So, how much does a 1% Point Advantage increase your chance of winning? Obviously, this depends on first player versus second player. I'm looking at this particularly for Corellian Conflict, so sweet sizes can exceed four hundred points and points totals don't correspond to first player/second player.
Not just 1% on the nose, but 2%, 3%, 4%, etc. Is the relationship linear? Parabolic? Hyperbolic? I'm not sure how closely Star Wars: Armada corresponds to the Lanchester Law.
I'm not sure that any of the tournament data is relevant here, since the point differences are for bidding purposes. And bids don't matter in CC.
Anyhow, there's a lot of debate about the best planets to pick, advantages in various special ability planets, etc. In Corellian Conflict. I need to figure out how the special advantages skilled spacers and SpyNet figure into chances of victory and then I need to launch a doomed attempt to determine how losses are affected by Point differences. Obviously, exactly compositions make a huge difference. Player skill maybe more important, but for examining strategies and Planet values, assuming equal player skillll is an acceptable starting point.
With some vaguely accurate statistical model, it's possible to run a large number of abstract Corellian Campaigns to determine how well various strategies actually work. For example, there are some pretty well known strategies for picking initial systems. Are those provably the best strategies? Are they the effect of groupthink? Very often we find ourselves convinced that a certain approach is the only approach, only to have our expectations destroyed when we meet someone coming from a different thought Meta.