MC75 variants or lack there of

By Darth evil, in Star Wars: Armada

6 minutes ago, MandalorianMoose said:

The only exception being if the ships sporting them are designed to hunt separate targets- which isn’t always advised as concentration of firepower is always best

Focusing your arcs is very important with the MC-75 as your throwing a base of 5 dice out of a single arc.

52 minutes ago, TallGiraffe said:

Focusing your arcs is very important with the MC-75 as your throwing a base of 5 dice out of a single arc.

I’m not sure what you’re getting at here?

Edited by MandalorianMoose
4 minutes ago, MandalorianMoose said:

I’m not sure what you’re getting at here?

I am agreeing with you?

2 minutes ago, TallGiraffe said:

I am agreeing with you?

I thought so I was just a little confused lol. Don’t mind me :lol:

Just now, MandalorianMoose said:

I thought so I was just a little confused lol. Don’t mind me :lol:

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1 hour ago, MandalorianMoose said:

The only exception being if the ships sporting them are designed to hunt separate targets(ie- isd with xi7 to go after mc30s and a demo with ACM to go after big ships)- which isn’t always advised as concentration of firepower is usually best... If you do sport XI7 it’s generally better to rock APT though and punch the same section- one projector misaligned and your target is in serious trouble!

Not sure how I forgot APT, but I somehow did. It's been a long day...

1 hour ago, Truthiness said:

If you don't have XI7s, sure, but ACMs and XI7s do absolutely nothing to help one another.

True, but they also don't hurt one another either. ER is a gamble, ACM creates greater options for a second round of attacks.

Max damage out of the front arc is 7, side arc 8.

Assuming a close range double arc on the same hull zone, XI7 alone pushes between 13-6 on that hull zone assuming 1 is redirected from each attack. Add ER, and that range is 17-8 with the target side arc at 3 shields. 15 is the minimum needed to one shan ISD from the front. Possible, but unlikely. Add ACM, and the side arc for the next attack(s) is either at 2 shields. A second turn of attacks aginst the side arc is most likely needed to finish it off in either case I would personally rather be attacking an arc with less shields. What I like the most is, if I lose out to the ISD, it is now more vulnerable on 3 arcs instead of just the 2 with XI7s alone.

So, the Ordinance cruiser is good for a specific task i.e. if you have a combination for the double ordinance and are willing to sacrifice some range.

The Armored is a better generalist and far better for an Admiral like Ackbar. The combination of Ion, Turbolaser and Ordinance allows for a ship that both has relevant broadsides and a strong frontal arc mitigating one of the main weaknesses of the Ackbar line, the nosepunch.

While we'll definitely see some Ordnance cruisers, I don't see it being more common than the armored just because it's role is more niche and it's at a price point that makes that less appealing. It's just anectdotal at this point, but with 2x Ackbar MC-75's with XI7s and External Racks, the MC-75s were able to go through most targets with little trouble and one-shotted three separate enemy ships that attempted to seek safety in the prow arc. It's also noteworthy that the XI7's frequently function as an accuracy or two depending on how many redirects without having to sacrifice dice which by itself is a major selling point for the Armored variant.

...also AFT shields are for cowards! Full front!

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