MC75 variants or lack there of

By Darth evil, in Star Wars: Armada

i don't know if this has been discussed, but i keep looking at the 2 MC75 variants and i can't figure out why i would take the Ordnance version, i mean the Armoured version cost 4 points more but your getting +1 Squadron,+1 Blue AA, you switch blacks on the sides for Blue's, you gain an Ion slot and switch a missile slot for a turbolaser slot, that seems like a lot for 4 points

The short answer is that you can kick my face a lot harder with the ordnance cruiser with double black dice upgrades. ER+APT is a bad turn for whatever you point it at.

As a long time Gladiator player, I don't see why you would ever take anything BUT the Ordnance variant.

Armored is the generalist, feed it upgrades to make it do many things design.

Ordnance is the one for just dealing damage. Especially with Sato.

4 minutes ago, Darth Lupine said:

As a long time Gladiator player, I don't see why you would ever take anything BUT the Ordnance variant.

I like the idea of the Armored as a carrier - Expanded Hangar Bay and Flight Controllers.

Or Raddus, Armored cruiser, RLB, Profundity, Transport, Toryn Farr, BCC and RLB plus b-wings Luke and Keyan......

Edited by jamie nasmyth

I like that idea, but wasn’t there some question about whether you can trigger Raddus and Profundity on the same turn?

Edited by OlaphOfTheNorth
1 hour ago, jamie nasmyth said:

Or Raddus, Armored cruiser, RLB, Profundity, Transport, Toryn Farr, BCC and RLB plus b-wings Luke and Keyan......

Been doing this in CC and it is so much fun.

7 minutes ago, OlaphOfTheNorth said:

I like that idea, but wasn’t there some question about whether you can trigger Raddus and Profundity on the same turn?

Why not? You chose the order, so should be possible.

20 minutes ago, Darth Lupine said:

Why not? You chose the order, so should be possible.

You choose the order of things with simultaneous triggers, but if profundity is off-board at start of round its trigger doesn’t go off, was the argument. Come to think, this last FAQ may have put that to bed.

Edited by OlaphOfTheNorth
3 hours ago, Darth evil said:

i don't know if this has been discussed, but i keep looking at the 2 MC75 variants and i can't figure out why i would take the Ordnance version, i mean the Armoured version cost 4 points more but your getting +1 Squadron,+1 Blue AA, you switch blacks on the sides for Blue's, you gain an Ion slot and switch a missile slot for a turbolaser slot, that seems like a lot for 4 points

Sato wab I think.

The Ordnance variant is a great candidate for Raddus with APTs and ER.

1 hour ago, anonymousguy said:

The Ordnance variant is a great candidate for Raddus with APTs and ER.

I personally think ACM is the better choice for the damage.

8 hours ago, JauntyChapeau said:

I like the idea of the Armored as a carrier - Expanded Hangar Bay and Flight Controllers.

You can take an AFII with those same upgrades and give your squadrons the exact same benefits for 30 less points. It's not all that much less durable either because of that evade.

8 hours ago, Darth evil said:

i don't know if this has been discussed, but i keep looking at the 2 MC75 variants and i can't figure out why i would take the Ordnance version, i mean the Armoured version cost 4 points more but your getting +1 Squadron,+1 Blue AA, you switch blacks on the sides for Blue's, you gain an Ion slot and switch a missile slot for a turbolaser slot, that seems like a lot for 4 points

The Ordnance is far more focused, which keeps its cost down better than the Armored. Do not underestimate those double Ordnance upgrades. They're brutal. The Armored is the one I struggle to justify including. It's trying to do too many things at once.

34 minutes ago, Truthiness said:

You can take an AFII with those same upgrades and give your squadrons the exact same benefits for 30 less points. It's not all that much less durable either because of that evade.

The Ordnance is far more focused, which keeps its cost down better than the Armored. Do not underestimate those double Ordnance upgrades. They're brutal. The Armored is the one I struggle to justify including. It's trying to do too many things at once.

I hate agreeing with you (in that I don't WANT a bad ship, not that I dislike agreeing with you in general) but I also have issues with it in the one game I played. It's a good boarding troopers platform? Kinda needs XI7s badly though. And LS. And ECM. And walex/Bail, and and and and....

I do like @shmitty 's RLB plan though....

So in general I'm on board with the Ordnance being the better ship to start with. It's a brutal killer when left to its own devices. However, I think I have found one mission where the Armored is better suited, and that's as the lead of an Ackbar gunline. My big issue is this: dice control. As an Armored I can grab Leading Shots and Caitken and Shollan, which gives me good redundancy in all arcs on all shots. The Ordnance can't do that. Once up close Ord Experts lets you brawl well, and C&S give me some reliability on one shot but in an Ackbar line, I need standoff reliability and the ability to clear targets off either quarter, and I can only get one. In an Armored I still get External Racks for nuking blockers, but I don't have to sacrifice dice control to do it. I'm open to alternative builds and opinions but that's my experience so far.

The Ordnance cruiser is the superior platform, but the Armored cruiser is actually not that bad. I ran the Armored cruiser twice tonight in a Leia fleet. Aspiration really evens the field when you want to go toe to toe with an ISD. It actually out fought a Vader ISD Cymoon, one on one, during the first game. The ability to have Xi7s, ACMs, and LS, all on the same platform, just watch those shields and hull melt away.

We have 6 mc-75s in 5 lists at our op kit event today. 5 are armored and are kicking butt

8 hours ago, cynanbloodbane said:

The Ordnance cruiser is the superior platform, but the Armored cruiser is actually not that bad. I ran the Armored cruiser twice tonight in a Leia fleet. Aspiration really evens the field when you want to go toe to toe with an ISD. It actually out fought a Vader ISD Cymoon, one on one, during the first game. The ability to have Xi7s, ACMs, and LS, all on the same platform, just watch those shields and hull melt away.

Isn't it contradictory to have ACM's and XI7's? I never feel those two pair well together.

I found that it allows me to push through the same damage on the first attack, but the ACM splash boosts what I push through on the second, as the second is usually on one of the side arcs. Since I already melted the front shields, and reduced the sides by one each, an ACM crit negates an engineering dial from all but an Intradictor. (Minimum effect, 2 shields gone.) Go ahead and engineer, zero sum gain, and I keep pushing damage. I'll take those odds against all but a BT Avenger.

14 minutes ago, themightyhedgehog said:

Isn't it contradictory to have ACM's and XI7's? I never feel those two pair well together.

Agreed. ER is the better choice paired with XI7s.

15 hours ago, Truthiness said:

You can take an AFII with those same upgrades and give your squadrons the exact same benefits for 30 less points. It's not all that much less durable either because of that evade.

Or for 30 more points, I can drop my FC/EHB AFmk2 and bring a ship (Amored Cruiser) that has the same upgrades AND can actually kill something else.

2 hours ago, Truthiness said:

Agreed. ER is the better choice paired with XI7s.

Only for one shot. I expect ACM to trigger twice a game, (3 on the ordinance cruiser,) ER. can at the most give you 4 extra damage, with ACM 4 is my expectation, with luck, more. Even with ER, and a double arc, it is pushing it to expect the Armored Cruiser to kill an ISD in a single round.

1 hour ago, cynanbloodbane said:

Only for one shot. I expect ACM to trigger twice a game, (3 on the ordinance cruiser,) ER. can at the most give you 4 extra damage, with ACM 4 is my expectation, with luck, more. Even with ER, and a double arc, it is pushing it to expect the Armored Cruiser to kill an ISD in a single round.

If you don't have XI7s, sure, but ACMs and XI7s do absolutely nothing to help one another.

38 minutes ago, Truthiness said:

If you don't have XI7s, sure, but ACMs and XI7s do absolutely nothing to help one another.

The only exception being if the ships sporting them are designed to hunt separate targets(ie- isd with xi7 to go after mc30s and a demo with ACM to go after big ships)- which isn’t always advised as concentration of firepower is usually best... If you do sport XI7 it’s generally better to rock APT though and punch the same section- one projector misaligned and your target is in serious trouble!

Edited by MandalorianMoose