Help please!
I need some help coming up with some fixes in either straight up point reductions, ew upgrade cards, tweeted upgrade cards, change in maybe one maneuver or two on the movement dial, etc. I am attempting to use my entire collection of some 72 ship at once and have them in display cases and ready to grab and play with all their dials, upgrades, etc. I spent a ton of money on not using proxies. For example, I have maybe 10-15 copies of push the limit and Autothrusters. I am not flush with cash but having a full game room do want my stuff to look nice on display. I am attempting to use some of the slightly less optimal pilots when I have more than one of the ship. The idea is once they are set, they are kind of done. Since I play sooooo many other games, I need to move on after spending about 100 hours over the last year on this project. My wife will play scum, my daughter imperials, and I will play the Rebels.
Obviously, some Squadrons are not going to be as good as other because of certain ships so I am attempting to get some of the older ships up to speed with some new upgrades, extra points in them, etc. to get them on part with the more popular modern meta. Please review some of the ideas here and tell me what are good enough to be used and which would overpower the game by too much. 90% of these are other people’s ideas with small changes made by me. MajorJuggler is responsible for all x-wing fixes excepted Alliance Charged Capacitors.
If you have your own idea and tweaks I would love to here them. For example, some of the Squadrons I am struggling with the most have Ties, B-Wings, x-wings, A-Wings, U-wings, Tie Bombers, Punisher and the G-1a starfignter.
Many of the list are meta lists are two of the three ships are meta configured with a slight alteration for style. Some lists I have off the shelves and current giving the final tweaking include the following: I have a list of Ten Numb, Jake Farrel and Heff Torbber that to make competitive with some of my meta oriented lists needs some love. Another list is Tycho, Istisam, and Wedge. Miranda, Snap, and Jess. Gold squadron, Nera Daniels, and Corran Horn. Some imperials are: Kylo, Maark Steele, and Deathfire. Finally, Kirk, Deathrain, countdown, and the Dutchess. I gave Kirk an EPT as recommended by Major Juggler and shaved 6 off of deathrain in that weak collection of ships. Some ships are obviously stronger or weaker depending on the wingmates you give them. Finally, what should I do with the Tie Bomber, Punisher and G1-A starfignter? Nobody seems to have any real answers on them?
Tie Swarm
Condition plot card
If you field 6+ tie fighters you gain and extra 1 point per tie fighter to use on upgrades.
B-wing fixes
- Gyrostabilization System (1 point) upgrade
After you complete a 2 bank maneuver, if you are not touching another ship and stressed, you may receive 1 stress token to rotate 180 degrees. Can only be equipped on ships with the elite icon.
- Integrated weapons (zero points) upgrade
Secondary Weapons upgrades cost 3 less to a minimum of 0. Can only be equipped on ships with the elite icon.
- New Republic B-Wing E2 (-2) title
Your upgrade bar gains the crew icon. If you have have 2 stress of less, you may perform red maneuvers and the barrel roll action normally. Can only be equipped on ships with the elite icon.
- Gyroscopic targeting (zero points)
After you execute a 1 speed maneuver, rotate your ship 90 degrees and take a stress token. Can only be equipped on ships with the elite icon.
- Charged Capacitors (-2points) upgrade
Your green banks are treated as green maneuvers.
After performing a 4 straight you may rotate you ship 180 degrees. Flip this card. Other side is just your green banks are treated as green maneuvers.
A-wing fix
Advanced Test pilot (title)
Can be equipped Pilot skill 7 and above
You gain 2 elite pilot skills and upgrades cost -1 to a minimum of 0. One elite talent upgrade costs -2 points.
T-65 X-wing Fix
Integrated Astromech (title instead of mod) -1 points
All Astromechs cost -1 to a minimum of 0
Note: This basically allows for and pays for a free Autothrusters
Alliance Charged Capacitors. (0 points)
You may equip this with one additional modification.
Can only be equipped on ships with pilot skill 4 or greater.
You may perform a free barrel roll if not stressed then flip this card. Opposite side. You may perform a free barrel roll and discard this card.
Integrated Astromech
0 points
Title. X-wing only. Limited.
Increase your hull value by one. You may equip one additional modification. When you are dealt a Damage card, you may discard 1 of your Astromech Upgrade cards to discard that Damage card (without resolving its effect).
S-foils
0 points
Modification. X-wing only. Limited.
You may equip one additional modification. If you are unstressed when attacking with a primary weapon, you may either reroll one blank attack die, or, if you have a target lock on the defender you may convert all <eye> results to <hit> results.
S-foils FAQ:
Both options (reroll a die or convert all eyes to hits) can only be performed if you are unstressed, and you can only trigger one of these options in an attack, not both. The first effect (rerolling one die) does not require a target lock on the defender. The second effect (convert all <eye> results to <hit> results) does require a target lock on the defender. You may trigger the second effect to convert all <eye> results to <hit> results, and then spend the target lock to reroll any number of dice; any resulting <eye> results from rerolling can no longer be modified again by the second effect (convert all <eye> results to <hit> results) since the target lock has been spent, but can be modified by any other effect such as spending a focus token.
Incom Refit
0 points
Modification. X-wing only. Limited.
You may equip one additional modification. When you reveal a speed 3 <left bank> or <right bank> maneuver, you may instead treat it as a red speed 3 <left sloop> or <right sloop> of the same bearing as the revealed maneuver.
Custom X-wing upgrades FAQ:
All X-wings can simultaneously equip Integrated Astromech, S-foils, Incom Refit, and one other modification. Charged capacitors would have to be swapped out for on of the above.
Not sure ? how to limit this for the T-70?
U-wing
Lightweight Pivot Wings (-2) title
Equip only with pilot skill 3 and above.
Crew upgrades cost 1 less to a minimum of 0
Stripped interior (modification) 2 points
Equip only with pilot skill 3 and above.
Your bar gain an extra crew icon
G1-A Star fighter
Any suggestions on how to make this more efficient in terms of a simple point reduction.
I have Zuckass 28 in two different list
Loadout 1:
Misthunter
Tractor beam 1
VI 1
FCS 2
Dengar 3 (I kinda of went with a 1-3 point free crew on him for now or a 3poi t cost reduction to be used on the ship itself.
Loadout2 :
Misthunter
Tractor 1
Adapbibility
Intelligence agent 1
In this squadron I only gave it a 1poimt reduction because contracted scout I feel is undercosted by 2

