Scheduled two games today, the first a regular game, followed by my first Corellian Conflict game. As usual, I was running Imperials, and I wanted to give another attempt at a kitted out ISD with Vader.
Faction: Galactic Empire
Points: 398/400
Commander: Darth Vader
Assault Objective: Most Wanted
Defense Objective: Hyperspace Assault
Navigation Objective: Superior Positions
[ flagship ] Imperial Star Destroyer Cymoon 1 Refit (112 points)
- Darth Vader ( 36 points)
- Devastator ( 10 points)
- The Grand Inquisitor ( 4 points)
- Gunnery Team ( 7 points)
- Spinal Armament ( 9 points)
- X17 Turbolasers ( 6 points)
- Intensify Firepower ( 6 points)
= 190 total ship cost
Raider-I Class Corvette (44 points)
- Ordnance Experts ( 4 points)
- External Racks ( 3 points)
= 51 total ship cost
Raider-I Class Corvette (44 points)
- Ordnance Experts ( 4 points)
- External Racks ( 3 points)
= 51 total ship cost
Raider-I Class Corvette (44 points)
- Ordnance Experts ( 4 points)
- External Racks ( 3 points)
= 51 total ship cost
Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost
1 Ciena Ree ( 17 points)
1 Valen Rudor ( 13 points)
I was up against:
Raddus on a TRC90 w/ Engine Tech
TRC90 w/ Engine Tech
MC75 Ordnance Cruiser w/ Aspiration, Strategic Officer, Ordnance Experts, Rapid Reload, APT, Leading Shots, ECM
(I forgot to jot down what the squadrons were, I believe it was Dash, Han, 3 X-Wings)
My plan was to just try and hold up his squadrons with my two for at least a turn. I don't like going so small on squadrons, but I thought I would give it a shot. He selected my Superior Positions.
Deployment:
I set up trying to rush Raddus on the (double based) TRC90, attempting to block the MC75 from coming in.

End of turn 1, my ISD is slowly plodding along.

In turn 2, Raddus dropped Aspiration in, but I was able to destroy the other CR90. I lost a Raider in return.

In turn 3, I lost another Raider. Whoever decided on their defense tokens should be flogged with a wet noodle. End of the turn.

In turn 4, you guessed it, my last Raider got popped. I'm rushing the ISD forward trying to destroy the MC75. End of the turn:

Turn 5, I'm hoping to get two solid turns of shooting at the MC75. Unfortunately it's defenses are difficult to overcome. End of turn 5.

In the final turn, I was able to take another shot at the back of the MC75, but ECM prevented me from destroying it.

So I've decided I hate Raiders, they pop too easily. I don't understand how people get away with running just two scatter aces. And a comms net flotilla shooting Concentrate Fire tokens to the ISD allows it to run Intensify Firepower almost every turn.
The final score was about a 125 point loss for the Imperials.
Edited by emsgoof