So I was musing over how to make one-die Jar Jar free soft mitigation while lessening the risk of him being used against you, and it occurred to me that Fast Hands might be a way to work this. So if you were to put Fast Hands on him, you could take the option to put Fast Hands' "after" trigger into the queue before Jar Jar's "after" trigger, and (unless Jar Jar rolls a blank on his die) there would be no die in the pool for Jar Jar's ability to reference -- what would the outcome of this situation be? Does everything re-roll since no dice match his non-existant shown symbol? Or does nothing reroll because there's no die to test against?
But then I got to thinking -- if your opponent activates Jar Jar, it's your *opponent* triggering the "after" text on his card... Would Fast Hands then give each player an "after" trigger, and the ordering decision goes to whomever controls the battlefield? Or, to really get weird, does your opponent get to make the choice of whether or not to Fast Hands since your opponent is the one activating Jar Jar and Fast Hands says "When you activate..."?
Help, I think I broke my brain.