I’m currently devising some encounters to take my wife through with an eye to bringing in the whole family into a campaign if possible. Now, I needed some adversaries that are not in the book but I figured the book could offer good examples to work from so I could create them.
In looking at Skeletons and Beastmen, I see that Skeletons have defense ratings of 1/1, while Beastmen do not. I’m wondering why Skeletons have that 1/1 - is it because they are inherently bony creatures that edged and ranged weapons are not so good against? I don’t see armor in their stat block which I imagine would add to the defense rating.
I guess I’m just asking if the rating is a subjective thing that the creature creator assigns based on his/her ideas? Or is there some rule I’ve missed?
Sorry for the silly question, just stuck on it for some reason. Thanks!