, and it is treated as an actual vehicle. It overrides your personal soak & wound threshold, and has a Hull Trauma Threshold of 0, meaning you'd better upgrade it (with Reinforced Vaccum Seals) or any damage that exceeds its Armor rating is gonna knock it out of commission real quick.

On the flip side, if you're playing in a more super-powered campaign, why not have a ridiculously powerful suit of armor that can shrug off blaster pistols? Soak +10, and a reserve Wound Threshold of +10. However, any crits you take are doubled (Critical Injury + Vehicle Critical Hit). I would love it if a player of mine had the inkling to try and do this. It would make for a memorable and fun character. And to whom much is given, much is required. I would expect self-sacrificing heroics from this player. Like "Iron Man sends the missile through the portal and kills the mothership" kind of heroics.

With any of these options, you'd also have to consider how to handle the System Strain Threshold. Roll it all into one super-stat? Keep it separate? I'd suggest the latter no matter what you do—you'll need it if you're going to be performing pilot-only maneuvers.

SS seems to be an intentional limitation, so keep it as is ... most players would get into the hotshot spec to compensate for this, because that would allow them to take the system strain as strain instead.

4 hours ago, SEApocalypse said:

most players would get into the hotshot spec to compensate for this, because that would allow them to take the system strain as strain instead.

Ah yeah, I forgot about that!