So I'm working on new rules for asteroids that I willbe trying tonight. First off, I drilled little holes in my asteroid templates so that I could accomplish 2 things:
- I want to mount 3D foam asteroids on clear pegs. The same rules for overlapping asteroids will be based on the template, not the 3D foam asteroid.
- I want to rotate asteroids 90 degrees at the beginning of each activation phase to add a little dynamics to the game.
So hear are the new rules I am working on and am looking for some input"
- At the start of each activation phase the player with initiative will rotate one asteroid 90 degrees clockwise using the predrilled hole in the asteroid as its pivit point. The the next player will rotate another asteroid in the same manner. Continue in this fashoin until each asteroid has been rotated 90 degrees. Each asteroid shall only be rotated in this manner once each round.
- If a rotating asteroid makes contact with a ship that was not prevoisly touching an asteroid the ship will immediately roll one attack die. On a hit or crit result the ship will suffer 1 damage. That ship may still move this turn but may not perform an action. this turn.
- If a ship is overlapping an asteroid when it is rotated the overlapping ship will maintain its current heading even as the asteroid is being rotated. That ship may still move and perform an action this turn.
- When a ship is destroyed all asteroids withing range 1 of the destroyed ship will immedietly be moved in the opposite direction of the destroyed ship using the 1 Straight maneuver template. These asteroids will be moved in this direction at the start of each activation phase until the asteroid is moved off the play area or until the asteroid is acted upon by another force (either another ship, another asteroid, or the force of a destroyed ship)
- If an asteroid in motion hits another stationary asteroid the asteroid in motion will stop. The stationary asteroid that has been struck will now begin moving in the opposite direction using the 1 straight template.
- If an asteroid in motion hits another ship the asteroid in motion will continue along its course. The ship struck by the moving asteroid now roll 2 attack dice, for each hit or crit rolled the ship will suffer 1 damge. If this resulting damage destroys the ship then the guidlines for ships being destroyed within range 1 of an asteroid would apply.
- A player may choose to target an asteroid using Tractor Beam. After you declare the asteroid the target of your attack with the Tractor Beam the player will u se the 1 straight template and move the asteroid in what ever direction they chose.
I think these could be fun to employ and add some dynamics to the game. I was thinking of having bombs impact the movement of asteroids but desided to keep it just the the destructive force of the ships exploding. I'm also looking at using amplified inertia to impact the speed of asteroids (if an asteroid moving with a 1 speed template has another ship destroyed near it the asteroid would either accelerate to speed 2 or 0 based on where the ship exploded in relation to the moving asteroid.
Edited by PoolemanAdded or edited rule(s)