Should accuracy corrector be primary weapons only?
Should accuracy corrector be primary weapons only?
My vote is no. Although I only ever find myself using it on 2 dice primary attack
Never use it so yes as it will hurt some of my opponents.
For 3 points? I feel like it's fair on primary and secondary weapons. I think the bigger problem is TLT in this equation.
Edited by MortalPlagueWhy is this an issue?
Ridiculous.
10 minutes ago, pickirk01 said:Never use it so yes as it will hurt some of my opponents.
not a great attitude?
27 minutes ago, Vontoothskie said:not a great attitude?
In all honesty I dont see it used all that often at my FLGS but I dont go to premier events so I dont really have an opinion either way.
Bigger issue is TLT, Coordinate on a cheap ship, and there’s always been an issue with System/Turret slot on the same ship.
7 hours ago, MortalPlague said:For 3 points? I feel like it's fair on primary and secondary weapons. I think the bigger problem is TLT in this equation.
True, but this helps fix the TLT problem right now a little bit
if there's a TLT problem, you fix TLT
no tap dancing around the situation via an upgrade that would otherwise see no play
Edited by ficklegreendiceyeah accuracy corrector is an example of a well balanced upgrade, nerfing it because another upgrade is too good doesnt make sense. if TLT is the issue, simply errata it to "you cannot modify results with this attack" or something. then AC wont work with TLT, the combo gets nerfed hard, but AC still works with everything else as intended.
Counter arguement: What gets hurt by making AC Primary only? What cannon, missile, torpedo etc are you using this upgrade on outside of TLT or the odd Autoblaster turret? This affects basically nothing outside of these two turrets and clearly the idea behind this upgrade is trading spike potential for consistency which gets abused by these two turrets. Make it primary only, future proof your game and move on.
I think it should just be limited to defenders inside your firing arc.
Limiting abilities/mods to defenders in your firing arc is the solution to like 75% of the dumb combos in this game at the moment.
could perhaps a In arc Erata be fine? So you cancel dice in arc, And only in arc.
It wont be a problem at all for the good Ghost/fenn players how use the 4 dice primary, and a volley of end of round tlt to a truly devestating effect.
Perhaps? Just becuse then you remove the crutch ?
Personaly i think that the combo of TLT and AC is devestating enough to keep some aces away from the game. But in all fairness, The person who is speending around 70 points into a ghost with the shuttel should be abel to get something truly awsome out of it.
And when it comes to the Cordinate action. Holy **** , Empire gets it for 30 points. with a bad dial and 1 evade , Rebels get it for half points. Fenn is a monster when it comes to the Ps 11 Hot shot Flight assist astromek combo.
Good thing he cant take a hard beating.
Hope Imp gets a crew for 3 points that gives Cordinate , shouldent bee all that hard to imagien it .
On 10-2-2018 at 2:56 PM, eagletsi111 said:Should accuracy corrector be primary weapons only?
But why? What happened that made you post this? Have you been beaten by vader too many times? Did you just troll post? What is the reason? I think that it isnt nearly as broken as some other elements of the game...
One of things I hate is auto damage in the game. The auto turret when using this is not stoppable damage at range 1. Also the ghost with tlt accuracy corrects every time for all 4 shots. (On another not the title for the phantom should have stated make a end of turn shot with a turret you have equipped on the phantom. so if you wnated to have 4 tlt shots you would have to pay 12 points, but i digress) If you have 1 agility there is nothing you can do.
I'm all for changing to be just primary arc also, but I'm just trying to gauge what others think?
Edited by eagletsi111No.
3 hours ago, IgotTargetlocked said:could perhaps a In arc Erata be fine? So you cancel dice in arc, And only in arc.
It wont be a problem at all for the good Ghost/fenn players how use the 4 dice primary, and a volley of end of round tlt to a truly devestating effect.
Perhaps? Just becuse then you remove the crutch ?
Personaly i think that the combo of TLT and AC is devestating enough to keep some aces away from the game. But in all fairness, The person who is speending around 70 points into a ghost with the shuttel should be abel to get something truly awsome out of it.
And when it comes to the Cordinate action. Holy **** , Empire gets it for 30 points. with a bad dial and 1 evade , Rebels get it for half points. Fenn is a monster when it comes to the Ps 11 Hot shot Flight assist astromek combo.
Good thing he cant take a hard beating.
Hope Imp gets a crew for 3 points that gives Cordinate , shouldent bee all that hard to imagien it .
So you don't think having the ability to fire out your rear arc on a ghost is not awesome! I said it before the title on the phantom should state make a shot at the end of turn using a turret weapon equipped on the phantom. This way the ghost would have to pay 12 points to shoot 4 times with tlt. One for the ghost and one for the phantom, it makes sense.
Can we get a subforum of posts that really just are "Can we nerf this thing that I personally don't like playing against"?
20 hours ago, ficklegreendice said:if there's a TLT problem, you fix TLT
no tap dancing around the situation via an upgrade that would otherwise see no play
Yeah, poor Genius... twice now has he been nerfed because the devs were too scared to just nerf Nym.
8 minutes ago, Slugrage said:Can we get a subforum of posts that really just are "Can we nerf this thing that I personally don't like playing against"?
I think that's called the main forum...
AC is the wrong option for your Ghost Fenn in the first place. I think you’d rather them have AC than SJ.
On 2/10/2018 at 9:11 AM, Vargas79 said:Why is this an issue?
Autoblaster + ghost title = 4 auto damage.
Or
TLT + Ghost title = 99% sure you're taking at least 3 damage.
1 hour ago, FlyingAnchors said:Autoblaster + ghost title + AC = 4 auto damage.
Or
TLT + Ghost title +AC = 99% sure you're taking at least 3 damage.
Fixed that for you
4 hours ago, FlyingAnchors said:Autoblaster + ghost title = 4 auto damage.
Or
TLT + Ghost title = 99% sure you're taking at least 3 damage.
I remember the first time I encountered this combo (with a TLT Y-Wing). I was playing a 10 year old and had never seen it before (being a strictly Imperial player) and that little $%@! burned me down so fast I didn't know what hit me. Have hated that combo with a passion ever since.