One of the first ideas I had for making a Genesys game of my own was a mecha game - an old Gundam PbP I was a part of had even fiddled around with the idea of using the dice back when Edge was the only thing out - and I'm finally getting started on it and writing about it over at the site.
I could probably club the whole thing together inside of a few weeks but, well, we've had an addition to the family, so free time is limited. This first post is the outline of what I think needs to be done - alter the vehicle rules, new critical hit table, Advantage/Threat/Triumph/Despair usage, create gear and the mecha that will use them - and some of how I'm going to go about it. The rest of it will be a slow burn project, which I'm really looking forward to.
So, what do you think of the Genesys Mecha Design Goals? And hey, while I'm here, anyone else trying to get giant robots into Genesys? What're you doing to make the system fit the genre?