Another take on the Divination spell

By JohnChildermass, in Genesys

Divination

Concentration: No

Skills: Divine, Primal

Divination covers a broad area of effects that grant knowledge beyond human ken, discovers hidden substances, reveals thoughts and emotions, vastly increases the range and quality of perception, shows distant people and places, as well as commune with spirits, gods, and the deceased. Outside of structured encounters, the spell can detect hidden and concealed things in the immediate vicinity with an Average magic skill check. If the spellcaster tries to discover lies, thought, or personality traits like Strength, Flaw, Desire or Fear, they usually make a magic skill check opposed by the target’s Discipline (upgrade by ranks in Adversary talent, see page 214). Understanding strange and foreign speech or documents requires a magic skill check at one higher difficulty than the Knowledge check. Extending the senses outside of the immediate surroundings (e.g. through walls & doors, or beyond long range) increases the difficulty of the Divine or Primal skill check to Hard . Anyone in the target location with ranks in any magical skill will be aware that they are being watched and/or eavesdropped.

One important use of divination is to contact either gods, spirits, or the souls of the deceased to gain information. Commonly, spellcasters refer to this practice as augury, commune or speak with the dead. To achieve the contact, the diviner requires either a method of reading the gods’ will like a sacrificial animal, rune stones or bones, must inhale sacred incense, or possess bones of the deceased. The character makes a Hard Divine or Primal skill check to get one truthful answer on a yes or no question from the entity contacted. You may spend 2 advantages to ask an additional question (and may trigger an additional question multiple times). Increasing the difficulty of the magic skill check to Daunting allows the caster to ask one open-ended question.

In detecting magic, Divination has a slight overlap with the Utility spell. While using Divination increases the difficulty, a successful roll should return more information than just determining that magic is present. Divination is able to reveal the strength and kind of magic, maybe even the exact nature of the magic.

Divination in Structured Encounters

Divination is usually used outside of structured encounters but has some uses that apply to a structured encounter. Your character selects one target within short range (including themselves), then makes an Average Divine or Primal skill check. If it is successful, until the end of the character’s next turn, the target may reroll any one skill check, whether successful or not to improve the result. But they must take the result of the reroll. This represents the character gaining insight into the shifts of fate and fortune.

Before making a Divination check, choose any number of additional effects listed on Table below.

Table: Divination Additional Effects

Effects

Diff.

Range: Increase the range of the spell by one range band. This may be added multiple times, increasing the range by one range band each time.Diffi

+1

True Strike: Remove up to n n n granted from concealment (page 110) from any combat check the target makes until the end of your character’s next turn. This includes negating invisibility.

+ 1

Additional Target: The spell affects one additional target within range of the spell. In addition, after casting the spell, you may spend advantage to affect one additional target within range of the spell (and may trigger this multiple times, spending one advantage each time).

+ 2

Lingering Senses: Your character may perform the Concentrate maneuver on the effects of the divination spell.

+ 2

Edited by JohnChildermass

Also useful. Maybe an additional effect to increase difficulty of checks made to attack the target for the entire scene explained as foreseeing the direction of the incoming attack.

True strike seems a bit weak for +1 diff. Maybe it should remove up to nnn for concealment, darkness and any other source and change the name to ¨¨¨ True Sight¨

Edited by Erahard

What about the difficult = how important is the information and keep the advantages to provide new information or boost in the next interation with what was in the vision?

I think it's more generic, simple and easy to use...

Edited by Bellyon