Shapeshift
Concentration: Yes
Skills: Arcana, Primal
Shapeshift allows the caster to transform themselves, and sometimes others in naturally occurring animals. For specific effects, the table for structured encounters is a good starting point. Transforming others against their will is usually resisted (see sidebar on page 214). Maintaining the chosen form outside of combat falls under the rules of maintaining spells in narrative encounters (see sidebar on page 213).
Shapeshift in Structured Encounters
The character transforms into a land animal no greater than silhouette 1, and they gain a natural attack (either bite or claw) that adds +2 Damage to any Brawl combat checks they make. Their Brawl combat checks also gain the Vicious 1 quality and reduce the Critical rating by 1 (to a minimum of 1). The character makes either an Arcana or Primal skill check. The default difficulty of the check is Easy . If the check is successful, the character transforms into the chosen animal as an incidental and remains in that form until the end of the character’s next turn. Any equipment carried or worn is shed on the ground.
Table: Shapeshift Additional Effects
|
Effects |
Diff. |
|
Aquatic: The spell can turn the caster into an aquatic or amphibious animal. They are able to breath underwater and do not count water as difficult terrain. |
+ 1 |
|
Feral Within: Forgo turning completely into a beast. The caster takes on aspects chosen, but only body parts affected by the spell are transformed into claws, fur, wings or gills. |
+ 1 |
|
Flying: The spell turns the caster into an animal that can fly. |
+ 1 |
|
Hide of the Beast: Increase the Soak of the target by 1. Maybe applied multiple times, up to the caster’s ranks in Knowledge. |
+ 1 |
|
Increase Silhouette: Increases the allowed silhouette by 1. Increase Brawn by 1. May be added multiple times, up to a Brawn of 6. |
+ 1 |
|
Keen Senses: Gain the senses of the animal the character has turned into. Increase the ranks in Perception and Survival by the caster’s ranks in Knowledge. |
+ 1 |
|
Mastery of Form: Transform equipment carried and clothing worn as well, but it remains unusable as long as the caster remains in animal form. |
+ 1 |
|
Fury of the Wild (Primal only): Concentrating on the spell is an incidental action. |
+ 2 |
|
Polymorph Other (Arcana only): Turn someone else into an animal. |
+ 2 |